Zombie Tower Defense [Beta] - Version 301696

Created
Total Size39.7 MB (41,585,419 bytes)
Modified Size7.8 MB (8,183,689 bytes)
File Count393
Engine Version26
Changes
Changes on 2026-06-26
Meta
{ "MaxPlayers": 16, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/game.scene", "LaunchMode": "DedicatedServerOnly", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "Resources": "Ui/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 16,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/game.scene",
  "LaunchMode": "DedicatedServerOnly",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "Resources": "Ui/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (7.8 MB modified)

+46 ~18 -11
  • 3dmodels/enemies/zombie_tank/pants - 2.vmat_c (5 KB)
  • 3dmodels/enemies/zombie_tank/shirt - 2.vmat_c (5 KB)
  • 3dmodels/enemies/zombie_tank/shoews - 2.vmat_c (5 KB)
  • 3dmodels/enemies/zombie_tank/skin - 2.vmat_c (5 KB)
  • 3dmodels/enemies/zombie_tank/zombie_tank.vmdl_c (69.5 KB)
  • 3dmodels/enemies/zombie_tank/zombie_tank.vmdl_c.t.png (5.1 KB)
  • 3dmodels/maps/desert/cactus/cactus.vmdl_c (14.3 KB)
  • 3dmodels/maps/desert/cactus/cactus.vmdl_c.t.png (4.3 KB)
  • 3dmodels/maps/desert/cactus/cactus2.vmdl_c (14.2 KB)
  • 3dmodels/maps/desert/cactus/cactus2.vmdl_c.t.png (3.8 KB)
  • 3dmodels/maps/desert/rocks/rock.vmat_c (5 KB)
  • 3dmodels/maps/desert/rocks/rock1.vmdl_c (9 KB)
  • 3dmodels/maps/desert/rocks/rock1.vmdl_c.t.png (3.1 KB)
  • 3dmodels/maps/desert/rocks/rock2.vmdl_c (7.1 KB)
  • 3dmodels/maps/desert/rocks/rock2.vmdl_c.t.png (3.3 KB)
  • 3dmodels/maps/desert/rocks/rock3.vmdl_c (4.9 KB)
  • 3dmodels/maps/desert/rocks/rock3.vmdl_c.t.png (2.5 KB)
  • 3dmodels/maps/desert/rocks/rock4.vmdl_c (7 KB)
  • 3dmodels/maps/desert/rocks/rock4.vmdl_c.t.png (3.3 KB)
  • 3dmodels/maps/grass_roughness_clustered_tga_44dc5132.generated.vtex_c (215.3 KB)
  • 3dmodels/maps/grass_roughness_clustered_tga_992e1bef.generated.vtex_c (157.3 KB)
  • 3dmodels/maps/graveyard/fencedark.vmat_c (5 KB)
  • 3dmodels/maps/graveyard/fencelight.vmat_c (5 KB)
  • 3dmodels/maps/graveyard/gravestones/gravestone.vmat_c (5 KB)
  • 3dmodels/maps/graveyard/gravestones/gravestone1.vmdl_c (7.3 KB)
  • 3dmodels/maps/graveyard/gravestones/gravestone1.vmdl_c.t.png (2.8 KB)
  • 3dmodels/maps/graveyard/gravestones/gravestone2.vmdl_c (8.2 KB)
  • 3dmodels/maps/graveyard/gravestones/gravestone2.vmdl_c.t.png (3.6 KB)
  • 3dmodels/maps/graveyard/graveyard.vmdl_c (189 KB)
  • 3dmodels/maps/graveyard/graveyard.vmdl_c.t.png (6 KB)
  • 3dmodels/maps/graveyard/ground.vmat_c (5 KB)
  • 3dmodels/maps/graveyard/path.vmat_c (5.1 KB)
  • 3dmodels/maps/graveyard/start.vmat_c (5 KB)
  • prefabs/enemies/zombie_small.prefab_c (3.4 KB)
  • prefabs/enemies/zombie_tank.prefab_c (3.4 KB)
  • prefabs/maps/graveyard.prefab_c (37.4 KB)
  • ressources/enemies/zombie_small.enemy_c (365 B)
  • ressources/enemies/zombie_tank.enemy_c (364 B)
  • ressources/waves/0.wave_c (320 B)
  • ressources/waves/1.wave_c (360 B)
  • ressources/waves/2.wave_c (360 B)
  • ressources/waves/3.wave_c (360 B)
  • ressources/waves/4.wave_c (398 B)
  • ressources/waves/5.wave_c (321 B)
  • ui/mapicons/desert.png (47.2 KB)
  • ui/mapicons/graveyard.png (77.3 KB)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.tobidev5.towerdefensesimulator.dll (221.5 KB -> 224.5 KB)
  • 3dmodels/enemies/zombie/skin.vmat_c (5 KB -> 5 KB)
  • 3dmodels/maps/desert/desert.vmdl_c (60.5 KB -> 9.3 KB)
  • 3dmodels/maps/desert/desert.vmdl_c.t.png (355 B -> 2.6 KB)
  • 3dmodels/maps/desert/gorund.vmat_c (5 KB -> 5 KB)
  • models/citizen/citizen.vanmgrph_c (70.2 KB -> 70.1 KB)
  • models/citizen/citizen.vmdl_c (6.3 MB -> 6.3 MB)
  • prefabs/map.prefab_c (2.8 KB -> 2.8 KB)
  • prefabs/maps/desert.prefab_c (19.1 KB -> 37.5 KB)
  • scenes/game.scene_c (32.9 KB -> 33.1 KB)
  • scenes/icons.scene_c (15.5 KB -> 10.5 KB)
  • ui/components/packagecard.razor.scss (2.8 KB -> 2.9 KB)
  • ui/game/mapchoosingscreen.razor.scss (3.2 KB -> 3.1 KB)
  • ui/game/skipwave.razor.scss (3.3 KB -> 3.1 KB)
  • ui/game/towerhotbar.razor.scss (4 KB -> 4.1 KB)
  • ui/lobby/towerselection.razor.scss (2.8 KB -> 3.6 KB)
  • ui/lobby/towerselectpreview.razor.scss (1.6 KB -> 1.9 KB)
  • 3dmodels/maps/village/ground.vmat_c (5 KB)
  • 3dmodels/maps/village/path.vmat_c (5 KB)
  • 3dmodels/maps/village/stone .vmat_c (5 KB)
  • 3dmodels/maps/village/village.vmdl_c (10.7 KB)
  • 3dmodels/maps/village/village.vmdl_c.t.png (355 B)
  • 3dmodels/maps/village/wood - 2.vmat_c (5 KB)
  • prefabs/enemies/medium.prefab_c (2.8 KB)
  • prefabs/enemies/small.prefab_c (3.3 KB)
  • prefabs/maps/village.prefab_c (13.5 KB)
  • ressources/enemies/medium.enemy_c (361 B)
  • ressources/enemies/small.enemy_c (359 B)