Trouble in Terrorist Town! - Version 153268

Created
Total Size1.3 GB (1,388,676,413 bytes)
Modified Size21.3 MB (22,301,236 bytes)
File Count5695
Engine Version24
Changes
Changes on 2026-02-15
Meta
{ "MaxPlayers": 48, "MinPlayers": 1, "GameNetworkType": "Multiplayer", "MapSelect": "Official", "MapList": [ "gvar.metro", "baks.training_arena", "facepunch.prison", "gvar.stalkyard" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "Physics": { "SubSteps": 2, "TimeScale": 1, "Gravity": "0,0,-800", "AirDensity": 1.2, "SleepingEnabled": true, "SimulationMode": "Continuous", "PositionIterations": 2, "VelocityIterations": 8, "SoftBodyIterations": 1, "SoftBodySubsteps": 1 }, "Compiler": { "RootNamespace": "TerrorTown", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "Whitelist": true, "AssemblyReferences": [], "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "GameCategory": "Shooter", "ControlModes": { "Keyboard": true, "VR": true, "Gamepad": true }, "ParentPackage": "", "PackageSettings": [ { "DisplayType": "Choice", "Choices": [ { "Value": "KillConfirmedGamemode", "Name": "Kill Confirmed" }, { "Value": "", "Name": "No Gamemode (good for testing)" }, { "Value": "FFAGamemode", "Name": "Free For All" }, { "Value": "WarGamemode", "Name": "Conquest" } ], "ConVarName": "gunfight_gamemode", "DisplayName": "Active Mode", "DefaultValue": "KillConfirmedGamemode", "Description": "The current gamemode.", "Group": "Important" }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "gunfight_friendly_fire_override", "DisplayName": "Friendly Fire (Override)", "DefaultValue": "false", "Description": "If set on, friendly fire will always be active.", "Group": "Game Rules" }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "gunfight_thirdperson", "DisplayName": "Third Person (Override)", "DefaultValue": "false", "Description": "Should third person be available to use?", "Group": "Game Rules" }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "gunfight_kc_minimum_players", "DisplayName": "Minimum Players", "DefaultValue": "2", "Description": "The minimum amount of required players to start a Kill Confirmed game.", "Group": "Kill Confirmed", "Minimum": 1, "Maximum": 16 }, { "DisplayType": "Float", "Choices": [], "ConVarName": "gunfight_kc_round_countdown", "DisplayName": "Round Countdown", "DefaultValue": "10", "Description": "The time (in seconds) it takes to start a match in Kill Confirmed.", "Group": "Kill Confirmed", "Maximum": 30 }, { "DisplayType": "Float", "Choices": [], "ConVarName": "gunfight_kc_round_duration", "DisplayName": "Round Duration", "DefaultValue": "600", "Description": "The round duration (in seconds) in Kill Confirmed.", "Group": "Kill Confirmed", "Minimum": 60, "Maximum": 3600, "Step": 1 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "gunfight_kc_max_score", "DisplayName": "Maximum Score", "DefaultValue": "75", "Description": "The score required to win a match in Kill Confirmed.", "Group": "Kill Confirmed", "Minimum": 1, "Maximum": 300 } ], "DefaultLeaderboards": [], "GeneralExtensions": false, "TargettedExtensions": true, "ExtensionApiVersion": 1001, "Summary": "A fast paced first-person shooter game with a bunch of different gamemodes.", "Description": "", "ReplaceTags": "firstperson thirdperson action fps shooter", "Public": true, "CsProjName": "", "HttpAllowList": null, "TickRate": 30, "LaunchMode": "Normal", "StartupScene": "scenes/menu.scene", "MapStartupScene": "scenes/engine.scene", "DedicatedServerStartupScene": "scenes/engine.scene", "SystemScene": "scenes/system.scene", "Resources": "/fonts/*\n/UI/*", "GameSettings": [], "CodePackageReferences": [ "jase.bloodsplatter08", "jase.bloodsplatter07", "jase.bloodsplatter06", "jase.bloodsplatter05", "jase.bloodsplatter04" ] }
{
  "MaxPlayers": 48,
  "MinPlayers": 1,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Official",
  "MapList": [
    "gvar.metro",
    "baks.training_arena",
    "facepunch.prison",
    "gvar.stalkyard"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "Physics": {
    "SubSteps": 2,
    "TimeScale": 1,
    "Gravity": "0,0,-800",
    "AirDensity": 1.2,
    "SleepingEnabled": true,
    "SimulationMode": "Continuous",
    "PositionIterations": 2,
    "VelocityIterations": 8,
    "SoftBodyIterations": 1,
    "SoftBodySubsteps": 1
  },
  "Compiler": {
    "RootNamespace": "TerrorTown",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "Whitelist": true,
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "GameCategory": "Shooter",
  "ControlModes": {
    "Keyboard": true,
    "VR": true,
    "Gamepad": true
  },
  "ParentPackage": "",
  "PackageSettings": [
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "KillConfirmedGamemode",
          "Name": "Kill Confirmed"
        },
        {
          "Value": "",
          "Name": "No Gamemode (good for testing)"
        },
        {
          "Value": "FFAGamemode",
          "Name": "Free For All"
        },
        {
          "Value": "WarGamemode",
          "Name": "Conquest"
        }
      ],
      "ConVarName": "gunfight_gamemode",
      "DisplayName": "Active Mode",
      "DefaultValue": "KillConfirmedGamemode",
      "Description": "The current gamemode.",
      "Group": "Important"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gunfight_friendly_fire_override",
      "DisplayName": "Friendly Fire (Override)",
      "DefaultValue": "false",
      "Description": "If set on, friendly fire will always be active.",
      "Group": "Game Rules"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gunfight_thirdperson",
      "DisplayName": "Third Person (Override)",
      "DefaultValue": "false",
      "Description": "Should third person be available to use?",
      "Group": "Game Rules"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gunfight_kc_minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "2",
      "Description": "The minimum amount of required players to start a Kill Confirmed game.",
      "Group": "Kill Confirmed",
      "Minimum": 1,
      "Maximum": 16
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "gunfight_kc_round_countdown",
      "DisplayName": "Round Countdown",
      "DefaultValue": "10",
      "Description": "The time (in seconds) it takes to start a match in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Maximum": 30
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "gunfight_kc_round_duration",
      "DisplayName": "Round Duration",
      "DefaultValue": "600",
      "Description": "The round duration (in seconds) in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Minimum": 60,
      "Maximum": 3600,
      "Step": 1
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gunfight_kc_max_score",
      "DisplayName": "Maximum Score",
      "DefaultValue": "75",
      "Description": "The score required to win a match in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Minimum": 1,
      "Maximum": 300
    }
  ],
  "DefaultLeaderboards": [],
  "GeneralExtensions": false,
  "TargettedExtensions": true,
  "ExtensionApiVersion": 1001,
  "Summary": "A fast paced first-person shooter game with a bunch of different gamemodes.",
  "Description": "",
  "ReplaceTags": "firstperson thirdperson action fps shooter",
  "Public": true,
  "CsProjName": "",
  "HttpAllowList": null,
  "TickRate": 30,
  "LaunchMode": "Normal",
  "StartupScene": "scenes/menu.scene",
  "MapStartupScene": "scenes/engine.scene",
  "DedicatedServerStartupScene": "scenes/engine.scene",
  "SystemScene": "scenes/system.scene",
  "Resources": "/fonts/*\n/UI/*",
  "GameSettings": [],
  "CodePackageReferences": [
    "jase.bloodsplatter08",
    "jase.bloodsplatter07",
    "jase.bloodsplatter06",
    "jase.bloodsplatter05",
    "jase.bloodsplatter04"
  ]
}

Diff (21.3 MB modified)

+19 ~48 -39
  • prefabs/particles/discombobulator.prefab_c (24.4 KB)
  • sounds/explosives/explosion.sound_c (894 B)
  • sounds/explosives/explosion.vsnd_c (261.3 KB)
  • sounds/explosives/fire.ignite-01.vsnd_c (320.5 KB)
  • sounds/explosives/fire.ignite-02.vsnd_c (228.6 KB)
  • sounds/explosives/fire.ignite-03.vsnd_c (727.6 KB)
  • sounds/explosives/fire.ignite-04.vsnd_c (595.9 KB)
  • sounds/explosives/fire.ignite.sound_c (1.2 KB)
  • sounds/explosives/fire.jet.sound_c (872 B)
  • sounds/explosives/fire.jet.vsnd_c (3.3 MB)
  • sounds/explosives/fire.sound_c (869 B)
  • sounds/explosives/fire.vsnd_c (4.7 MB)
  • sounds/explosives/grenadepinpull.sound_c (890 B)
  • sounds/explosives/grenadepinpull.vsnd_c (43 KB)
  • sounds/explosives/smoke.hiss.sound_c (885 B)
  • sounds/explosives/smoke.hiss.vsnd_c (1.1 MB)
  • sounds/explosives/smoke.sound_c (867 B)
  • sounds/explosives/smoke.vsnd_c (389.8 KB)
  • textures/shapes/circle1.vtex_c (18 KB)
  • .bin/package.base.cll (32.9 KB -> 32.9 KB)
  • .bin/package.thieves.terrortown.cll (282.1 KB -> 286.9 KB)
  • .bin/package.xenthio.xmovement.cll (669 B -> 669 B)
  • models/weapons/sbox_grenade_decoy/w_decoy_grenade.vmdl_c.t.png (36.3 KB -> 27.2 KB)
  • models/weapons/sbox_grenade_smoke/w_smoke_grenade.vmdl_c.t.png (36.3 KB -> 28.9 KB)
  • models/weapons/v_deagle.vmdl_c (711.3 KB -> 684.1 KB)
  • models/weapons/v_m24.vmdl_c (485.2 KB -> 485.2 KB)
  • prefabs/weapons/grenade/discombobulator/discombobulator.prefab_c (5.3 KB -> 6.1 KB)
  • prefabs/weapons/grenade/discombobulator/discombobulator_explosion.prefab_c (1 KB -> 1.1 KB)
  • prefabs/weapons/grenade/discombobulator/discombobulator_thrown.prefab_c (4 KB -> 4.2 KB)
  • prefabs/weapons/grenade/incendiary/incendiary.prefab_c (5.2 KB -> 6.1 KB)
  • prefabs/weapons/grenade/incendiary/incendiary_explosion.prefab_c (2.9 KB -> 3.3 KB)
  • prefabs/weapons/grenade/incendiary/incendiary_thrown.prefab_c (4.1 KB -> 4.2 KB)
  • prefabs/weapons/grenade/smoke/smoke.prefab_c (5.1 KB -> 6 KB)
  • prefabs/weapons/grenade/smoke/smoke_explosion.prefab_c (2.5 KB -> 3.1 KB)
  • prefabs/weapons/grenade/smoke/smoke_thrown.prefab_c (4 KB -> 4.1 KB)
  • prefabs/weapons/primary/m24/m24.prefab_c (7.9 KB -> 8.2 KB)
  • prefabs/weapons/primary/m24/m24_v.prefab_c (4.2 KB -> 4.2 KB)
  • projectsettings/mixer.config (1.4 KB -> 2.8 KB)
  • sounds/props/grenade/grenade.rattle.sound_c (1.6 KB -> 1.7 KB)
  • surfaces/brick.newsurf_c (2.4 KB -> 2.5 KB)
  • surfaces/concrete.newsurf_c (2.5 KB -> 2.7 KB)
  • surfaces/concrete.rough.surface_c (2.1 KB -> 2.3 KB)
  • surfaces/default.newsurf_c (2.9 KB -> 2.9 KB)
  • surfaces/glass.newsurf_c (2.3 KB -> 2.5 KB)
  • surfaces/glass.pane.newsurf_c (1.8 KB -> 2.2 KB)
  • surfaces/glass.prop.shard.newsurf_c (1.9 KB -> 2.3 KB)
  • surfaces/grass.newsurf_c (1.8 KB -> 2.2 KB)
  • surfaces/grenade.newsurf_c (1.8 KB -> 1.9 KB)
  • surfaces/metal.bucket.newsurf_c (1.9 KB -> 2 KB)
  • surfaces/metal.chair.newsurf_c (2.5 KB -> 2.6 KB)
  • surfaces/metal.geigerbox.newsurf_c (2.1 KB -> 2.2 KB)
  • surfaces/metal.keg.newsurf_c (2 KB -> 2.1 KB)
  • surfaces/metal.newsurf_c (2.2 KB -> 2.2 KB)
  • surfaces/metal.panel.newsurf_c (1.8 KB -> 2.1 KB)
  • surfaces/metal.prop.box.newsurf_c (1.8 KB -> 2.3 KB)
  • surfaces/metal.prop.newsurf_c (1.8 KB -> 2.7 KB)
  • surfaces/metal.sheet.newsurf_c (1.8 KB -> 2.4 KB)
  • surfaces/metal.vent.newsurf_c (1.6 KB -> 2.4 KB)
  • surfaces/metal.walkway.surface_c (1.5 KB -> 1.9 KB)
  • surfaces/wood.box.newsurf_c (2.3 KB -> 2.5 KB)
  • surfaces/wood.chair.newsurf_c (1.6 KB -> 2 KB)
  • surfaces/wood.crate.newsurf_c (1.9 KB -> 2.3 KB)
  • surfaces/wood.furniture.newsurf_c (1.6 KB -> 2 KB)
  • surfaces/wood.newsurf_c (2.3 KB -> 2.7 KB)
  • surfaces/wood.plank.newsurf_c (1.4 KB -> 2.1 KB)
  • textures/floor/floor_dirt_weed_a_color_tga_f9e37ab0.generated.vtex_c (4.9 MB -> 4.9 MB)
  • textures/floor/floor_dirt_weed_a_normal_tga_c0ca99cb.generated.vtex_c (3.1 MB -> 3.1 MB)
  • models/nick_r_desk/retro-computer-setup-free/retroctvmaterial.vmat_c (8.5 KB)
  • models/nick_r_desk/retro-computer-setup-free/textures/retro_computer_setup_mat_ao_png_687b1ac8.generated.vtex_c (2.8 MB)
  • models/nick_r_desk/retro-computer-setup-free/textures/retro_computer_setup_mat_basecolor_png_f3a9986.generated.vtex_c (6.2 MB)
  • models/nick_r_desk/retro-computer-setup-free/textures/retro_computer_setup_mat_emissive_png_5ddf5029.generated.vtex_c (95.7 KB)
  • models/nick_r_desk/retro-computer-setup-free/textures/retro_computer_setup_mat_normal(opengl)_png_795f6c7f.generated.vtex_c (14.6 MB)
  • models/nick_r_desk/simplebunkbed/computerctv.vmdl_c (162.9 KB)
  • models/nick_r_desk/simplebunkbed/computerctv.vmdl_c.t.png (20.7 KB)
  • models/railing/brushedmetalradial_jpg_4499bf5c.generated.vtex_c (545.3 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier.vmat_c (7.4 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_ao_tga_bfd6a81f.generated.vtex_c (467.9 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_color_tga_d36718b4.generated.vtex_c (496.7 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_detail_tga_14f0b896.generated.vtex_c (252.2 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib3.vmdl_c (6.3 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib3.vmdl_c.t.png (33.6 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib6.vmdl_c (6.6 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib6.vmdl_c.t.png (24.6 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_normal_tga_1c479039.generated.vtex_c (1.3 MB)
  • models/thebigdesk/black.vmat_c (5 KB)
  • models/thebigdesk/brass.vmat_c (4.9 KB)
  • models/thebigdesk/brass_vmat_g_tnormal_3f3ccc55.generated.vtex_c (2.1 KB)
  • models/thebigdesk/thebigdesk.vmdl_c (142 KB)
  • models/thebigdesk/thebigdesk.vmdl_c.t.png (24.2 KB)
  • models/thebigtable/cherrywood.vmat_c (4.8 KB)
  • models/thebigtable/cherrywood_jpg_71f59d1.generated.vtex_c (2 MB)
  • models/thebigtable/cherrywood_vmat_g_tnormal_29cbec8e.generated.vtex_c (2.1 KB)
  • prefabs/player/player - copy.prefab_c (64 KB)
  • scenes/mainmenu.scene_c (10.5 KB)
  • sounds/explosion.sound_c (544 B)
  • sounds/explosion.vsnd_c (261.3 KB)
  • sounds/fire.ignite-01.vsnd_c (320.4 KB)
  • sounds/fire.ignite-02.vsnd_c (228.6 KB)
  • sounds/fire.ignite-03.vsnd_c (727.5 KB)
  • sounds/fire.ignite-04.vsnd_c (595.9 KB)
  • sounds/fire.ignite.sound_c (1000 B)
  • sounds/fire.jet.sound_c (767 B)
  • sounds/fire.jet.vsnd_c (3.3 MB)
  • sounds/fire.sound_c (761 B)
  • sounds/fire.vsnd_c (4.7 MB)
  • textures/particles/particle_glow_05.vtex_c (29.9 KB)