Halls - Version 344383
| Created | |
|---|---|
| Total Size | 105.9 MB (111,009,972 bytes) |
| Modified Size | 29.8 MB (31,272,223 bytes) |
| File Count | 411 |
| Engine Version | 28 |
| Changes | Changes on 2026-08-23 |
| Meta |
Diff (29.8 MB modified)
+106 ~27 -4- fonts/eight-bit-dragon.otf (32.1 KB)
- materials/aap-128.vmat_c (4.3 KB)
- materials/aap-128_png_7d92b7bb.generated.vtex_c (7.1 KB)
- materials/enemies/eye_vmat_g_tcolor_c5d37a0f.generated.vtex_c (1.5 KB)
- models/enemies/jaws/jaws.vmdl_c (266.9 KB)
- models/enemies/jaws/jaws.vmdl_c.t.png (36.4 KB)
- models/enemies/jaws/jawsmat.vmat_c (4.7 KB)
- models/enemies/jaws/jawspaint_defaultmaterial_albedo_jpg_43b6763e.generated.vtex_c (4.6 MB)
- models/enemies/jaws/jawspaint_defaultmaterial_normal_jpg_6228f71c.generated.vtex_c (4.4 MB)
- models/enemies/jaws/jawspaint_defaultmaterial_roughness_jpg_fabdc868.generated.vtex_c (4.7 MB)
- models/enemies/statue/statue.vmdl_c (66.5 KB)
- models/enemies/statue/statue.vmdl_c.t.png (24.9 KB)
- models/enemies/statue/statuemat.vmat_c (5.1 KB)
- models/enemies/statue/statuepaint_defaultmaterial_albedo_jpg_2f208c4d.generated.vtex_c (2.6 MB)
- models/enemies/statue/statuepaint_defaultmaterial_normal_jpg_323aa528.generated.vtex_c (4 MB)
- models/enemies/statue/statuepaint_defaultmaterial_roughness_jpg_80ded160.generated.vtex_c (4.2 MB)
- models/rooms/pixelmansion/props/bookpile1.vmdl_c (9.7 KB)
- models/rooms/pixelmansion/props/bookpile1.vmdl_c.t.png (6 KB)
- models/rooms/pixelmansion/props/bookpile2.vmdl_c (16.3 KB)
- models/rooms/pixelmansion/props/bookpile2.vmdl_c.t.png (7.8 KB)
- models/rooms/pixelmansion/props/desk.prefab_c (7.2 KB)
- models/rooms/pixelmansion/props/desk.vmdl_c (10.1 KB)
- models/rooms/pixelmansion/props/desk.vmdl_c.t.png (31.5 KB)
- models/rooms/pixelmansion/props/desklamp.vmdl_c (23.5 KB)
- models/rooms/pixelmansion/props/desklamp.vmdl_c.t.png (15.9 KB)
- models/rooms/pixelmansion/props/desklamp_shaded.vmdl_c (19.8 KB)
- models/rooms/pixelmansion/props/desklamp_shaded.vmdl_c.t.png (15.4 KB)
- models/rooms/pixelmansion/props/key.vmdl_c (6.9 KB)
- models/rooms/pixelmansion/props/key.vmdl_c.t.png (5 KB)
- models/rooms/pixelmansion/props/magnifyingglass.vmdl_c (10.3 KB)
- models/rooms/pixelmansion/props/magnifyingglass.vmdl_c.t.png (8.1 KB)
- models/rooms/pixelmansion/props/paperstack.vmdl_c (8.8 KB)
- models/rooms/pixelmansion/props/paperstack.vmdl_c.t.png (4.6 KB)
- prefabs/deskdetails/desktop_1.prefab_c (8.8 KB)
- prefabs/enemies/jaws.prefab_c (2.6 KB)
- prefabs/enemies/rusher.prefab_c (4.1 KB)
- prefabs/enemies/thestatue.prefab_c (4.6 KB)
- sounds/ambience/caveambience1.sound_c (1.1 KB)
- sounds/ambience/caveambience1.vsnd_c (410 KB)
- sounds/ambience/caveambience2.vsnd_c (419.3 KB)
- sounds/ambience/caveambience3.vsnd_c (405.7 KB)
- sounds/ambience/doorslam.sound_c (1.2 KB)
- sounds/ambience/doorslam.vsnd_c (70.4 KB)
- sounds/ambience/horrorsting.vsnd_c (238.5 KB)
- sounds/ambience/lightsflickering.sound_c (972 B)
- sounds/ambience/lightsflickering.vsnd_c (44.1 KB)
- sounds/ambience/organsting.vsnd_c (222.8 KB)
- sounds/ambience/roomambience.sndscape_c (657 B)
- sounds/ambience/violinsting.vsnd_c (215.7 KB)
- sounds/chaching.vsnd_c (4.4 KB)
- sounds/coinadded.sound_c (923 B)
- sounds/coinpickupmulti.sound_c (978 B)
- sounds/coinpickupsingle.sound_c (1 KB)
- sounds/digiklvb_coin_01-bandlab.vsnd_c (34.8 KB)
- sounds/digiklvb_coin_02-bandlab.vsnd_c (97.6 KB)
- sounds/digiklvb_coin_click_01-bandlab.vsnd_c (92.5 KB)
- sounds/dooropen.sound_c (924 B)
- sounds/dooropen.vsnd_c (11.4 KB)
- sounds/dooropenfast.sound_c (929 B)
- sounds/dooropenfast.vsnd_c (24.3 KB)
- sounds/drawerclose.sound_c (927 B)
- sounds/drawerclose.vsnd_c (6.7 KB)
- sounds/drawersliding.sound_c (924 B)
- sounds/drawersliding.vsnd_c (20 KB)
- sounds/enemies/jaws/teeth1.vsnd_c (8.3 KB)
- sounds/enemies/jaws/teeth2.vsnd_c (7.1 KB)
- sounds/enemies/jaws/teeth3.vsnd_c (6.5 KB)
- sounds/enemies/jaws/teethattack.sound_c (972 B)
- sounds/enemies/jaws/teethattack.vsnd_c (28.5 KB)
- sounds/enemies/jaws/teethspawn.sound_c (971 B)
- sounds/enemies/jaws/teethspawn.vsnd_c (14.1 KB)
- sounds/enemies/jumpscare.sound_c (952 B)
- sounds/enemies/rush/rushjumpscare.vsnd_c (52 KB)
- sounds/enemies/rush/rushscream.sound_c (954 B)
- sounds/enemies/rush/scream.vsnd_c (63.6 KB)
- sounds/enemies/statue/concretescraping.sound_c (973 B)
- sounds/enemies/statue/concretescraping.vsnd_c (89.2 KB)
- sounds/enemies/statue/necksnap.sound_c (971 B)
- sounds/enemies/statue/necksnap.vsnd_c (22.9 KB)
- sounds/enemyspawn2.vsnd_c (56.1 KB)
- sounds/enemyspawn3.vsnd_c (250.6 KB)
- sounds/flashlighton.sound_c (927 B)
- sounds/flashlighton.vsnd_c (5.9 KB)
- sounds/genericpickup.sound_c (944 B)
- sounds/genericpickup.vsnd_c (7.5 KB)
- sounds/hurtsound.sound_c (903 B)
- sounds/hurtsound.vsnd_c (11.9 KB)
- sounds/music/106chase.sound_c (926 B)
- sounds/music/106chase.vsnd_c (382.7 KB)
- sounds/music/introchime.sound_c (929 B)
- sounds/music/introchime.vsnd_c (335 KB)
- sounds/violinsting.sound_c (919 B)
- sounds/violinsting.vsnd_c (80.9 KB)
- ui/bloodoverlay.png (107.9 KB)
- ui/bloodoverlay.png.meta (144 B)
- ui/flashlighticon.png (147 B)
- ui/goldcoin.png (171 B)
- ui/goldcount.razor.scss (1.8 KB)
- ui/healthicon.png (141 B)
- ui/interactkey.png (154 B)
- ui/keyicon.png (160 B)
- ui/leftclickcursor.png (268 B)
- ui/staminaicon.png (163 B)
- ui/statbar.razor.scss (502 B)
- ui/statmeters.razor.scss (333 B)
- ui/volumelevel.png (138 B)
- .bin/package.base.dll (180.5 KB -> 180.5 KB)
- .bin/package.stellawisps.halls.dll (107 KB -> 156 KB)
- .bin/package.stellawisps.halls.xml (15.4 KB -> 22.3 KB)
- materials/enemies/eye.vmat_c (5.1 KB -> 5.2 KB)
- models/enemies/head/headman.vmdl_c (171 KB -> 172.8 KB)
- models/enemies/head/headman.vmdl_c.t.png (34 KB -> 33.4 KB)
- models/rooms/pixelmansion/bedroom1.prefab_c (19.6 KB -> 23.4 KB)
- models/rooms/pixelmansion/curvedhallwithroom1.prefab_c (8.2 KB -> 12.8 KB)
- models/rooms/pixelmansion/multibedroom1.prefab_c (38.8 KB -> 46.3 KB)
- models/rooms/pixelmansion/props/bed.prefab_c (5.5 KB -> 5.5 KB)
- prefabs/items/doorkey.prefab_c (2.8 KB -> 2.8 KB)
- prefabs/items/goldbig.prefab_c (2.8 KB -> 2.8 KB)
- scenes/minimal.scene_c (19.6 KB -> 22.7 KB)
- sounds/enemies/netstroki/netstrokifootsteploud.sound_c (1000 B -> 999 B)
- sounds/enemyspawn.sound_c (925 B -> 1 KB)
- sounds/enemyspawn.vsnd_c (79.6 KB -> 57.8 KB)
- sounds/footsteps/footstep.sound_c (1.4 KB -> 1.4 KB)
- sounds/footsteps/footstep1.vsnd_c (8.4 KB -> 13.7 KB)
- sounds/footsteps/footstep2.vsnd_c (8.8 KB -> 13.5 KB)
- sounds/footsteps/footstep3.vsnd_c (9.8 KB -> 15.2 KB)
- sounds/footsteps/footstep4.vsnd_c (8.5 KB -> 13.2 KB)
- sounds/footsteps/footstep5.vsnd_c (9.6 KB -> 14.4 KB)
- sounds/footsteps/footstep6.vsnd_c (8.6 KB -> 13.8 KB)
- sounds/footsteps/footstep7.vsnd_c (8.9 KB -> 13.9 KB)
- ui/deathhud.razor.scss (2.5 KB -> 4.2 KB)
- ui/mainhud.razor.scss (950 B -> 715 B)
- ui/volumeindicator.razor.scss (342 B -> 388 B)
- materials/dev/primary_white.vmat_c (4.9 KB)
- materials/dev/primary_white_color_tga_8be01ac1.generated.vtex_c (45 KB)
- models/dev/box.vmdl_c (3.4 KB)
- models/dev/box.vmdl_c.t.png (1.7 KB)