Breakyard - Version 381058

Created
Total Size727.1 MB (762,405,112 bytes)
Modified Size3 MB (3,139,607 bytes)
File Count1827
Engine Version29
Changes
0.1.0-rc.2
Meta
{ "StartupScene": "scenes/roles.scene", "Resources": "ui/tutorial/*.png\nui/*.png\nui/*.svg\nfonts/*.ttf\nfonts/*.txt\nui/lobby-v1/*.png\nui/lobby-v2/*.png\nprefabs/workshop-menu.prefab\nscenes/workshop-menu.scene\nmaterials/sky/menu-dusk.vmat\nmodels/scrapper-lobby/scrapper.vmdl\nmodels/repair-drone/runtime/*.vmdl\nmodels/repair-drone/runtime/body-painted.vmat\nmaterials/effects/menu-cinema.vmat\nui/demolitor-v1/icons/demolitor-role.png\nmaterials/effects/placement.vmat\nui/tactical-v1/*.svg\nui/hatch-v1/*.png\nui/options-v1/*.png\nsound-effects/lobby/hatch-close.sound\nsound-effects/lobby/hatch-open.sound\nui/match-results-v1/*.png\nmusic/end-game-screen.sound\nmusic/end-game-screen.vsnd\nsound-effects/ui/match-countdown.sound\nsound-effects/ui/alertsandnotifications/genericnotification7.vsnd\nmaterials/effects/demolitor-eye.vmat\nsound-effects/demolitor/power-up-start.sound\nsound-effects/demolitor/power-up-start.vsnd\nsound-effects/demolitor/red-eye-turn-on.sound\nsound-effects/demolitor/red-eye-turn-on.vsnd\nsound-effects/match-start-horn.sound\nsound-effects/match-start-horn.vsnd\nshaders/demolitor-eye.shader", "GameSettings": [], "CodePackageReferences": [] }
{
  "StartupScene": "scenes/roles.scene",
  "Resources": "ui/tutorial/*.png\nui/*.png\nui/*.svg\nfonts/*.ttf\nfonts/*.txt\nui/lobby-v1/*.png\nui/lobby-v2/*.png\nprefabs/workshop-menu.prefab\nscenes/workshop-menu.scene\nmaterials/sky/menu-dusk.vmat\nmodels/scrapper-lobby/scrapper.vmdl\nmodels/repair-drone/runtime/*.vmdl\nmodels/repair-drone/runtime/body-painted.vmat\nmaterials/effects/menu-cinema.vmat\nui/demolitor-v1/icons/demolitor-role.png\nmaterials/effects/placement.vmat\nui/tactical-v1/*.svg\nui/hatch-v1/*.png\nui/options-v1/*.png\nsound-effects/lobby/hatch-close.sound\nsound-effects/lobby/hatch-open.sound\nui/match-results-v1/*.png\nmusic/end-game-screen.sound\nmusic/end-game-screen.vsnd\nsound-effects/ui/match-countdown.sound\nsound-effects/ui/alertsandnotifications/genericnotification7.vsnd\nmaterials/effects/demolitor-eye.vmat\nsound-effects/demolitor/power-up-start.sound\nsound-effects/demolitor/power-up-start.vsnd\nsound-effects/demolitor/red-eye-turn-on.sound\nsound-effects/demolitor/red-eye-turn-on.vsnd\nsound-effects/match-start-horn.sound\nsound-effects/match-start-horn.vsnd\nshaders/demolitor-eye.shader",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (3 MB modified)

+3 ~5
  • sound-effects/events/scrapper-overclock.sound_c (638 B)
  • sound-effects/scrapper/overdrive-ability-2.vsnd_c (54.8 KB)
  • sound-effects/scrapper/overdrive-ability.vsnd_c (37.3 KB)
  • .bin/package.spacenerd.breakyard.dll (1.4 MB -> 1.4 MB)
  • .bin/package.spacenerd.breakyard.xml (16.5 KB -> 16.7 KB)
  • projectsettings/input.config (5.3 KB -> 5.3 KB)
  • scenes/roles.scene_c (1.4 MB -> 1.4 MB)
  • shaders/breakyard-range.shader_c (34.5 KB -> 36.4 KB)