Created
Total Size1.2 GB (1,257,121,949 bytes)
Modified Size46.9 MB (49,213,897 bytes)
File Count5516
Engine Version17
Changes
Changes on 2024-12-15
Meta
{"MaxPlayers":48,"MinPlayers":1,"GameNetworkType":"Multiplayer","MapSelect":"Official","MapList":["gvar.metro","baks.training_arena","facepunch.prison","gvar.stalkyard"],"RankType":"None","PerMapRanking":false,"LeaderboardType":"None","Physics":{"SubSteps":2,"TimeScale":1,"Gravity":"0,0,-800","AirDensity":1.2,"SleepingEnabled":true,"SimulationMode":"Continuous","PositionIterations":2,"VelocityIterations":8,"SoftBodyIterations":1,"SoftBodySubsteps":1},"Compiler":{"RootNamespace":"TerrorTown","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","Whitelist":true,"AssemblyReferences":[],"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]},"GameCategory":"Shooter","ControlModes":{"Keyboard":true,"VR":true,"Gamepad":true},"ParentPackage":"","PackageSettings":[{"DisplayType":"Choice","Choices":[{"Value":"KillConfirmedGamemode","Name":"Kill Confirmed"},{"Value":"","Name":"No Gamemode (good for testing)"},{"Value":"FFAGamemode","Name":"Free For All"},{"Value":"WarGamemode","Name":"Conquest"}],"ConVarName":"gunfight_gamemode","DisplayName":"Active Mode","DefaultValue":"KillConfirmedGamemode","Description":"The current gamemode.","Group":"Important"},{"DisplayType":"Boolean","Choices":[],"ConVarName":"gunfight_friendly_fire_override","DisplayName":"Friendly Fire (Override)","DefaultValue":"false","Description":"If set on, friendly fire will always be active.","Group":"Game Rules"},{"DisplayType":"Boolean","Choices":[],"ConVarName":"gunfight_thirdperson","DisplayName":"Third Person (Override)","DefaultValue":"false","Description":"Should third person be available to use?","Group":"Game Rules"},{"DisplayType":"Integer","Choices":[],"ConVarName":"gunfight_kc_minimum_players","DisplayName":"Minimum Players","DefaultValue":"2","Description":"The minimum amount of required players to start a Kill Confirmed game.","Group":"Kill Confirmed","Minimum":1,"Maximum":16},{"DisplayType":"Float","Choices":[],"ConVarName":"gunfight_kc_round_countdown","DisplayName":"Round Countdown","DefaultValue":"10","Description":"The time (in seconds) it takes to start a match in Kill Confirmed.","Group":"Kill Confirmed","Maximum":30},{"DisplayType":"Float","Choices":[],"ConVarName":"gunfight_kc_round_duration","DisplayName":"Round Duration","DefaultValue":"600","Description":"The round duration (in seconds) in Kill Confirmed.","Group":"Kill Confirmed","Minimum":60,"Maximum":3600,"Step":1},{"DisplayType":"Integer","Choices":[],"ConVarName":"gunfight_kc_max_score","DisplayName":"Maximum Score","DefaultValue":"75","Description":"The score required to win a match in Kill Confirmed.","Group":"Kill Confirmed","Minimum":1,"Maximum":300}],"DefaultLeaderboards":[],"GeneralExtensions":false,"TargettedExtensions":true,"ExtensionApiVersion":1001,"Summary":"A fast paced first-person shooter game with a bunch of different gamemodes.","Description":"","ReplaceTags":"firstperson thirdperson action fps shooter","Public":true,"CsProjName":"","HttpAllowList":null,"TickRate":30,"LaunchMode":"Normal","StartupScene":"scenes/menu.scene","MapStartupScene":"scenes/engine.scene","DedicatedServerStartupScene":"scenes/engine.scene","Resources":"/fonts/*\n/UI/*","CodePackageReferences":["jase.bloodsplatter08","jase.bloodsplatter07","jase.bloodsplatter06","jase.bloodsplatter05","jase.bloodsplatter04"]}
{
  "MaxPlayers": 48,
  "MinPlayers": 1,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Official",
  "MapList": [
    "gvar.metro",
    "baks.training_arena",
    "facepunch.prison",
    "gvar.stalkyard"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "Physics": {
    "SubSteps": 2,
    "TimeScale": 1,
    "Gravity": "0,0,-800",
    "AirDensity": 1.2,
    "SleepingEnabled": true,
    "SimulationMode": "Continuous",
    "PositionIterations": 2,
    "VelocityIterations": 8,
    "SoftBodyIterations": 1,
    "SoftBodySubsteps": 1
  },
  "Compiler": {
    "RootNamespace": "TerrorTown",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "Whitelist": true,
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "GameCategory": "Shooter",
  "ControlModes": {
    "Keyboard": true,
    "VR": true,
    "Gamepad": true
  },
  "ParentPackage": "",
  "PackageSettings": [
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "KillConfirmedGamemode",
          "Name": "Kill Confirmed"
        },
        {
          "Value": "",
          "Name": "No Gamemode (good for testing)"
        },
        {
          "Value": "FFAGamemode",
          "Name": "Free For All"
        },
        {
          "Value": "WarGamemode",
          "Name": "Conquest"
        }
      ],
      "ConVarName": "gunfight_gamemode",
      "DisplayName": "Active Mode",
      "DefaultValue": "KillConfirmedGamemode",
      "Description": "The current gamemode.",
      "Group": "Important"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gunfight_friendly_fire_override",
      "DisplayName": "Friendly Fire (Override)",
      "DefaultValue": "false",
      "Description": "If set on, friendly fire will always be active.",
      "Group": "Game Rules"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gunfight_thirdperson",
      "DisplayName": "Third Person (Override)",
      "DefaultValue": "false",
      "Description": "Should third person be available to use?",
      "Group": "Game Rules"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gunfight_kc_minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "2",
      "Description": "The minimum amount of required players to start a Kill Confirmed game.",
      "Group": "Kill Confirmed",
      "Minimum": 1,
      "Maximum": 16
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "gunfight_kc_round_countdown",
      "DisplayName": "Round Countdown",
      "DefaultValue": "10",
      "Description": "The time (in seconds) it takes to start a match in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Maximum": 30
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "gunfight_kc_round_duration",
      "DisplayName": "Round Duration",
      "DefaultValue": "600",
      "Description": "The round duration (in seconds) in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Minimum": 60,
      "Maximum": 3600,
      "Step": 1
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gunfight_kc_max_score",
      "DisplayName": "Maximum Score",
      "DefaultValue": "75",
      "Description": "The score required to win a match in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Minimum": 1,
      "Maximum": 300
    }
  ],
  "DefaultLeaderboards": [],
  "GeneralExtensions": false,
  "TargettedExtensions": true,
  "ExtensionApiVersion": 1001,
  "Summary": "A fast paced first-person shooter game with a bunch of different gamemodes.",
  "Description": "",
  "ReplaceTags": "firstperson thirdperson action fps shooter",
  "Public": true,
  "CsProjName": "",
  "HttpAllowList": null,
  "TickRate": 30,
  "LaunchMode": "Normal",
  "StartupScene": "scenes/menu.scene",
  "MapStartupScene": "scenes/engine.scene",
  "DedicatedServerStartupScene": "scenes/engine.scene",
  "Resources": "/fonts/*\n/UI/*",
  "CodePackageReferences": [
    "jase.bloodsplatter08",
    "jase.bloodsplatter07",
    "jase.bloodsplatter06",
    "jase.bloodsplatter05",
    "jase.bloodsplatter04"
  ]
}

Diff (46.9 MB modified)

+7 ~50 -34
  • sounds/props/cardboard_carton_cereal/cardboard.carton.cereal.contents.sound_c (1.8 KB)
  • sounds/props/cardboard_carton_cereal/cardboard.carton.cereal.impact.hard.sound_c (1.3 KB)
  • sounds/props/cardboard_carton_cereal/cardboard.carton.cereal.impact.medium.sound_c (1.4 KB)
  • sounds/props/cardboard_carton_cereal/cardboard.carton.cereal.impact.soft.sound_c (1.3 KB)
  • sounds/props/glass_phys_large/glass.phys.large.break.sound_c (1.7 KB)
  • sounds/props/glass_phys_small/glass.phys.small.break.sound_c (1.8 KB)
  • surfaces/cardboard.carton.cereal.newsurf_c (1.9 KB)
  • .bin/package.base.cll (30.9 KB -> 30.9 KB)
  • .bin/package.thieves.terrortown.cll (140 KB -> 141 KB)
  • .bin/package.thieves.terrortown.xml (83.9 KB -> 83.9 KB)
  • materials/decals/flesh/flesh1_bullet_color_psd_dfbf200d.generated.vtex_c (87.3 KB -> 87.3 KB)
  • materials/decals/metal/metal1_bullet_color_psd_65dcae4b.generated.vtex_c (301.3 KB -> 301.3 KB)
  • materials/decals/metal/metal1_bullet_height_psd_835b8dea.generated.vtex_c (85.8 KB -> 85.8 KB)
  • materials/decals/metal/metal1_bullet_normal_psd_c28b5bb.generated.vtex_c (285.8 KB -> 285.8 KB)
  • materials/decals/wood/wood_1_decal_color_tga_e49967fc.generated.vtex_c (4.6 MB -> 4.6 MB)
  • materials/decals/wood/wood_1_decal_height_tga_51a9a503.generated.vtex_c (509.3 KB -> 509.3 KB)
  • materials/decals/wood/wood_2_decal_normal_tga_156055b7.generated.vtex_c (4.1 MB -> 4.1 MB)
  • materials/dev/dev_measuredoor01_color_tga_1b23d6ca.generated.vtex_c (25.5 KB -> 25.5 KB)
  • materials/effects/ember_swirling001_color_tga_7cb7615a.generated.vtex_c (2.4 KB -> 2.4 KB)
  • materials/generic/floor_dirt_a.vmat_c (5.7 KB -> 5.6 KB)
  • materials/particle/smoke1/smoke1.vtex_c (73 KB -> 72.8 KB)
  • materials/tools/new/blocklight_color_png_a2f7bc9d.generated.vtex_c (44.5 KB -> 44.5 KB)
  • materials/trimsheets/basic/trim_sheet_ao_png_92f1af3d.generated.vtex_c (312.1 KB -> 294.1 KB)
  • materials/trimsheets/basic/trim_sheet_normal_png_4b7fa4de.generated.vtex_c (293.3 KB -> 270.3 KB)
  • materials/trimsheets/wood/wood_trim_01_rough_tga_f8312f92.generated.vtex_c (4.6 MB -> 4.6 MB)
  • materials/trimsheets/wood/wood_trim_polished_rough_tga_e4ac18b8.generated.vtex_c (4.4 MB -> 4.3 MB)
  • models/citizen/citizen.vanmgrph_c (59.9 KB -> 60.3 KB)
  • models/citizen/citizen.vmdl_c (6.2 MB -> 6.2 MB)
  • models/citizen_clothes/hair/legacy_hair/textures/straight_hair/hair_01_ao_png_3391e220.generated.vtex_c (1 MB -> 1 MB)
  • models/citizen_clothes/hair/legacy_hair/textures/straight_hair/hair_01_color_png_db8b4e1c.generated.vtex_c (1.8 MB -> 1.8 MB)
  • models/citizen_clothes/jumper/loose_jumper/textures/loose_jumper_color_png_1291cbe0.generated.vtex_c (575 KB -> 575 KB)
  • models/citizen_clothes/shirt/army_shirt/textures/army_shirt_ao_png_9b9e637e.generated.vtex_c (684.5 KB -> 684.5 KB)
  • models/citizen_clothes/shirt/army_shirt/textures/army_shirt_color_png_2d2ef8fa.generated.vtex_c (598.1 KB -> 598.1 KB)
  • models/citizen_clothes/trousers/jeans/textures/jeans_black_color_png_6332e6c0.generated.vtex_c (1 MB -> 1 MB)
  • models/citizen_human/bodies/male/body_mode_dark_ao_png_8ffc2e58.generated.vtex_c (2.2 MB -> 2.2 MB)
  • models/citizen_human/citizen_human_male/head_01_vmorf.vtex_c (605.7 KB -> 605.7 KB)
  • models/citizen_human/citizen_human_male/jaw_02_vmorf.vtex_c (47.2 KB -> 47.2 KB)
  • models/citizen_human/citizen_human_reuse.vanmgrph_c (60.4 KB -> 60.2 KB)
  • models/citizen_human/heads/citizen_human_malehead01/citizen_human_malehead01_color_png_412890d5.generated.vtex_c (4 MB -> 4 MB)
  • models/citizen_human/heads/citizen_human_malehead01/mouth_color_png_d70142e7.generated.vtex_c (334.6 KB -> 334.6 KB)
  • models/citizen_props/beachball_ao_png_9f44985e.generated.vtex_c (1.1 MB -> 1.1 MB)
  • models/citizen_props/beachball_normal_png_730bbb6b.generated.vtex_c (3 MB -> 3 MB)
  • models/citizen_props/crate01a_ao_png_70445886.generated.vtex_c (70.5 KB -> 70.5 KB)
  • models/citizen_props/crate01a_normal_png_3d506ed8.generated.vtex_c (1.5 MB -> 1.5 MB)
  • models/citizen_props/sodacan01_color_png_11076342.generated.vtex_c (2.1 MB -> 2.1 MB)
  • particles/scorch.vpcf_c (1.7 KB -> 1.7 KB)
  • particles/smokegrenade.vpcf_c (3.8 KB -> 3.8 KB)
  • particles/smokegrenade_burst.vpcf_c (2.4 KB -> 2.4 KB)
  • particles/smokegrenade_viewblocker.vpcf_c (2.2 KB -> 2.2 KB)
  • prefabs/particles/762casing.prefab_c (7.5 KB -> 7.4 KB)
  • prefabs/particles/explosion.prefab_c (16.2 KB -> 36.4 KB)
  • prefabs/particles/fire_old.prefab_c (11.3 KB -> 22.6 KB)
  • prefabs/particles/shotguncasing.prefab_c (4 KB -> 3.9 KB)
  • scenes/dev/de_testing.scene_c (64.4 KB -> 64.3 KB)
  • scenes/dev/rooftops.scene_c (67.2 KB -> 67.1 KB)
  • sounds/props/glass_phys_medium/glass.phys.medium.break.sound_c (1.7 KB -> 1.7 KB)
  • surfaces/glass.shard.newsurf_c (1.1 KB -> 1.5 KB)
  • materials/dev/white_flat.vmat_c (4 KB)
  • materials/dev/white_flat_vmat_g_tcolor_da6e8c17.generated.vtex_c (1.5 KB)
  • materials/dev/white_flat_vmat_g_tnormal_f3a42743.generated.vtex_c (1.8 KB)
  • materials/skybox/rustig_koppie_puresky.vmat_c (2.1 KB)
  • materials/skybox/rustig_koppie_puresky_exr_12a81c5d.generated.vtex_c (7.3 MB)
  • materials/trimsheets/metal/iron_trim_01.vmat_c (5.6 KB)
  • materials/trimsheets/metal/iron_trim_01_color_tga_27e504ae.generated.vtex_c (2.2 MB)
  • materials/trimsheets/metal/iron_trim_01_normal_tga_c85c5986.generated.vtex_c (5.2 MB)
  • materials/trimsheets/plastic/plastic_trim_color_tga_148b93c0.generated.vtex_c (4.9 MB)
  • materials/trimsheets/plastic/plastic_trim_rough_tga_2dbd7143.generated.vtex_c (4.4 MB)
  • materials/trimsheets/pvc/pvc_trim_sheet_a_rough_png_429b6706.generated.vtex_c (4.3 MB)
  • models/dev/door/door_single_dev.vmdl_c (18 KB)
  • models/sbox_props/cola_can/bright_can.vmat_c (6.1 KB)
  • models/sbox_props/cola_can/cola_can.vmat_c (6.1 KB)
  • models/sbox_props/cola_can/cola_can_ao_png_be68314f.generated.vtex_c (105.8 KB)
  • models/sbox_props/cola_can/cola_can_color_2_png_9b476e0e.generated.vtex_c (244.4 KB)
  • models/sbox_props/cola_can/cola_can_color_png_773e7c8.generated.vtex_c (139 KB)
  • models/sbox_props/cola_can/cola_can_gib.vmdl_c (11.7 KB)
  • models/sbox_props/low_wood_fence/low_fence_ao_png_b03b00f4.generated.vtex_c (2.1 MB)
  • models/sbox_props/low_wood_fence/low_fence_color_png_23f87b1a.generated.vtex_c (3.3 MB)
  • models/sbox_props/low_wood_fence/low_fence_normal_png_8caf4c06.generated.vtex_c (4.1 MB)
  • models/sbox_props/low_wood_fence/low_wood_fence.vmat_c (6.3 KB)
  • models/sbox_props/low_wood_fence/low_wood_fence_beam_1.vmdl_c (10.3 KB)
  • models/sbox_props/low_wood_fence/low_wood_fence_beam_1/piece.vmdl_c (13.4 KB)
  • models/sbox_props/low_wood_fence/low_wood_fence_beam_1/piece1.vmdl_c (13.2 KB)
  • models/weapons/sbox_attachments/silencer_9mm/silencer_9mm.vmat_c (6.7 KB)
  • models/weapons/sbox_attachments/silencer_9mm/silencer_9mm_ao_tga_8ae7d9f.generated.vtex_c (301.1 KB)
  • models/weapons/sbox_attachments/silencer_9mm/silencer_9mm_color_tga_3f46e49b.generated.vtex_c (1.2 MB)
  • models/weapons/sbox_attachments/silencer_9mm/silencer_9mm_normal_tga_c266ce8.generated.vtex_c (1.3 MB)
  • prefabs/door.prefab_c (1.5 KB)
  • sound/hl2_door_open.sound_c (575 B)
  • sound/hl2_door_open.vsnd_c (211.6 KB)
  • sound/hl2_door_soft_close.sound_c (597 B)
  • sound/hl2_door_soft_close.vsnd_c (135.8 KB)