Breakyard - Version 424541

Created
Total Size783.8 MB (821,872,891 bytes)
Modified Size3.1 MB (3,240,790 bytes)
File Count2805
Engine Version30
Changes
1.2.1
Meta
{ "StartupScene": "scenes/roles.scene", "MinPlayers": 1, "MaxPlayers": 8, "RecommendedMinPlayers": 1, "RecommendedMaxPlayers": 8, "Coop": true, "Versus": true, "Resources": "ui/tutorial/*.png\nui/*.png\nui/*.svg\nfonts/*.ttf\nfonts/*.txt\nui/lobby-v1/*.png\nui/lobby-v2/*.png\nui/lobby-role-panels-v1/*.png\nprefabs/workshop-menu.prefab\nscenes/workshop-menu.scene\nmaterials/sky/menu-dusk.vmat\nmodels/scrapper-lobby/scrapper.vmdl\nmodels/repair-drone/runtime/*.vmdl\nmodels/repair-drone/runtime/body-painted.vmat\nmaterials/effects/menu-cinema.vmat\nui/demolitor-v1/icons/demolitor-role.png\nmaterials/effects/placement.vmat\nui/tactical-v1/*.svg\nui/hatch-v1/*.png\nui/options-v1/*.png\nsound-effects/lobby/hatch-close.sound\nsound-effects/lobby/hatch-open.sound\nui/match-results-v1/*.png\nmusic/end-game-screen.sound\nmusic/end-game-screen.vsnd\nsound-effects/ui/match-countdown.sound\nsound-effects/ui/alertsandnotifications/genericnotification7.vsnd\nmaterials/effects/demolitor-eye.vmat\nsound-effects/demolitor/power-up-start.sound\nsound-effects/demolitor/power-up-start.vsnd\nsound-effects/demolitor/red-eye-turn-on.sound\nsound-effects/demolitor/red-eye-turn-on.vsnd\nsound-effects/match-start-horn.sound\nsound-effects/match-start-horn.vsnd\nshaders/demolitor-eye.shader\nprefabs/yard-decor/*.prefab\nmodels/environment/yard-decor/*.vmdl\nsound-effects/new-props/fan-sound.sound\nsound-effects/new-props/fan-sound.vsnd\nsound-effects/new-props/steam-loop.sound\nsound-effects/new-props/steam-loop.vsnd\nshaders/yard-windsock.shader", "GameSettings": [], "CodePackageReferences": [] }
{
  "StartupScene": "scenes/roles.scene",
  "MinPlayers": 1,
  "MaxPlayers": 8,
  "RecommendedMinPlayers": 1,
  "RecommendedMaxPlayers": 8,
  "Coop": true,
  "Versus": true,
  "Resources": "ui/tutorial/*.png\nui/*.png\nui/*.svg\nfonts/*.ttf\nfonts/*.txt\nui/lobby-v1/*.png\nui/lobby-v2/*.png\nui/lobby-role-panels-v1/*.png\nprefabs/workshop-menu.prefab\nscenes/workshop-menu.scene\nmaterials/sky/menu-dusk.vmat\nmodels/scrapper-lobby/scrapper.vmdl\nmodels/repair-drone/runtime/*.vmdl\nmodels/repair-drone/runtime/body-painted.vmat\nmaterials/effects/menu-cinema.vmat\nui/demolitor-v1/icons/demolitor-role.png\nmaterials/effects/placement.vmat\nui/tactical-v1/*.svg\nui/hatch-v1/*.png\nui/options-v1/*.png\nsound-effects/lobby/hatch-close.sound\nsound-effects/lobby/hatch-open.sound\nui/match-results-v1/*.png\nmusic/end-game-screen.sound\nmusic/end-game-screen.vsnd\nsound-effects/ui/match-countdown.sound\nsound-effects/ui/alertsandnotifications/genericnotification7.vsnd\nmaterials/effects/demolitor-eye.vmat\nsound-effects/demolitor/power-up-start.sound\nsound-effects/demolitor/power-up-start.vsnd\nsound-effects/demolitor/red-eye-turn-on.sound\nsound-effects/demolitor/red-eye-turn-on.vsnd\nsound-effects/match-start-horn.sound\nsound-effects/match-start-horn.vsnd\nshaders/demolitor-eye.shader\nprefabs/yard-decor/*.prefab\nmodels/environment/yard-decor/*.vmdl\nsound-effects/new-props/fan-sound.sound\nsound-effects/new-props/fan-sound.vsnd\nsound-effects/new-props/steam-loop.sound\nsound-effects/new-props/steam-loop.vsnd\nshaders/yard-windsock.shader",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (3.1 MB modified)

+2 ~3
  • sound-effects/ui/hud/base-alarm.sound_c (667 B)
  • ui/basealarm.razor.scss (785 B)
  • .bin/package.spacenerd.breakyard.dll (2.9 MB -> 2.9 MB)
  • .bin/package.spacenerd.breakyard.xml (206.4 KB -> 209.6 KB)
  • ui/tacticalhud.razor.scss (9.2 KB -> 9.8 KB)