Zombie Tower Defense [Beta] - Version 306710

Created
Total Size40.3 MB (42,230,020 bytes)
Modified Size6.9 MB (7,218,836 bytes)
File Count459
Engine Version26
Changes
Changes on 2026-07-05
Meta
{ "MaxPlayers": 16, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/game.scene", "LaunchMode": "DedicatedServerOnly", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "Resources": "Ui/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 16,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/game.scene",
  "LaunchMode": "DedicatedServerOnly",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "Resources": "Ui/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (6.9 MB modified)

+15 ~8 -2
  • 3dmodels/enemies/zombie_large/blood.vmat_c (5 KB)
  • 3dmodels/enemies/zombie_large/pants - 3.vmat_c (5 KB)
  • 3dmodels/enemies/zombie_large/shirt - 3.vmat_c (5 KB)
  • 3dmodels/enemies/zombie_large/shoews - 3.vmat_c (5 KB)
  • 3dmodels/enemies/zombie_large/skin - 3.vmat_c (5 KB)
  • 3dmodels/enemies/zombie_large/walking.vmdl_c (60 KB)
  • 3dmodels/enemies/zombie_large/walking.vmdl_c.t.png (4.8 KB)
  • prefabs/enemies/zombie_large.prefab_c (3.4 KB)
  • ressources/effects/heal.particle_c (427 B)
  • ressources/effects/money.particle_c (575 B)
  • ressources/effects/money_ending.particle_c (441 B)
  • ressources/enemies/zombie_large.enemy_c (445 B)
  • ressources/waves/17.wave_c (529 B)
  • ressources/waves/26.wave_c (321 B)
  • ui/world/texteffect.razor.scss (126 B)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.tobidev5.towerdefensesimulator.dll (239.5 KB -> 242.5 KB)
  • .bin/package.tobidev5.towerdefensesimulator.xml (535 B -> 668 B)
  • models/citizen/citizen.vanmgrph_c (70.1 KB -> 70.3 KB)
  • models/citizen/citizen.vmdl_c (6.3 MB -> 6.3 MB)
  • ressources/waves/01.wave_c (360 B -> 399 B)
  • ressources/waves/16.wave_c (321 B -> 401 B)
  • scenes/game.scene_c (34.4 KB -> 34.5 KB)
  • ui/world/farmmoneyeffect.razor.scss (126 B)
  • ui/world/healeffect.razor.scss (128 B)