Trouble in Terrorist Town! - Version 339096

Created
Total Size1.1 GB (1,166,118,283 bytes)
Modified Size109 MB (114,328,049 bytes)
File Count5834
Engine Version28
Changes
Water, bullet casings, assorted fixes
Meta
{ "MaxPlayers": 32, "MinPlayers": 1, "GameNetworkType": "Multiplayer", "Physics": { "SubSteps": 2, "TimeScale": 1, "Gravity": "0,0,-800", "AirDensity": 1.2, "SleepingEnabled": true, "SimulationMode": "Continuous", "PositionIterations": 2, "VelocityIterations": 8, "SoftBodyIterations": 1, "SoftBodySubsteps": 1 }, "Compiler": { "RootNamespace": "TerrorTown", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "CS1591", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "ControlModes": { "Keyboard": true, "VR": true, "Gamepad": true }, "GeneralExtensions": false, "TargettedExtensions": true, "ExtensionApiVersion": 1001, "Public": true, "TickRate": 30, "LaunchMode": "Normal", "StartupScene": "scenes/mainmenu.scene", "MapStartupScene": "scenes/engine.scene", "DedicatedServerStartupScene": "scenes/engine.scene", "SystemScene": "scenes/system.scene", "Resources": "/fonts/*\n/fonts/alphazet/*\n/UI/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 32,
  "MinPlayers": 1,
  "GameNetworkType": "Multiplayer",
  "Physics": {
    "SubSteps": 2,
    "TimeScale": 1,
    "Gravity": "0,0,-800",
    "AirDensity": 1.2,
    "SleepingEnabled": true,
    "SimulationMode": "Continuous",
    "PositionIterations": 2,
    "VelocityIterations": 8,
    "SoftBodyIterations": 1,
    "SoftBodySubsteps": 1
  },
  "Compiler": {
    "RootNamespace": "TerrorTown",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "CS1591",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "ControlModes": {
    "Keyboard": true,
    "VR": true,
    "Gamepad": true
  },
  "GeneralExtensions": false,
  "TargettedExtensions": true,
  "ExtensionApiVersion": 1001,
  "Public": true,
  "TickRate": 30,
  "LaunchMode": "Normal",
  "StartupScene": "scenes/mainmenu.scene",
  "MapStartupScene": "scenes/engine.scene",
  "DedicatedServerStartupScene": "scenes/engine.scene",
  "SystemScene": "scenes/system.scene",
  "Resources": "/fonts/*\n/fonts/alphazet/*\n/UI/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (109 MB modified)

+49 ~86 -2
  • .bin/package.ali3nsystems.lib-atmokinetic_assets.dll (174 KB)
  • .bin/package.ali3nsystems.lib-atmokinetic_assets.xml (8 KB)
  • joe_pool4.vmat_c (4.7 KB)
  • materials/3t/aes_world/sand_3/beach_sand_3.vmat_c (5.3 KB)
  • materials/3t/aes_world/sand_3/vletdha_4k_albedo_jpg_5ad6aa4c.generated.vtex_c (2.4 MB)
  • materials/3t/aes_world/sand_3/vletdha_4k_ao_jpg_6d7858e8.generated.vtex_c (2.7 MB)
  • materials/3t/aes_world/sand_3/vletdha_4k_normal_jpg_230bc255.generated.vtex_c (5.3 MB)
  • materials/mat-camera_weather.vmat_c (4.3 KB)
  • materials/mat-water.vmat_c (2.7 KB)
  • models/mdl-water_tile.vmdl_c (331.3 KB)
  • models/mdl-water_tile.vmdl_c.t.png (6.7 KB)
  • poolfloor2_jpg_613f5a4d.generated.vtex_c (2.2 MB)
  • poolfloor2_normal_jpg_81d388c2.generated.vtex_c (1.3 MB)
  • prefabs/particles/impacts/impact.water.prefab_c (19.7 KB)
  • prefabs/presentation/local_camera_rig.prefab_c (8 KB)
  • prefabs/prfb-player.prefab_c (7.7 KB)
  • prefabs/surface/default-bullet-decal.prefab_c (2.9 KB)
  • prefabs/surface/dirt-bullet-decal.prefab_c (2.5 KB)
  • prefabs/surface/fabric_bullet-decal.prefab_c (2.8 KB)
  • prefabs/surface/glass_bullet-decal.prefab_c (2.7 KB)
  • prefabs/surface/metal_bullet-decal.prefab_c (2.5 KB)
  • prefabs/surface/plastic_bullet-decal.prefab_c (2.7 KB)
  • prefabs/surface/wood_bullet-decal.prefab_c (2.7 KB)
  • scenes/blahaha.scene_c (4.7 KB)
  • scenes/scne-water.scene_c (23.3 KB)
  • shaders/shdr-camera_weather.shader_c (75.7 KB)
  • shaders/shdr-water.shader_c (166.8 KB)
  • sound/oga/clicks2/click55.vsnd_c (14.8 KB)
  • sound/oga/clicks2/click56.vsnd_c (19.4 KB)
  • sound/soniss/gdc2023/underwater_movement_2.vsnd_c (10.4 MB)
  • sounds/ambience/cave/wind-gust-004.vsnd_c (2.8 MB)
  • sounds/ambience/wind/ambience-hollow-wind.vsnd_c (10.3 MB)
  • sounds/footsteps_clips/footstep-water-land-2.vsnd_c (123.9 KB)
  • sounds/player/enter-water-small-003.vsnd_c (145 KB)
  • sounds/player/local_fx/falling.windloop.sound_c (1013 B)
  • sounds/player/local_fx/flashlight.off.sound_c (985 B)
  • sounds/player/local_fx/flashlight.on.sound_c (992 B)
  • sounds/player/local_fx/water.ambience.sound_c (1017 B)
  • sounds/player/local_fx/water.bodyenter.sound_c (1 KB)
  • sounds/player/local_fx/water.bodyexit.sound_c (1 KB)
  • sounds/player/local_fx/water.headenter.sound_c (1 KB)
  • sounds/player/local_fx/water.headexit.sound_c (1 KB)
  • sounds/player/local_fx/wind.intensity.sound_c (978 B)
  • sounds/water/water-transition-in-003.vsnd_c (454.3 KB)
  • sounds/water/water-transition-out-002.vsnd_c (455.9 KB)
  • textures/tex-rain-drips@1-1-1-r-12x12-normal,height,temporal_png_1733ea92.generated.vtex_c (7.1 MB)
  • textures/tex-rain-drops@1-1-1-r-12x12-normal,height,temporal_png_2814542b.generated.vtex_c (8.4 MB)
  • textures/tex-water_ripples.vtex_c (7.4 MB)
  • textures/tex-water_simulation.vtex_c (4.7 MB)
  • .bin/manifest.json (55 B -> 105 B)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.thieves.terrortown.dll (5.2 MB -> 5.3 MB)
  • .bin/package.thieves.terrortown.xml (235 KB -> 238 KB)
  • items/equipment/flaregun/flaregun.prefab_c (9.4 KB -> 9.4 KB)
  • items/equipment/newtonlauncher/newton_launcher.prefab_c (9.3 KB -> 9.3 KB)
  • items/equipment/poltergeist/poltergeist.prefab_c (8.9 KB -> 8.8 KB)
  • items/grenades/discombobulator/discombobulator.prefab_c (8.9 KB -> 8.9 KB)
  • items/grenades/incendiary/incendiary.prefab_c (8.8 KB -> 8.8 KB)
  • items/grenades/incendiary/incendiary_thrown.prefab_c (3.7 KB -> 3.8 KB)
  • items/grenades/smoke/smoke.prefab_c (8.7 KB -> 8.7 KB)
  • items/grenades/smoke/smoke_thrown.prefab_c (3.7 KB -> 3.7 KB)
  • items/primary/ak/ak.prefab_c (15.2 KB -> 15.2 KB)
  • items/primary/fal/fal.prefab_c (13 KB -> 13 KB)
  • items/primary/huge/huge.prefab_c (15.3 KB -> 15.3 KB)
  • items/primary/m24/m24.prefab_c (13.5 KB -> 13.5 KB)
  • items/primary/m4a1-s/m4a1-s.prefab_c (14.6 KB -> 14.6 KB)
  • items/primary/mp5/mp5.prefab_c (13 KB -> 12.9 KB)
  • items/primary/mp9/mp9.prefab_c (12.3 KB -> 12.3 KB)
  • items/primary/spas12/spas12.prefab_c (15.4 KB -> 15.3 KB)
  • items/primary/ump/ump.prefab_c (13.1 KB -> 13.1 KB)
  • items/primary/uzi/uzi.prefab_c (13.4 KB -> 13.4 KB)
  • items/secondary/deagle/deagle.prefab_c (14.4 KB -> 14.4 KB)
  • items/secondary/deagle/v_deagle.vmdl_c (445.4 KB -> 445.4 KB)
  • items/secondary/deagle/v_deagle.vmdl_c.t.png (8.3 KB -> 8.4 KB)
  • items/secondary/glock/glock.prefab_c (14.4 KB -> 14.4 KB)
  • items/secondary/m1911/m1911.prefab_c (14.4 KB -> 14.4 KB)
  • items/secondary/python/python.prefab_c (13.5 KB -> 13.5 KB)
  • items/secondary/silencedpistol/silencedpistol.prefab_c (44 KB -> 44 KB)
  • maps/simpletest.vpk (1.9 MB -> 10 MB)
  • materials/devgrid.vmat_c (4.8 KB -> 4.7 KB)
  • models/citizen/citizen.vanmgrph_c (70 KB -> 70.4 KB)
  • models/citizen/citizen.vmdl_c (6.3 MB -> 6.3 MB)
  • models/citizen/citizen_human_m.vanmgrph_c (70.5 KB -> 70 KB)
  • models/first_person/materials/v_first_person_arms_human_bentnormal_png_af3e0e63.generated.vtex_c (5.1 MB -> 5.1 MB)
  • models/first_person/materials/v_first_person_arms_human_color_png_5762368.generated.vtex_c (4.6 MB -> 4.6 MB)
  • models/first_person/materials/v_first_person_arms_human_normal_png_8645dc0e.generated.vtex_c (5.1 MB -> 5.1 MB)
  • models/first_person/materials/v_first_person_arms_human_shadow.vmat_c (5.2 KB -> 5.1 KB)
  • models/first_person/v_first_person_arms_human.vmdl_c (836 KB -> 803.2 KB)
  • models/first_person/v_first_person_arms_punching.vanmgrph_c (23.9 KB -> 23.8 KB)
  • models/weapons/sbox_grenade_smoke/v_smoke_grenade_normal_png_fb1f5320.generated.vtex_c (2.5 MB -> 2.5 MB)
  • prefabs/gamemodes/terrortown.prefab_c (16.5 KB -> 18.5 KB)
  • prefabs/particles/556casing.prefab_c (7.4 KB -> 6.5 KB)
  • prefabs/particles/762casing.prefab_c (7.4 KB -> 6.4 KB)
  • prefabs/particles/9mmcasing.prefab_c (5.4 KB -> 6.4 KB)
  • prefabs/particles/fire_old.prefab_c (17.5 KB -> 17.5 KB)
  • prefabs/particles/shotguncasing.prefab_c (4 KB -> 4 KB)
  • prefabs/player/player.prefab_c (58.9 KB -> 58.9 KB)
  • prefabs/surface/default-bullet.prefab_c (16.5 KB -> 14.9 KB)
  • prefabs/surface/dirt-bullet.prefab_c (15.8 KB -> 14.6 KB)
  • prefabs/surface/fabric_bullet.prefab_c (7.7 KB -> 6.2 KB)
  • prefabs/surface/glass_bullet.prefab_c (16.1 KB -> 14.7 KB)
  • prefabs/surface/metal_bullet.prefab_c (12 KB -> 10.9 KB)
  • prefabs/surface/plastic_bullet.prefab_c (15.9 KB -> 14.6 KB)
  • prefabs/surface/wood_bullet.prefab_c (21.3 KB -> 20 KB)
  • projectsettings/mixer.config (8.7 KB -> 8.7 KB)
  • scenes/room55.scene_c (198 KB -> 400.4 KB)
  • scenes/simpletest.scene_c (5 KB -> 5.1 KB)
  • scenes/system.scene_c (4.1 KB -> 5.6 KB)
  • shaders/lilblud_locked.shader_c (194.4 KB -> 186.4 KB)
  • shaders/pda_screen_ui.shader_c (152.1 KB -> 144.6 KB)
  • shaders/scope.shader_c (15.4 KB -> 15.4 KB)
  • shaders/smoke_composite.shader_c (27.5 KB -> 27.2 KB)
  • sounds/bullets/bullet.water.debris.sound_c (1.9 KB -> 2 KB)
  • sounds/player/damage_drowning.sound_c (889 B -> 965 B)
  • sounds/player/item.pickup.sound_c (723 B -> 1.1 KB)
  • sounds/player/pickup.sound_c (671 B -> 1 KB)
  • sounds/props/ammo_shell_shotgun/ammo.shell.pistol.impact.sound_c (1.8 KB -> 1.9 KB)
  • sounds/props/ammo_shell_shotgun/ammo.shell.shotgun.impact.hard.sound_c (1.3 KB -> 1.4 KB)
  • sounds/props/ammo_shell_shotgun/ammo.shell.shotgun.impact.medium.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/ammo_shell_shotgun/ammo.shell.shotgun.impact.soft.sound_c (1.3 KB -> 1.4 KB)
  • sounds/weapons/deagle/slide.sound_c (1 KB -> 1.1 KB)
  • sounds/weapons/spas-12/shotgun_pump_alt.sound_c (1 KB -> 1 KB)
  • sounds/weapons/spas-12/spas12.shoot.sound_c (915 B -> 985 B)
  • surfaces/default.surface_c (1.4 KB -> 1.6 KB)
  • surfaces/dirt.surface_c (1 KB -> 1.2 KB)
  • surfaces/fabric.surface_c (1.3 KB -> 1.5 KB)
  • surfaces/glass.surface_c (1.8 KB -> 1.9 KB)
  • surfaces/metal.surface_c (1.3 KB -> 1.4 KB)
  • surfaces/plastic.sheet.surface_c (1.4 KB -> 1.6 KB)
  • surfaces/plastic.surface_c (1.4 KB -> 1.6 KB)
  • surfaces/sand.newsurf_c (988 B -> 1.7 KB)
  • surfaces/wood.surface_c (1.7 KB -> 1.9 KB)
  • ui/features/combat/interaction/spectateplayerhint.razor.scss (1.2 KB -> 1.2 KB)
  • ui/features/identity/possessedpropnametags.razor.scss (634 B -> 634 B)
  • ui/features/identity/spectatornametags.razor.scss (373 B -> 374 B)
  • materials/watertest.vmat_c (5 KB)
  • ui/features/match/state/underwateroverlay.razor.scss (1.3 KB)