Ball Buster - Version 310156
| Created | |
|---|---|
| Total Size | 123.8 MB (129,837,419 bytes) |
| Modified Size | 11.9 MB (12,473,647 bytes) |
| File Count | 492 |
| Engine Version | 28 |
| Changes | Shotgun and UI Update |
| Meta |
Diff (11.9 MB modified)
+57 ~60 -11- .bin/package.base.dll (180.5 KB)
- .bin/package.temlon.ball_buster.dll (321.5 KB)
- animgraphs/citizen.vanmgrph_c (70.3 KB)
- audio/coin_01.ogg (7.8 KB)
- audio/coin_01.vsnd_c (25 KB)
- audio/enemyhitui.sound (1020 B)
- audio/enemyhitui.sound_c (936 B)
- audio/gold_ball_ambient.ogg (181.6 KB)
- audio/gold_ball_ambient.sound (1000 B)
- audio/gold_ball_ambient.sound_c (948 B)
- audio/gold_ball_ambient.vsnd_c (1.1 MB)
- audio/gold_ball_hit.ogg (5 KB)
- audio/gold_ball_hit.sound (1001 B)
- audio/gold_ball_hit.sound_c (933 B)
- audio/gold_ball_hit.vsnd_c (18.3 KB)
- audio/large_ball_explode.ogg (16.5 KB)
- audio/large_ball_explode.sound (1011 B)
- audio/large_ball_explode.sound_c (959 B)
- audio/large_ball_explode.vsnd_c (103.9 KB)
- audio/shotgun.ogg (16.2 KB)
- audio/shotgun.sound (998 B)
- audio/shotgun.sound_c (914 B)
- audio/shotgun.vsnd_c (121.2 KB)
- materials/gold_ball.vmat_c (5 KB)
- materials/muzzle_flash.vmat_c (5.2 KB)
- materials/shotgun.vmat_c (4.7 KB)
- models/shotgun.vmdl_c (14 KB)
- models/shotgun.vmdl_c.t.png (2.4 KB)
- prefabs/burstparticles_gold.prefab_c (4 KB)
- prefabs/burstparticles_large.prefab_c (4.1 KB)
- prefabs/burstparticles_small.prefab_c (4.2 KB)
- prefabs/goldball.prefab_c (14.1 KB)
- prefabs/goldstarparticles.prefab_c (4.5 KB)
- shaders/cel.shader_c (141.9 KB)
- shaders/toon_outline.shader_c (23.6 KB)
- textures/m_11.png (77.1 KB)
- textures/m_11_png_c90a7626.generated.vtex_c (35.6 KB)
- textures/shapes/star1.vtex_c (18 KB)
- textures/shotguntexture.png (406 B)
- textures/shotguntexture_png_8d888553.generated.vtex_c (4.3 KB)
- ui/ballhealth.razor.scss (400 B)
- ui/bullet_damage_02.png (413.4 KB)
- ui/coin_expansion.png (31.8 KB)
- ui/collect_range.png (93.3 KB)
- ui/components/packageflairbar.razor.scss (501 B)
- ui/cursorui.razor.scss (198 B)
- ui/defaults.scss (803 B)
- ui/ingameui.razor.scss (3.2 KB)
- ui/levelsummary.razor.scss (2.3 KB)
- ui/mainmenuui.razor.scss (7 KB)
- ui/multishot_new.png (32.4 KB)
- ui/optionsmenu.razor.scss (1.7 KB)
- ui/patchnotes.razor.scss (3.9 KB)
- ui/powerup_duration.png (31.1 KB)
- ui/shoppanel.razor.scss (11.9 KB)
- ui/shotgun_logo.png (125.4 KB)
- ui/tightspread.png (10.3 KB)
- .bin/package.base.xml (55.7 KB -> 55.8 KB)
- .bin/package.temlon.ball_buster.xml (10.5 KB -> 17.6 KB)
- animgraphs/temlonplayer.vanmgrph_c (10.9 KB -> 70 KB)
- audio/ballbustersong.sound (907 B -> 985 B)
- audio/ballbustersong.sound_c (838 B -> 901 B)
- audio/ballexplode.sound (910 B -> 997 B)
- audio/ballexplode.sound_c (857 B -> 929 B)
- audio/coindrop.sound (909 B -> 986 B)
- audio/coindrop.sound_c (840 B -> 902 B)
- audio/coinpouch.sound (912 B -> 1007 B)
- audio/coinpouch.sound_c (843 B -> 923 B)
- audio/doublecoinactivate.sound (925 B -> 998 B)
- audio/doublecoinactivate.sound_c (888 B -> 946 B)
- audio/doublecoindeactivate.sound (918 B -> 1000 B)
- audio/doublecoindeactivate.sound_c (881 B -> 948 B)
- audio/doubledamageactivate.sound (918 B -> 1000 B)
- audio/doubledamageactivate.sound_c (881 B -> 948 B)
- audio/doubledamagedeactivation.sound (931 B -> 1003 B)
- audio/doubledamagedeactivation.sound_c (894 B -> 951 B)
- audio/enemyhit.sound (913 B -> 1008 B)
- audio/enemyhit.sound_c (844 B -> 924 B)
- audio/icebreak.sound (929 B -> 1009 B)
- audio/icebreak.sound_c (860 B -> 925 B)
- audio/iceform.sound (933 B -> 1012 B)
- audio/iceform.sound_c (864 B -> 928 B)
- audio/lasercharge.sound (915 B -> 996 B)
- audio/lasercharge.sound_c (846 B -> 928 B)
- audio/laser_faded.sound (916 B -> 993 B)
- audio/laser_faded.sound_c (863 B -> 925 B)
- audio/platformbreak.sound (925 B -> 1011 B)
- audio/platformbreak.sound_c (856 B -> 943 B)
- audio/platformrumbling.sound (927 B -> 1021 B)
- audio/platformrumbling.sound_c (874 B -> 953 B)
- audio/shield_apply.sound (935 B -> 1017 B)
- audio/shield_apply.sound_c (882 B -> 949 B)
- audio/shield_break.sound (934 B -> 1012 B)
- audio/shield_break.sound_c (881 B -> 944 B)
- audio/slidewhistledown.sound (916 B -> 995 B)
- audio/slidewhistledown.sound_c (863 B -> 927 B)
- audio/slidewhistleup.sound (912 B -> 993 B)
- audio/slidewhistleup.sound_c (859 B -> 925 B)
- audio/slingshotfire.sound (916 B -> 996 B)
- audio/slingshotfire.sound_c (863 B -> 928 B)
- audio/thuds.sound (936 B -> 1008 B)
- audio/thuds.sound_c (867 B -> 924 B)
- audio/wallmove.sound (916 B -> 997 B)
- audio/wallmove.sound_c (847 B -> 913 B)
- materials/toonmat.vmat_c (3.3 KB -> 2.5 KB)
- models/citizen/citizen.vanmgrph_c (70 KB -> 70.3 KB)
- player/temloncitizen.vmdl_c (6.3 MB -> 6.3 MB)
- prefabs/bullet.prefab_c (2.4 KB -> 2 KB)
- prefabs/enemy.prefab_c (8.5 KB -> 8.8 KB)
- scenes/minimal.scene_c (1.7 MB -> 1.8 MB)
- shaders/lava.shader_c (168 KB -> 160.8 KB)
- shaders/toonshader.shader_c (34.1 KB -> 34.2 KB)
- styles/form/_checkbox.scss (732 B -> 796 B)
- ui/bulletpierceicon.png (59.9 KB -> 54.9 KB)
- ui/components/packagecard.razor.scss (2.7 KB -> 2.9 KB)
- ui/components/packagefilters.razor.scss (930 B -> 1.1 KB)
- ui/firerateupgradeicon.png (46.5 KB -> 35.2 KB)
- .bin/package.base.cll (32.7 KB)
- .bin/package.temlon.ball_buster.cll (33.6 KB)
- ballhealth.razor.scss (400 B)
- cursorui.razor.scss (198 B)
- defaults.scss (803 B)
- ingameui.razor.scss (1.9 KB)
- mainmenuui.razor.scss (6.7 KB)
- optionsmenu.razor.scss (1.9 KB)
- patchnotes.razor.scss (3.8 KB)
- prefabs/burstparticles.prefab_c (4.1 KB)
- shoppanel.razor.scss (5.9 KB)