FOOLSCAP SURVIVORS - Version 395470

Created
Total Size88.6 MB (92,954,479 bytes)
Modified Size1 MB (1,076,736 bytes)
File Count2167
Engine Version29
Changes
Changes on 2026-09-24
Meta
{ "MaxPlayers": 3, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/survivor.scene", "Resources": "/sprites/*\n/sounds/*.sound_c\n/sounds/*.vsnd_c\n/shaders/*\n/scenes/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 3,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/survivor.scene",
  "Resources": "/sprites/*\n/sounds/*.sound_c\n/sounds/*.vsnd_c\n/shaders/*\n/scenes/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (1 MB modified)

~1 -432
  • .bin/package.stello124.survivor_jam.dll (1 MB -> 1 MB)
  • sounds/armor.sound (476 B)
  • sounds/armor.sound.meta (54 B)
  • sounds/bold_die.sound (484 B)
  • sounds/bold_die.sound.meta (54 B)
  • sounds/boss.sound (443 B)
  • sounds/boss.sound.meta (54 B)
  • sounds/boss_beam.sound (442 B)
  • sounds/boss_beam.sound.meta (54 B)
  • sounds/boss_blast.sound (479 B)
  • sounds/boss_blast.sound.meta (54 B)
  • sounds/boss_bolt.sound (476 B)
  • sounds/boss_bolt.sound.meta (54 B)
  • sounds/boss_coil.sound (442 B)
  • sounds/boss_coil.sound.meta (54 B)
  • sounds/boss_cone.sound (476 B)
  • sounds/boss_cone.sound.meta (54 B)
  • sounds/boss_down.sound (443 B)
  • sounds/boss_down.sound.meta (54 B)
  • sounds/boss_hit.sound (473 B)
  • sounds/boss_hit.sound.meta (54 B)
  • sounds/boss_hook.sound (442 B)
  • sounds/boss_hook.sound.meta (54 B)
  • sounds/boss_land.sound (443 B)
  • sounds/boss_land.sound.meta (54 B)
  • sounds/boss_mark.sound (476 B)
  • sounds/boss_mark.sound.meta (54 B)
  • sounds/boss_part.sound (442 B)
  • sounds/boss_part.sound.meta (54 B)
  • sounds/boss_pool.sound (442 B)
  • sounds/boss_pool.sound.meta (54 B)
  • sounds/boss_pop.sound (473 B)
  • sounds/boss_pop.sound.meta (54 B)
  • sounds/boss_ring.sound (442 B)
  • sounds/boss_ring.sound.meta (54 B)
  • sounds/boss_shield.sound (446 B)
  • sounds/boss_shield.sound.meta (54 B)
  • sounds/boss_slam.sound (476 B)
  • sounds/boss_slam.sound.meta (54 B)
  • sounds/boss_snap.sound (476 B)
  • sounds/boss_snap.sound.meta (54 B)
  • sounds/boss_spin.sound (442 B)
  • sounds/boss_spin.sound.meta (54 B)
  • sounds/boss_spit.sound (476 B)
  • sounds/boss_spit.sound.meta (54 B)
  • sounds/boss_spray.sound (444 B)
  • sounds/boss_spray.sound.meta (54 B)
  • sounds/boss_step.sound (476 B)
  • sounds/boss_step.sound.meta (54 B)
  • sounds/boss_suck.sound (442 B)
  • sounds/boss_suck.sound.meta (54 B)
  • sounds/boss_sweep.sound (444 B)
  • sounds/boss_sweep.sound.meta (54 B)
  • sounds/boss_tell.sound (476 B)
  • sounds/boss_tell.sound.meta (54 B)
  • sounds/boss_trap.sound (442 B)
  • sounds/boss_trap.sound.meta (54 B)
  • sounds/chest.sound (441 B)
  • sounds/chest.sound.meta (54 B)
  • sounds/combo_card.sound (450 B)
  • sounds/combo_card.sound.meta (54 B)
  • sounds/combo_drop_1.sound (411 B)
  • sounds/combo_drop_1.sound.meta (54 B)
  • sounds/combo_drop_2.sound (411 B)
  • sounds/combo_drop_2.sound.meta (54 B)
  • sounds/combo_drop_3.sound (411 B)
  • sounds/combo_drop_3.sound.meta (54 B)
  • sounds/combo_drop_4.sound (411 B)
  • sounds/combo_drop_4.sound.meta (54 B)
  • sounds/combo_drop_5.sound (411 B)
  • sounds/combo_drop_5.sound.meta (54 B)
  • sounds/combo_drop_6.sound (411 B)
  • sounds/combo_drop_6.sound.meta (54 B)
  • sounds/combo_great.sound (410 B)
  • sounds/combo_great.sound.meta (54 B)
  • sounds/combo_insane.sound (411 B)
  • sounds/combo_insane.sound.meta (54 B)
  • sounds/combo_nice.sound (409 B)
  • sounds/combo_nice.sound.meta (54 B)
  • sounds/combo_splash.sound (411 B)
  • sounds/combo_splash.sound.meta (54 B)
  • sounds/combo_unreal.sound (411 B)
  • sounds/combo_unreal.sound.meta (54 B)
  • sounds/combo_wild.sound (409 B)
  • sounds/combo_wild.sound.meta (54 B)
  • sounds/dash.sound (440 B)
  • sounds/dash.sound.meta (54 B)
  • sounds/death.sound (420 B)
  • sounds/death.sound.meta (54 B)
  • sounds/explode.sound (474 B)
  • sounds/explode.sound.meta (54 B)
  • sounds/foebig.sound (479 B)
  • sounds/foebig.sound.meta (54 B)
  • sounds/foeshot.sound (470 B)
  • sounds/foeshot.sound.meta (54 B)
  • sounds/fs_armor_1.wav (6.1 KB)
  • sounds/fs_armor_1.wav.meta (54 B)
  • sounds/fs_armor_2.wav (6.1 KB)
  • sounds/fs_armor_2.wav.meta (54 B)
  • sounds/fs_armor_3.wav (6.1 KB)
  • sounds/fs_armor_3.wav.meta (54 B)
  • sounds/fs_bbeam_1.wav (17.3 KB)
  • sounds/fs_bbeam_1.wav.meta (54 B)
  • sounds/fs_bbeam_2.wav (17.3 KB)
  • sounds/fs_bbeam_2.wav.meta (54 B)
  • sounds/fs_bblast_1.wav (44.8 KB)
  • sounds/fs_bblast_1.wav.meta (54 B)
  • sounds/fs_bblast_2.wav (44.8 KB)
  • sounds/fs_bblast_2.wav.meta (54 B)
  • sounds/fs_bblast_3.wav (44.8 KB)
  • sounds/fs_bblast_3.wav.meta (54 B)
  • sounds/fs_bbolt_1.wav (7.8 KB)
  • sounds/fs_bbolt_1.wav.meta (54 B)
  • sounds/fs_bbolt_2.wav (7.8 KB)
  • sounds/fs_bbolt_2.wav.meta (54 B)
  • sounds/fs_bbolt_3.wav (7.8 KB)
  • sounds/fs_bbolt_3.wav.meta (54 B)
  • sounds/fs_bcoil_1.wav (55.2 KB)
  • sounds/fs_bcoil_1.wav.meta (54 B)
  • sounds/fs_bcoil_2.wav (55.2 KB)
  • sounds/fs_bcoil_2.wav.meta (54 B)
  • sounds/fs_bcome_1.wav (90.5 KB)
  • sounds/fs_bcome_1.wav.meta (54 B)
  • sounds/fs_bcome_2.wav (90.5 KB)
  • sounds/fs_bcome_2.wav.meta (54 B)
  • sounds/fs_bcone_1.wav (29.3 KB)
  • sounds/fs_bcone_1.wav.meta (54 B)
  • sounds/fs_bcone_2.wav (29.3 KB)
  • sounds/fs_bcone_2.wav.meta (54 B)
  • sounds/fs_bcone_3.wav (29.3 KB)
  • sounds/fs_bcone_3.wav.meta (54 B)
  • sounds/fs_bdown_1.wav (175 KB)
  • sounds/fs_bdown_1.wav.meta (54 B)
  • sounds/fs_bdown_2.wav (168 KB)
  • sounds/fs_bdown_2.wav.meta (54 B)
  • sounds/fs_bhit_1.wav (16.4 KB)
  • sounds/fs_bhit_1.wav.meta (54 B)
  • sounds/fs_bhit_2.wav (16.4 KB)
  • sounds/fs_bhit_2.wav.meta (54 B)
  • sounds/fs_bhit_3.wav (16.4 KB)
  • sounds/fs_bhit_3.wav.meta (54 B)
  • sounds/fs_bhook_1.wav (25.9 KB)
  • sounds/fs_bhook_1.wav.meta (54 B)
  • sounds/fs_bhook_2.wav (25.9 KB)
  • sounds/fs_bhook_2.wav.meta (54 B)
  • sounds/fs_bland_1.wav (112 KB)
  • sounds/fs_bland_1.wav.meta (54 B)
  • sounds/fs_bland_2.wav (112 KB)
  • sounds/fs_bland_2.wav.meta (54 B)
  • sounds/fs_bmark_1.wav (19 KB)
  • sounds/fs_bmark_1.wav.meta (54 B)
  • sounds/fs_bmark_2.wav (19 KB)
  • sounds/fs_bmark_2.wav.meta (54 B)
  • sounds/fs_bmark_3.wav (19 KB)
  • sounds/fs_bmark_3.wav.meta (54 B)
  • sounds/fs_bold_die_1.wav (126.3 KB)
  • sounds/fs_bold_die_1.wav.meta (54 B)
  • sounds/fs_bold_die_2.wav (126.3 KB)
  • sounds/fs_bold_die_2.wav.meta (54 B)
  • sounds/fs_bold_die_3.wav (126.3 KB)
  • sounds/fs_bold_die_3.wav.meta (54 B)
  • sounds/fs_boom_1.wav (32.8 KB)
  • sounds/fs_boom_1.wav.meta (54 B)
  • sounds/fs_boom_2.wav (32.8 KB)
  • sounds/fs_boom_2.wav.meta (54 B)
  • sounds/fs_boom_3.wav (32.8 KB)
  • sounds/fs_boom_3.wav.meta (54 B)
  • sounds/fs_bpart_1.wav (35.5 KB)
  • sounds/fs_bpart_1.wav.meta (54 B)
  • sounds/fs_bpart_2.wav (39.3 KB)
  • sounds/fs_bpart_2.wav.meta (54 B)
  • sounds/fs_bpool_1.wav (37.9 KB)
  • sounds/fs_bpool_1.wav.meta (54 B)
  • sounds/fs_bpool_2.wav (37.9 KB)
  • sounds/fs_bpool_2.wav.meta (54 B)
  • sounds/fs_bpop_1.wav (17.3 KB)
  • sounds/fs_bpop_1.wav.meta (54 B)
  • sounds/fs_bpop_2.wav (17.3 KB)
  • sounds/fs_bpop_2.wav.meta (54 B)
  • sounds/fs_bpop_3.wav (17.3 KB)
  • sounds/fs_bpop_3.wav.meta (54 B)
  • sounds/fs_break_1.wav (21.6 KB)
  • sounds/fs_break_1.wav.meta (54 B)
  • sounds/fs_break_2.wav (21.6 KB)
  • sounds/fs_break_2.wav.meta (54 B)
  • sounds/fs_bring_1.wav (44.8 KB)
  • sounds/fs_bring_1.wav.meta (54 B)
  • sounds/fs_bring_2.wav (44.8 KB)
  • sounds/fs_bring_2.wav.meta (54 B)
  • sounds/fs_bshield_1.wav (55.2 KB)
  • sounds/fs_bshield_1.wav.meta (54 B)
  • sounds/fs_bshield_2.wav (55.2 KB)
  • sounds/fs_bshield_2.wav.meta (54 B)
  • sounds/fs_bslam_1.wav (34.5 KB)
  • sounds/fs_bslam_1.wav.meta (54 B)
  • sounds/fs_bslam_2.wav (34.5 KB)
  • sounds/fs_bslam_2.wav.meta (54 B)
  • sounds/fs_bslam_3.wav (34.5 KB)
  • sounds/fs_bslam_3.wav.meta (54 B)
  • sounds/fs_bsnap_1.wav (16.4 KB)
  • sounds/fs_bsnap_1.wav.meta (54 B)
  • sounds/fs_bsnap_2.wav (16.4 KB)
  • sounds/fs_bsnap_2.wav.meta (54 B)
  • sounds/fs_bsnap_3.wav (16.4 KB)
  • sounds/fs_bsnap_3.wav.meta (54 B)
  • sounds/fs_bspin_1.wav (443.6 KB)
  • sounds/fs_bspin_1.wav.meta (54 B)
  • sounds/fs_bspin_2.wav (443.6 KB)
  • sounds/fs_bspin_2.wav.meta (54 B)
  • sounds/fs_bspit_1.wav (20.7 KB)
  • sounds/fs_bspit_1.wav.meta (54 B)
  • sounds/fs_bspit_2.wav (20.7 KB)
  • sounds/fs_bspit_2.wav.meta (54 B)
  • sounds/fs_bspit_3.wav (20.7 KB)
  • sounds/fs_bspit_3.wav.meta (54 B)
  • sounds/fs_bspray_1.wav (24.2 KB)
  • sounds/fs_bspray_1.wav.meta (54 B)
  • sounds/fs_bspray_2.wav (24.2 KB)
  • sounds/fs_bspray_2.wav.meta (54 B)
  • sounds/fs_bstep_1.wav (27.6 KB)
  • sounds/fs_bstep_1.wav.meta (54 B)
  • sounds/fs_bstep_2.wav (27.6 KB)
  • sounds/fs_bstep_2.wav.meta (54 B)
  • sounds/fs_bstep_3.wav (27.6 KB)
  • sounds/fs_bstep_3.wav.meta (54 B)
  • sounds/fs_bsuck_1.wav (120.6 KB)
  • sounds/fs_bsuck_1.wav.meta (54 B)
  • sounds/fs_bsuck_2.wav (120.6 KB)
  • sounds/fs_bsuck_2.wav.meta (54 B)
  • sounds/fs_bsweep_1.wav (426.4 KB)
  • sounds/fs_bsweep_1.wav.meta (54 B)
  • sounds/fs_bsweep_2.wav (426.4 KB)
  • sounds/fs_bsweep_2.wav.meta (54 B)
  • sounds/fs_btell_1.wav (20.7 KB)
  • sounds/fs_btell_1.wav.meta (54 B)
  • sounds/fs_btell_2.wav (20.7 KB)
  • sounds/fs_btell_2.wav.meta (54 B)
  • sounds/fs_btell_3.wav (20.7 KB)
  • sounds/fs_btell_3.wav.meta (54 B)
  • sounds/fs_btrap_1.wav (27.6 KB)
  • sounds/fs_btrap_1.wav.meta (54 B)
  • sounds/fs_btrap_2.wav (27.6 KB)
  • sounds/fs_btrap_2.wav.meta (54 B)
  • sounds/fs_chest_1.wav (11.2 KB)
  • sounds/fs_chest_1.wav.meta (54 B)
  • sounds/fs_chest_2.wav (11.2 KB)
  • sounds/fs_chest_2.wav.meta (54 B)
  • sounds/fs_click_1.wav (3.9 KB)
  • sounds/fs_click_1.wav.meta (54 B)
  • sounds/fs_click_2.wav (3.9 KB)
  • sounds/fs_click_2.wav.meta (54 B)
  • sounds/fs_combo_card_1.wav (33.2 KB)
  • sounds/fs_combo_card_1.wav.meta (54 B)
  • sounds/fs_combo_card_2.wav (33.2 KB)
  • sounds/fs_combo_card_2.wav.meta (54 B)
  • sounds/fs_combo_drop_1.wav (40.1 KB)
  • sounds/fs_combo_drop_1.wav.meta (54 B)
  • sounds/fs_combo_drop_2.wav (40.1 KB)
  • sounds/fs_combo_drop_2.wav.meta (54 B)
  • sounds/fs_combo_drop_3.wav (40.1 KB)
  • sounds/fs_combo_drop_3.wav.meta (54 B)
  • sounds/fs_combo_drop_4.wav (40.1 KB)
  • sounds/fs_combo_drop_4.wav.meta (54 B)
  • sounds/fs_combo_drop_5.wav (40.1 KB)
  • sounds/fs_combo_drop_5.wav.meta (54 B)
  • sounds/fs_combo_drop_6.wav (40.1 KB)
  • sounds/fs_combo_drop_6.wav.meta (54 B)
  • sounds/fs_combo_great.wav (195.2 KB)
  • sounds/fs_combo_great.wav.meta (54 B)
  • sounds/fs_combo_insane.wav (195.2 KB)
  • sounds/fs_combo_insane.wav.meta (54 B)
  • sounds/fs_combo_nice.wav (195.2 KB)
  • sounds/fs_combo_nice.wav.meta (54 B)
  • sounds/fs_combo_splash.wav (126.3 KB)
  • sounds/fs_combo_splash.wav.meta (54 B)
  • sounds/fs_combo_unreal.wav (195.2 KB)
  • sounds/fs_combo_unreal.wav.meta (54 B)
  • sounds/fs_combo_wild.wav (195.2 KB)
  • sounds/fs_combo_wild.wav.meta (54 B)
  • sounds/fs_dash_1.wav (15.1 KB)
  • sounds/fs_dash_1.wav.meta (54 B)
  • sounds/fs_dash_2.wav (15.1 KB)
  • sounds/fs_dash_2.wav.meta (54 B)
  • sounds/fs_foebig_1.wav (9.1 KB)
  • sounds/fs_foebig_1.wav.meta (54 B)
  • sounds/fs_foebig_2.wav (9.1 KB)
  • sounds/fs_foebig_2.wav.meta (54 B)
  • sounds/fs_foebig_3.wav (9.1 KB)
  • sounds/fs_foebig_3.wav.meta (54 B)
  • sounds/fs_foe_1.wav (4.2 KB)
  • sounds/fs_foe_1.wav.meta (54 B)
  • sounds/fs_foe_2.wav (4.2 KB)
  • sounds/fs_foe_2.wav.meta (54 B)
  • sounds/fs_foe_3.wav (4.2 KB)
  • sounds/fs_foe_3.wav.meta (54 B)
  • sounds/fs_fuse_1.wav (1.9 KB)
  • sounds/fs_fuse_1.wav.meta (54 B)
  • sounds/fs_fuse_2.wav (1.9 KB)
  • sounds/fs_fuse_2.wav.meta (54 B)
  • sounds/fs_fuse_3.wav (1.9 KB)
  • sounds/fs_fuse_3.wav.meta (54 B)
  • sounds/fs_gem_1.wav (2.3 KB)
  • sounds/fs_gem_1.wav.meta (54 B)
  • sounds/fs_gem_2.wav (2.3 KB)
  • sounds/fs_gem_2.wav.meta (54 B)
  • sounds/fs_gem_3.wav (2.3 KB)
  • sounds/fs_gem_3.wav.meta (54 B)
  • sounds/fs_hit_1.wav (3.5 KB)
  • sounds/fs_hit_1.wav.meta (54 B)
  • sounds/fs_hit_2.wav (3.5 KB)
  • sounds/fs_hit_2.wav.meta (54 B)
  • sounds/fs_hit_3.wav (3.5 KB)
  • sounds/fs_hit_3.wav.meta (54 B)
  • sounds/fs_hit_4.wav (3.5 KB)
  • sounds/fs_hit_4.wav.meta (54 B)
  • sounds/fs_hurt_1.wav (13 KB)
  • sounds/fs_hurt_1.wav.meta (54 B)
  • sounds/fs_hurt_2.wav (13 KB)
  • sounds/fs_hurt_2.wav.meta (54 B)
  • sounds/fs_hurt_3.wav (13 KB)
  • sounds/fs_hurt_3.wav.meta (54 B)
  • sounds/fs_item_1.wav (6.5 KB)
  • sounds/fs_item_1.wav.meta (54 B)
  • sounds/fs_item_2.wav (6.5 KB)
  • sounds/fs_item_2.wav.meta (54 B)
  • sounds/fs_kill_1.wav (6.1 KB)
  • sounds/fs_kill_1.wav.meta (54 B)
  • sounds/fs_kill_2.wav (6.1 KB)
  • sounds/fs_kill_2.wav.meta (54 B)
  • sounds/fs_kill_3.wav (6.1 KB)
  • sounds/fs_kill_3.wav.meta (54 B)
  • sounds/fs_level_1.wav (44.8 KB)
  • sounds/fs_level_1.wav.meta (54 B)
  • sounds/fs_level_2.wav (44.8 KB)
  • sounds/fs_level_2.wav.meta (54 B)
  • sounds/fs_low_pulse_1.wav (84.9 KB)
  • sounds/fs_low_pulse_1.wav.meta (54 B)
  • sounds/fs_low_pulse_2.wav (84.9 KB)
  • sounds/fs_low_pulse_2.wav.meta (54 B)
  • sounds/fs_over_1.wav (1.6 KB)
  • sounds/fs_over_1.wav.meta (54 B)
  • sounds/fs_over_2.wav (1.6 KB)
  • sounds/fs_over_2.wav.meta (54 B)
  • sounds/fs_over_3.wav (1.6 KB)
  • sounds/fs_over_3.wav.meta (54 B)
  • sounds/fs_pick_1.wav (19 KB)
  • sounds/fs_pick_1.wav.meta (54 B)
  • sounds/fs_pick_2.wav (19 KB)
  • sounds/fs_pick_2.wav.meta (54 B)
  • sounds/fs_reload_1.wav (6.8 KB)
  • sounds/fs_reload_1.wav.meta (54 B)
  • sounds/fs_reload_2.wav (6.8 KB)
  • sounds/fs_reload_2.wav.meta (54 B)
  • sounds/fs_shoot_1.wav (4.2 KB)
  • sounds/fs_shoot_1.wav.meta (54 B)
  • sounds/fs_shoot_2.wav (4.2 KB)
  • sounds/fs_shoot_2.wav.meta (54 B)
  • sounds/fs_shoot_3.wav (4.2 KB)
  • sounds/fs_shoot_3.wav.meta (54 B)
  • sounds/fs_shoot_4.wav (4.2 KB)
  • sounds/fs_shoot_4.wav.meta (54 B)
  • sounds/fs_stamp_1.wav (12.1 KB)
  • sounds/fs_stamp_1.wav.meta (54 B)
  • sounds/fs_stamp_2.wav (12.1 KB)
  • sounds/fs_stamp_2.wav.meta (54 B)
  • sounds/fs_stamp_die_1.wav (78 KB)
  • sounds/fs_stamp_die_1.wav.meta (54 B)
  • sounds/fs_stamp_die_2.wav (78 KB)
  • sounds/fs_stamp_die_2.wav.meta (54 B)
  • sounds/fs_stamp_die_3.wav (78 KB)
  • sounds/fs_stamp_die_3.wav.meta (54 B)
  • sounds/fs_ward_1.wav (9.1 KB)
  • sounds/fs_ward_1.wav.meta (54 B)
  • sounds/fs_ward_2.wav (9.1 KB)
  • sounds/fs_ward_2.wav.meta (54 B)
  • sounds/fs_windbig_1.wav (19.9 KB)
  • sounds/fs_windbig_1.wav.meta (54 B)
  • sounds/fs_windbig_2.wav (19.9 KB)
  • sounds/fs_windbig_2.wav.meta (54 B)
  • sounds/fs_wind_1.wav (13 KB)
  • sounds/fs_wind_1.wav.meta (54 B)
  • sounds/fs_wind_2.wav (13 KB)
  • sounds/fs_wind_2.wav.meta (54 B)
  • sounds/fs_wind_3.wav (13 KB)
  • sounds/fs_wind_3.wav.meta (54 B)
  • sounds/fuse.sound (473 B)
  • sounds/fuse.sound.meta (54 B)
  • sounds/gem.sound (469 B)
  • sounds/gem.sound.meta (54 B)
  • sounds/hit.sound (502 B)
  • sounds/hit.sound.meta (54 B)
  • sounds/hurt.sound (473 B)
  • sounds/hurt.sound.meta (54 B)
  • sounds/item.sound (439 B)
  • sounds/item.sound.meta (54 B)
  • sounds/kill.sound (473 B)
  • sounds/kill.sound.meta (54 B)
  • sounds/level.sound (441 B)
  • sounds/level.sound.meta (54 B)
  • sounds/low_pulse.sound (448 B)
  • sounds/low_pulse.sound.meta (54 B)
  • sounds/music/field.sound (409 B)
  • sounds/music/field.sound.meta (54 B)
  • sounds/music/field.wav (2.4 MB)
  • sounds/music/field.wav.meta (54 B)
  • sounds/music/menu.sound (408 B)
  • sounds/music/menu.sound.meta (54 B)
  • sounds/music/menu.wav (1.8 MB)
  • sounds/music/menu.wav.meta (54 B)
  • sounds/pick.sound (439 B)
  • sounds/pick.sound.meta (54 B)
  • sounds/prop.sound (502 B)
  • sounds/prop.sound.meta (54 B)
  • sounds/prop_break.sound (442 B)
  • sounds/prop_break.sound.meta (54 B)
  • sounds/reload.sound (444 B)
  • sounds/reload.sound.meta (54 B)
  • sounds/shoot.sound (510 B)
  • sounds/shoot.sound.meta (54 B)
  • sounds/stamp.sound (440 B)
  • sounds/stamp.sound.meta (54 B)
  • sounds/stamp_die.sound (487 B)
  • sounds/stamp_die.sound.meta (54 B)
  • sounds/ui_click.sound (441 B)
  • sounds/ui_click.sound.meta (54 B)
  • sounds/ui_over.sound (472 B)
  • sounds/ui_over.sound.meta (54 B)
  • sounds/ward.sound (440 B)
  • sounds/ward.sound.meta (54 B)
  • sounds/windup.sound (473 B)
  • sounds/windup.sound.meta (54 B)
  • sounds/windupbig.sound (446 B)
  • sounds/windupbig.sound.meta (54 B)