Trouble in Terrorist Town! - Version 151051

Created
Total Size1.2 GB (1,341,757,611 bytes)
Modified Size542.9 KB (555,883 bytes)
File Count5588
Engine Version24
Changes
Rework 55
Meta
{ "MaxPlayers": 48, "MinPlayers": 1, "GameNetworkType": "Multiplayer", "MapSelect": "Official", "MapList": [ "gvar.metro", "baks.training_arena", "facepunch.prison", "gvar.stalkyard" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "Physics": { "SubSteps": 2, "TimeScale": 1, "Gravity": "0,0,-800", "AirDensity": 1.2, "SleepingEnabled": true, "SimulationMode": "Continuous", "PositionIterations": 2, "VelocityIterations": 8, "SoftBodyIterations": 1, "SoftBodySubsteps": 1 }, "Compiler": { "RootNamespace": "TerrorTown", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "Whitelist": true, "AssemblyReferences": [], "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "GameCategory": "Shooter", "ControlModes": { "Keyboard": true, "VR": true, "Gamepad": true }, "ParentPackage": "", "PackageSettings": [ { "DisplayType": "Choice", "Choices": [ { "Value": "KillConfirmedGamemode", "Name": "Kill Confirmed" }, { "Value": "", "Name": "No Gamemode (good for testing)" }, { "Value": "FFAGamemode", "Name": "Free For All" }, { "Value": "WarGamemode", "Name": "Conquest" } ], "ConVarName": "gunfight_gamemode", "DisplayName": "Active Mode", "DefaultValue": "KillConfirmedGamemode", "Description": "The current gamemode.", "Group": "Important" }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "gunfight_friendly_fire_override", "DisplayName": "Friendly Fire (Override)", "DefaultValue": "false", "Description": "If set on, friendly fire will always be active.", "Group": "Game Rules" }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "gunfight_thirdperson", "DisplayName": "Third Person (Override)", "DefaultValue": "false", "Description": "Should third person be available to use?", "Group": "Game Rules" }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "gunfight_kc_minimum_players", "DisplayName": "Minimum Players", "DefaultValue": "2", "Description": "The minimum amount of required players to start a Kill Confirmed game.", "Group": "Kill Confirmed", "Minimum": 1, "Maximum": 16 }, { "DisplayType": "Float", "Choices": [], "ConVarName": "gunfight_kc_round_countdown", "DisplayName": "Round Countdown", "DefaultValue": "10", "Description": "The time (in seconds) it takes to start a match in Kill Confirmed.", "Group": "Kill Confirmed", "Maximum": 30 }, { "DisplayType": "Float", "Choices": [], "ConVarName": "gunfight_kc_round_duration", "DisplayName": "Round Duration", "DefaultValue": "600", "Description": "The round duration (in seconds) in Kill Confirmed.", "Group": "Kill Confirmed", "Minimum": 60, "Maximum": 3600, "Step": 1 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "gunfight_kc_max_score", "DisplayName": "Maximum Score", "DefaultValue": "75", "Description": "The score required to win a match in Kill Confirmed.", "Group": "Kill Confirmed", "Minimum": 1, "Maximum": 300 } ], "DefaultLeaderboards": [], "GeneralExtensions": false, "TargettedExtensions": true, "ExtensionApiVersion": 1001, "Summary": "A fast paced first-person shooter game with a bunch of different gamemodes.", "Description": "", "ReplaceTags": "firstperson thirdperson action fps shooter", "Public": true, "CsProjName": "", "HttpAllowList": null, "TickRate": 30, "LaunchMode": "Normal", "StartupScene": "scenes/menu.scene", "MapStartupScene": "scenes/engine.scene", "DedicatedServerStartupScene": "scenes/engine.scene", "SystemScene": "scenes/system.scene", "Resources": "/fonts/*\n/UI/*", "GameSettings": [], "CodePackageReferences": [ "jase.bloodsplatter08", "jase.bloodsplatter07", "jase.bloodsplatter06", "jase.bloodsplatter05", "jase.bloodsplatter04" ] }
{
  "MaxPlayers": 48,
  "MinPlayers": 1,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Official",
  "MapList": [
    "gvar.metro",
    "baks.training_arena",
    "facepunch.prison",
    "gvar.stalkyard"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "Physics": {
    "SubSteps": 2,
    "TimeScale": 1,
    "Gravity": "0,0,-800",
    "AirDensity": 1.2,
    "SleepingEnabled": true,
    "SimulationMode": "Continuous",
    "PositionIterations": 2,
    "VelocityIterations": 8,
    "SoftBodyIterations": 1,
    "SoftBodySubsteps": 1
  },
  "Compiler": {
    "RootNamespace": "TerrorTown",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "Whitelist": true,
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "GameCategory": "Shooter",
  "ControlModes": {
    "Keyboard": true,
    "VR": true,
    "Gamepad": true
  },
  "ParentPackage": "",
  "PackageSettings": [
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "KillConfirmedGamemode",
          "Name": "Kill Confirmed"
        },
        {
          "Value": "",
          "Name": "No Gamemode (good for testing)"
        },
        {
          "Value": "FFAGamemode",
          "Name": "Free For All"
        },
        {
          "Value": "WarGamemode",
          "Name": "Conquest"
        }
      ],
      "ConVarName": "gunfight_gamemode",
      "DisplayName": "Active Mode",
      "DefaultValue": "KillConfirmedGamemode",
      "Description": "The current gamemode.",
      "Group": "Important"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gunfight_friendly_fire_override",
      "DisplayName": "Friendly Fire (Override)",
      "DefaultValue": "false",
      "Description": "If set on, friendly fire will always be active.",
      "Group": "Game Rules"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gunfight_thirdperson",
      "DisplayName": "Third Person (Override)",
      "DefaultValue": "false",
      "Description": "Should third person be available to use?",
      "Group": "Game Rules"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gunfight_kc_minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "2",
      "Description": "The minimum amount of required players to start a Kill Confirmed game.",
      "Group": "Kill Confirmed",
      "Minimum": 1,
      "Maximum": 16
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "gunfight_kc_round_countdown",
      "DisplayName": "Round Countdown",
      "DefaultValue": "10",
      "Description": "The time (in seconds) it takes to start a match in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Maximum": 30
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "gunfight_kc_round_duration",
      "DisplayName": "Round Duration",
      "DefaultValue": "600",
      "Description": "The round duration (in seconds) in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Minimum": 60,
      "Maximum": 3600,
      "Step": 1
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gunfight_kc_max_score",
      "DisplayName": "Maximum Score",
      "DefaultValue": "75",
      "Description": "The score required to win a match in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Minimum": 1,
      "Maximum": 300
    }
  ],
  "DefaultLeaderboards": [],
  "GeneralExtensions": false,
  "TargettedExtensions": true,
  "ExtensionApiVersion": 1001,
  "Summary": "A fast paced first-person shooter game with a bunch of different gamemodes.",
  "Description": "",
  "ReplaceTags": "firstperson thirdperson action fps shooter",
  "Public": true,
  "CsProjName": "",
  "HttpAllowList": null,
  "TickRate": 30,
  "LaunchMode": "Normal",
  "StartupScene": "scenes/menu.scene",
  "MapStartupScene": "scenes/engine.scene",
  "DedicatedServerStartupScene": "scenes/engine.scene",
  "SystemScene": "scenes/system.scene",
  "Resources": "/fonts/*\n/UI/*",
  "GameSettings": [],
  "CodePackageReferences": [
    "jase.bloodsplatter08",
    "jase.bloodsplatter07",
    "jase.bloodsplatter06",
    "jase.bloodsplatter05",
    "jase.bloodsplatter04"
  ]
}

Diff (542.9 KB modified)

+73 ~4 -59
  • core/dev/developer/developermenu.razor.scss (2.5 KB)
  • core/documentation/folder-map.md (3.9 KB)
  • core/documentation/game-loop.md (2.3 KB)
  • core/documentation/items-weapons-equipment.md (1.9 KB)
  • core/documentation/lifecycle.md (1.9 KB)
  • core/documentation/player-pawn.md (2.1 KB)
  • core/documentation/presentation-audit.md (6.1 KB)
  • core/documentation/sbox-style-properties-reference.md (1.4 KB)
  • core/documentation/spawning.md (4.2 KB)
  • core/documentation/systems-index.md (1.3 KB)
  • core/documentation/teams-rules-rewards.md (1.8 KB)
  • core/documentation/ui-architecture.md (1.8 KB)
  • core/documentation/user-systems.md (1.7 KB)
  • core/documentation/voting.md (1.6 KB)
  • core/documentation/world-runtime.md (1.9 KB)
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  • .bin/package.base.cll (32.9 KB -> 32.9 KB)
  • .bin/package.thieves.terrortown.cll (253.4 KB -> 259.3 KB)
  • .bin/package.thieves.terrortown.xml (142.1 KB -> 147.1 KB)
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  • core/developer/developermenu.razor.scss (2.5 KB)
  • sounds/physics/footsteps/player/plastic_hollow/step_light_07.vsnd_c (44.9 KB)
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  • ui/hud/bodyinfo.razor.scss (1.1 KB)
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  • ui/hud/c4panel.razor.scss (5.7 KB)
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  • ui/hud/components/ammo.razor.scss (160 B)
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  • ui/hud/components/scoreboardcontextmenu.razor.scss (558 B)
  • ui/hud/components/scoreboardcontextmenubackdrop.razor.scss (163 B)
  • ui/hud/components/spectating.razor.scss (221 B)
  • ui/hud/components/vitals.razor.scss (298 B)
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  • ui/hud/mainhud.razor.scss (193 B)
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  • ui/hud/overlayhud.razor.scss (77 B)
  • ui/hud/playername.razor.scss (74 B)
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  • ui/hud/scoreboard.razor.scss (2.4 KB)
  • ui/hud/statusbar.razor.scss (632 B)
  • ui/hud/toast.razor.scss (186 B)
  • ui/hud/voices.razor.scss (499 B)
  • ui/hud/weaponlist.razor.scss (734 B)
  • ui/inlinetext.razor.scss (731 B)
  • ui/inlinetextcolor.razor.scss (319 B)
  • ui/inlinetextruns.razor.scss (735 B)
  • ui/mapvoting/mapvoteoverlay.razor.scss (3.6 KB)
  • ui/markersystem/markertypes/radarpanel.razor.scss (1.6 KB)
  • ui/markersystem/markertypes/teamindicatorpanel.razor.scss (511 B)
  • ui/menus/components/loadingpanel.razor.scss (124 B)
  • ui/menus/components/mainmenupanel.razor.scss (105 B)
  • ui/menus/components/pausemenupanel.razor.scss (307 B)
  • ui/menus/mainmenu/bodyinfopreview.razor.scss (1.1 KB)
  • ui/menus/mainmenu/components/custompackagelist.razor.scss (257 B)
  • ui/menus/mainmenu/components/navigationbar.razor.scss (1.9 KB)
  • ui/menus/mainmenu/components/notices.razor.scss (118 B)
  • ui/menus/mainmenu/components/unstablenotice.razor.scss (414 B)
  • ui/menus/mainmenu/mapbutton.razor.scss (350 B)
  • ui/menus/mainmenu/mappage.razor.scss (379 B)
  • ui/menus/mainmenu/tutorialtabs.razor.scss (1.4 KB)
  • ui/noticeoverlay/noticeoverlay.razor.scss (396 B)
  • ui/rolebutton/rolebutton.razor.scss (1.4 KB)
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  • ui/settings/settingentry.razor.scss (1.9 KB)
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  • ui/settings/settingtoggle.razor.scss (1.2 KB)
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