Zombie Tower Defense [Beta] - Version 304883

Created
Total Size40.1 MB (41,997,585 bytes)
Modified Size684.3 KB (700,713 bytes)
File Count432
Engine Version26
Changes
Changes on 2026-06-30
Meta
{ "MaxPlayers": 16, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/game.scene", "LaunchMode": "DedicatedServerOnly", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "Resources": "Ui/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 16,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/game.scene",
  "LaunchMode": "DedicatedServerOnly",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "Resources": "Ui/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (684.3 KB modified)

+10 ~22
  • materials/default/default_rough_tga_a8f7398b.generated.vtex_c (2.5 KB)
  • materials/default/white.vmat_c (4.5 KB)
  • materials/default/white_vmat_g_tcolor_a0ce44b8.generated.vtex_c (1.5 KB)
  • materials/default/white_vmat_g_tnormal_7a668049.generated.vtex_c (1.8 KB)
  • materials/test_vmat_g_tcolor_12d6ba3a.generated.vtex_c (1.6 KB)
  • materials/test_vmat_g_tcolor_fc1d045b.generated.vtex_c (1.6 KB)
  • models/dev/sphere.vmdl_c (70.6 KB)
  • models/dev/sphere.vmdl_c.t.png (13.1 KB)
  • ressources/waves/16.wave_c (321 B)
  • ui/cursors/cursor.png (784 B)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.tobidev5.towerdefensesimulator.dll (232 KB -> 233.5 KB)
  • 3dmodels/towers/grenadier/lvl2/grenadierl2.vmdl_c (5.8 KB -> 54.5 KB)
  • 3dmodels/towers/grenadier/lvl2/grenadierl2.vmdl_c.t.png (355 B -> 5.6 KB)
  • 3dmodels/towers/grenadier/lvl2/grenadierl2_extra.vmdl_c (5.8 KB -> 50.6 KB)
  • 3dmodels/towers/grenadier/lvl2/grenadierl2_extra.vmdl_c.t.png (355 B -> 5.5 KB)
  • prefabs/bullets/projectile.prefab_c (2 KB -> 2.1 KB)
  • prefabs/towerhitrange.prefab_c (1.3 KB -> 2.3 KB)
  • prefabs/towers/farm.prefab_c (8.7 KB -> 8.8 KB)
  • projectsettings/cursors.config (170 B -> 262 B)
  • ressources/enemies/zombie_invisible.enemy_c (388 B -> 388 B)
  • ressources/enemies/zombie_small.enemy_c (385 B -> 385 B)
  • ressources/enemies/zombie_soldier.enemy_c (387 B -> 387 B)
  • ressources/enemies/zombie_tank.enemy_c (385 B -> 385 B)
  • ressources/waves/10.wave_c (364 B -> 364 B)
  • ressources/waves/11.wave_c (405 B -> 405 B)
  • ressources/waves/12.wave_c (400 B -> 400 B)
  • ressources/waves/13.wave_c (364 B -> 364 B)
  • ressources/waves/14.wave_c (400 B -> 400 B)
  • ressources/waves/15.wave_c (441 B -> 423 B)
  • scenes/game.scene_c (33.6 KB -> 34.3 KB)
  • ui/game/towerhotbar.razor.scss (4.1 KB -> 4.2 KB)