Breakyard - Version 399171

Created
Total Size968.3 MB (1,015,353,135 bytes)
Modified Size4.8 MB (5,018,752 bytes)
File Count2579
Engine Version29
Changes
1.1.2
Meta
{ "StartupScene": "scenes/roles.scene", "MinPlayers": 1, "MaxPlayers": 8, "RecommendedMinPlayers": 1, "RecommendedMaxPlayers": 8, "Coop": true, "Versus": true, "Resources": "ui/tutorial/*.png\nui/*.png\nui/*.svg\nfonts/*.ttf\nfonts/*.txt\nui/lobby-v1/*.png\nui/lobby-v2/*.png\nui/lobby-role-panels-v1/*.png\nprefabs/workshop-menu.prefab\nscenes/workshop-menu.scene\nmaterials/sky/menu-dusk.vmat\nmodels/scrapper-lobby/scrapper.vmdl\nmodels/repair-drone/runtime/*.vmdl\nmodels/repair-drone/runtime/body-painted.vmat\nmaterials/effects/menu-cinema.vmat\nui/demolitor-v1/icons/demolitor-role.png\nmaterials/effects/placement.vmat\nui/tactical-v1/*.svg\nui/hatch-v1/*.png\nui/options-v1/*.png\nsound-effects/lobby/hatch-close.sound\nsound-effects/lobby/hatch-open.sound\nui/match-results-v1/*.png\nmusic/end-game-screen.sound\nmusic/end-game-screen.vsnd\nsound-effects/ui/match-countdown.sound\nsound-effects/ui/alertsandnotifications/genericnotification7.vsnd\nmaterials/effects/demolitor-eye.vmat\nsound-effects/demolitor/power-up-start.sound\nsound-effects/demolitor/power-up-start.vsnd\nsound-effects/demolitor/red-eye-turn-on.sound\nsound-effects/demolitor/red-eye-turn-on.vsnd\nsound-effects/match-start-horn.sound\nsound-effects/match-start-horn.vsnd\nshaders/demolitor-eye.shader\nprefabs/yard-decor/*.prefab\nmodels/environment/yard-decor/*.vmdl\nsound-effects/new-props/fan-sound.sound\nsound-effects/new-props/fan-sound.vsnd\nsound-effects/new-props/steam-loop.sound\nsound-effects/new-props/steam-loop.vsnd\nshaders/yard-windsock.shader", "GameSettings": [], "CodePackageReferences": [] }
{
  "StartupScene": "scenes/roles.scene",
  "MinPlayers": 1,
  "MaxPlayers": 8,
  "RecommendedMinPlayers": 1,
  "RecommendedMaxPlayers": 8,
  "Coop": true,
  "Versus": true,
  "Resources": "ui/tutorial/*.png\nui/*.png\nui/*.svg\nfonts/*.ttf\nfonts/*.txt\nui/lobby-v1/*.png\nui/lobby-v2/*.png\nui/lobby-role-panels-v1/*.png\nprefabs/workshop-menu.prefab\nscenes/workshop-menu.scene\nmaterials/sky/menu-dusk.vmat\nmodels/scrapper-lobby/scrapper.vmdl\nmodels/repair-drone/runtime/*.vmdl\nmodels/repair-drone/runtime/body-painted.vmat\nmaterials/effects/menu-cinema.vmat\nui/demolitor-v1/icons/demolitor-role.png\nmaterials/effects/placement.vmat\nui/tactical-v1/*.svg\nui/hatch-v1/*.png\nui/options-v1/*.png\nsound-effects/lobby/hatch-close.sound\nsound-effects/lobby/hatch-open.sound\nui/match-results-v1/*.png\nmusic/end-game-screen.sound\nmusic/end-game-screen.vsnd\nsound-effects/ui/match-countdown.sound\nsound-effects/ui/alertsandnotifications/genericnotification7.vsnd\nmaterials/effects/demolitor-eye.vmat\nsound-effects/demolitor/power-up-start.sound\nsound-effects/demolitor/power-up-start.vsnd\nsound-effects/demolitor/red-eye-turn-on.sound\nsound-effects/demolitor/red-eye-turn-on.vsnd\nsound-effects/match-start-horn.sound\nsound-effects/match-start-horn.vsnd\nshaders/demolitor-eye.shader\nprefabs/yard-decor/*.prefab\nmodels/environment/yard-decor/*.vmdl\nsound-effects/new-props/fan-sound.sound\nsound-effects/new-props/fan-sound.vsnd\nsound-effects/new-props/steam-loop.sound\nsound-effects/new-props/steam-loop.vsnd\nshaders/yard-windsock.shader",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (4.8 MB modified)

~2
  • .bin/package.spacenerd.breakyard.dll (2.6 MB -> 2.6 MB)
  • scenes/roles.scene_c (2.2 MB -> 2.2 MB)