Created
Total Size1.2 GB (1,299,945,068 bytes)
Modified Size1.2 MB (1,310,047 bytes)
File Count5399
Engine Version17
Changes
Changes on 2024-12-12
Meta
{"MaxPlayers":48,"MinPlayers":1,"GameNetworkType":"Multiplayer","MapSelect":"Official","MapList":["gvar.metro","baks.training_arena","facepunch.prison","gvar.stalkyard"],"RankType":"None","PerMapRanking":false,"LeaderboardType":"None","Physics":{"SubSteps":2,"TimeScale":1,"Gravity":"0,0,-800","AirDensity":1.2,"SleepingEnabled":true,"SimulationMode":"Continuous","PositionIterations":2,"VelocityIterations":8,"SoftBodyIterations":1,"SoftBodySubsteps":1},"Compiler":{"RootNamespace":"TerrorTown","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","Whitelist":true,"AssemblyReferences":[],"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]},"GameCategory":"Shooter","ControlModes":{"Keyboard":true,"VR":true,"Gamepad":true},"ParentPackage":"","PackageSettings":[{"DisplayType":"Choice","Choices":[{"Value":"KillConfirmedGamemode","Name":"Kill Confirmed"},{"Value":"","Name":"No Gamemode (good for testing)"},{"Value":"FFAGamemode","Name":"Free For All"},{"Value":"WarGamemode","Name":"Conquest"}],"ConVarName":"gunfight_gamemode","DisplayName":"Active Mode","DefaultValue":"KillConfirmedGamemode","Description":"The current gamemode.","Group":"Important"},{"DisplayType":"Boolean","Choices":[],"ConVarName":"gunfight_friendly_fire_override","DisplayName":"Friendly Fire (Override)","DefaultValue":"false","Description":"If set on, friendly fire will always be active.","Group":"Game Rules"},{"DisplayType":"Boolean","Choices":[],"ConVarName":"gunfight_thirdperson","DisplayName":"Third Person (Override)","DefaultValue":"false","Description":"Should third person be available to use?","Group":"Game Rules"},{"DisplayType":"Integer","Choices":[],"ConVarName":"gunfight_kc_minimum_players","DisplayName":"Minimum Players","DefaultValue":"2","Description":"The minimum amount of required players to start a Kill Confirmed game.","Group":"Kill Confirmed","Minimum":1,"Maximum":16},{"DisplayType":"Float","Choices":[],"ConVarName":"gunfight_kc_round_countdown","DisplayName":"Round Countdown","DefaultValue":"10","Description":"The time (in seconds) it takes to start a match in Kill Confirmed.","Group":"Kill Confirmed","Maximum":30},{"DisplayType":"Float","Choices":[],"ConVarName":"gunfight_kc_round_duration","DisplayName":"Round Duration","DefaultValue":"600","Description":"The round duration (in seconds) in Kill Confirmed.","Group":"Kill Confirmed","Minimum":60,"Maximum":3600,"Step":1},{"DisplayType":"Integer","Choices":[],"ConVarName":"gunfight_kc_max_score","DisplayName":"Maximum Score","DefaultValue":"75","Description":"The score required to win a match in Kill Confirmed.","Group":"Kill Confirmed","Minimum":1,"Maximum":300}],"DefaultLeaderboards":[],"GeneralExtensions":false,"TargettedExtensions":true,"ExtensionApiVersion":1001,"Summary":"A fast paced first-person shooter game with a bunch of different gamemodes.","Description":"","ReplaceTags":"firstperson thirdperson action fps shooter","Public":true,"CsProjName":"","HttpAllowList":null,"TickRate":30,"LaunchMode":"Normal","StartupScene":"scenes/menu.scene","MapStartupScene":"scenes/engine.scene","DedicatedServerStartupScene":"scenes/engine.scene","Resources":"/fonts/*\n/UI/*","CodePackageReferences":["jase.bloodsplatter08","jase.bloodsplatter07","jase.bloodsplatter06","jase.bloodsplatter05","jase.bloodsplatter04"]}
{
  "MaxPlayers": 48,
  "MinPlayers": 1,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Official",
  "MapList": [
    "gvar.metro",
    "baks.training_arena",
    "facepunch.prison",
    "gvar.stalkyard"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "Physics": {
    "SubSteps": 2,
    "TimeScale": 1,
    "Gravity": "0,0,-800",
    "AirDensity": 1.2,
    "SleepingEnabled": true,
    "SimulationMode": "Continuous",
    "PositionIterations": 2,
    "VelocityIterations": 8,
    "SoftBodyIterations": 1,
    "SoftBodySubsteps": 1
  },
  "Compiler": {
    "RootNamespace": "TerrorTown",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "Whitelist": true,
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "GameCategory": "Shooter",
  "ControlModes": {
    "Keyboard": true,
    "VR": true,
    "Gamepad": true
  },
  "ParentPackage": "",
  "PackageSettings": [
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "KillConfirmedGamemode",
          "Name": "Kill Confirmed"
        },
        {
          "Value": "",
          "Name": "No Gamemode (good for testing)"
        },
        {
          "Value": "FFAGamemode",
          "Name": "Free For All"
        },
        {
          "Value": "WarGamemode",
          "Name": "Conquest"
        }
      ],
      "ConVarName": "gunfight_gamemode",
      "DisplayName": "Active Mode",
      "DefaultValue": "KillConfirmedGamemode",
      "Description": "The current gamemode.",
      "Group": "Important"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gunfight_friendly_fire_override",
      "DisplayName": "Friendly Fire (Override)",
      "DefaultValue": "false",
      "Description": "If set on, friendly fire will always be active.",
      "Group": "Game Rules"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gunfight_thirdperson",
      "DisplayName": "Third Person (Override)",
      "DefaultValue": "false",
      "Description": "Should third person be available to use?",
      "Group": "Game Rules"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gunfight_kc_minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "2",
      "Description": "The minimum amount of required players to start a Kill Confirmed game.",
      "Group": "Kill Confirmed",
      "Minimum": 1,
      "Maximum": 16
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "gunfight_kc_round_countdown",
      "DisplayName": "Round Countdown",
      "DefaultValue": "10",
      "Description": "The time (in seconds) it takes to start a match in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Maximum": 30
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "gunfight_kc_round_duration",
      "DisplayName": "Round Duration",
      "DefaultValue": "600",
      "Description": "The round duration (in seconds) in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Minimum": 60,
      "Maximum": 3600,
      "Step": 1
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gunfight_kc_max_score",
      "DisplayName": "Maximum Score",
      "DefaultValue": "75",
      "Description": "The score required to win a match in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Minimum": 1,
      "Maximum": 300
    }
  ],
  "DefaultLeaderboards": [],
  "GeneralExtensions": false,
  "TargettedExtensions": true,
  "ExtensionApiVersion": 1001,
  "Summary": "A fast paced first-person shooter game with a bunch of different gamemodes.",
  "Description": "",
  "ReplaceTags": "firstperson thirdperson action fps shooter",
  "Public": true,
  "CsProjName": "",
  "HttpAllowList": null,
  "TickRate": 30,
  "LaunchMode": "Normal",
  "StartupScene": "scenes/menu.scene",
  "MapStartupScene": "scenes/engine.scene",
  "DedicatedServerStartupScene": "scenes/engine.scene",
  "Resources": "/fonts/*\n/UI/*",
  "CodePackageReferences": [
    "jase.bloodsplatter08",
    "jase.bloodsplatter07",
    "jase.bloodsplatter06",
    "jase.bloodsplatter05",
    "jase.bloodsplatter04"
  ]
}

Diff (1.2 MB modified)

+5 ~48 -6
  • scenes/dev/alex.scene_c (512 B)
  • sounds/props/ammo_shell_shotgun/ammo.shell.pistol.impact.sound_c (1.9 KB)
  • sounds/props/ammo_shell_shotgun/ammo.shell.shotgun.impact.hard.sound_c (1.4 KB)
  • sounds/props/ammo_shell_shotgun/ammo.shell.shotgun.impact.medium.sound_c (1.4 KB)
  • sounds/props/ammo_shell_shotgun/ammo.shell.shotgun.impact.soft.sound_c (1.4 KB)
  • .bin/package.base.cll (30.9 KB -> 30.9 KB)
  • .bin/package.thieves.terrortown.cll (137.9 KB -> 138.2 KB)
  • .bin/package.thieves.terrortown.xml (83.9 KB -> 83.9 KB)
  • models/3t/ammo/9mm/ammo_9mm.vmat_c (5.1 KB -> 5.1 KB)
  • models/3t/ammo/magnum/ammo_magnum.vmat_c (5 KB -> 5 KB)
  • models/3t/ammo/rifle/ammo_rifle.vmat_c (5.2 KB -> 5.2 KB)
  • models/3t/ammo/rifle/ammo_rifle.vmdl_c (26.3 KB -> 26.3 KB)
  • models/3t/ammo/rifle/ammo_rifle_normal_png_92d16bed.generated.vtex_c (911.8 KB -> 911.8 KB)
  • models/3t/ammo/shotgun/ammo_shotgun.vmat_c (5 KB -> 5 KB)
  • models/3t/ammo/sniper/ammo_sniper.vmat_c (5 KB -> 5 KB)
  • prefabs/particles/9mmcasing.prefab_c (7.5 KB -> 8.7 KB)
  • projectsettings/collision.config (1.9 KB -> 2.1 KB)
  • sounds/fire.ignite.sound_c (817 B -> 1.1 KB)
  • sounds/fire.jet.sound_c (571 B -> 895 B)
  • sounds/fire.sound_c (567 B -> 873 B)
  • sounds/impacts/impact.metal.hard.sound_c (1.5 KB -> 1.5 KB)
  • sounds/impacts/impact.metal.sheet.veryhard.sound_c (1.6 KB -> 1.6 KB)
  • sounds/impacts/impact.metal.soft.sound_c (1.2 KB -> 1.2 KB)
  • sounds/props/cardboardboxsmall/cardboardboxsmall.shake.sound_c (1.6 KB -> 1.6 KB)
  • sounds/props/cardboard_carton_cigarrettes/cardboard.carton.cigarettes.contents.sound_c (1.7 KB -> 1.7 KB)
  • sounds/props/cardboard_carton_cigarrettes/cardboard.carton.cigarettes.impact.hard.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/cardboard_carton_cigarrettes/cardboard.carton.cigarettes.impact.medium.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/cardboard_carton_cigarrettes/cardboard.carton.cigarettes.impact.soft.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/cookware_pan/cookware.pan.b.impact.hard.sound_c (993 B -> 993 B)
  • sounds/props/cookware_pan/cookware.pan.b.impact.medium.sound_c (1.2 KB -> 1.2 KB)
  • sounds/props/cookware_pan/cookware.pan.b.impact.soft.sound_c (1.2 KB -> 1.2 KB)
  • sounds/props/cookware_pan/cookware.pan.impact.hard.sound_c (1.1 KB -> 1.1 KB)
  • sounds/props/cookware_pan/cookware.pan.impact.medium.sound_c (1.1 KB -> 1.1 KB)
  • sounds/props/cookware_pan/cookware.pan.impact.soft.sound_c (1.2 KB -> 1.2 KB)
  • sounds/props/grenade/grenade.impact.hard.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/grenade/grenade.impact.medium.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/grenade/grenade.impact.soft.sound_c (1.2 KB -> 1.2 KB)
  • sounds/props/keyboard/keyboard.rattle.sound_c (1.6 KB -> 1.6 KB)
  • sounds/props/oildrum/oildrum.impact.medium.sound_c (1.4 KB -> 1.4 KB)
  • sounds/props/oildrum/oildrum.impact.soft.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/oildrum/oildrum.impact.veryhard.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/paper_towel/paper.towel.impact.hard.sound_c (1.2 KB -> 1.2 KB)
  • sounds/props/paper_towel/paper.towel.impact.medium.sound_c (1.2 KB -> 1.2 KB)
  • sounds/props/paper_towel/paper.towel.impact.soft.sound_c (1.2 KB -> 1.2 KB)
  • sounds/props/woodbox/woodbox.impact.hard.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/woodbox/woodbox.impact.medium.sound_c (1.2 KB -> 1.2 KB)
  • sounds/props/woodbox/woodbox.impact.soft.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/woodbox/woodbox.impact.veryhard.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/woodcrate/woodcrate.break.sound_c (1.2 KB -> 1.2 KB)
  • sounds/props/woodcrate/woodcrate.impact.hard.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/woodcrate/woodcrate.impact.medium.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/woodcrate/woodcrate.impact.soft.sound_c (1.3 KB -> 1.3 KB)
  • sounds/props/woodcrate/woodcrate.impact.veryhard.sound_c (1.3 KB -> 1.3 KB)
  • sounds/impacts/impact.default.hard.sound_c (1.5 KB)
  • sounds/impacts/impact.default.soft.sound_c (1.5 KB)
  • sounds/impacts/impact.metal.medium.sound_c (824 B)
  • sounds/impacts/impact.metal.veryhard.sound_c (824 B)
  • sounds/impacts/impact.wood.sound_c (808 B)
  • sounds/impacts/physics.default.impact.sound_c (1.3 KB)