Zombie Tower Defense [Beta] - Version 309336

Created
Total Size40.8 MB (42,750,152 bytes)
Modified Size620.2 KB (635,050 bytes)
File Count505
Engine Version28
Changes
Changes on 2026-07-12
Meta
{ "MaxPlayers": 16, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/game.scene", "LaunchMode": "DedicatedServerOnly", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "Resources": "Ui/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 16,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/game.scene",
  "LaunchMode": "DedicatedServerOnly",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "Resources": "Ui/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (620.2 KB modified)

+31 ~37 -17
  • prefabs/bullets/civilian/l1.prefab_c (2 KB)
  • prefabs/bullets/civilian/l2.prefab_c (2 KB)
  • prefabs/bullets/civilian/l3.prefab_c (2 KB)
  • prefabs/bullets/civilian/l4.prefab_c (2 KB)
  • prefabs/bullets/gangster/l1.prefab_c (2 KB)
  • prefabs/bullets/gangster/l2.prefab_c (2 KB)
  • prefabs/bullets/gangster/l3.prefab_c (2 KB)
  • prefabs/bullets/gangster/l4.prefab_c (2 KB)
  • prefabs/bullets/grenadier/granade.prefab_c (2.1 KB)
  • prefabs/bullets/grenadier/granade2.prefab_c (2.1 KB)
  • prefabs/bullets/grenadier/grenadier.tower_c (3.8 KB)
  • prefabs/bullets/projectile - 2.prefab_c (2.1 KB)
  • prefabs/enemies/easy_boss.prefab_c (3.4 KB)
  • prefabs/enemies/infected_medic.prefab_c (3.5 KB)
  • prefabs/enemies/infected_soldier.prefab_c (3.4 KB)
  • prefabs/enemies/invisible_zombie.prefab_c (3.4 KB)
  • prefabs/enemies/medium_zombie.prefab_c (3.4 KB)
  • prefabs/enemies/small_zombie.prefab_c (3.4 KB)
  • prefabs/enemies/strong_zombie.prefab_c (3.4 KB)
  • ressources/enemies/easy_boss.enemy_c (444 B)
  • ressources/enemies/infected_medic.enemy_c (454 B)
  • ressources/enemies/infected_soldier.enemy_c (449 B)
  • ressources/enemies/invisible_zombie.enemy_c (448 B)
  • ressources/enemies/medium_zombie.enemy_c (447 B)
  • ressources/enemies/small_zombie.enemy_c (385 B)
  • ressources/enemies/strong_zombie.enemy_c (446 B)
  • ressources/messages/05.msg_c (757 B)
  • ressources/messages/20.msg_c (627 B)
  • ressources/messages/leftlobby.msg_c (587 B)
  • ressources/messages/playtime20min.msg_c (605 B)
  • ui/game/tutorialmessage.razor.scss (1.6 KB)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.tobidev5.towerdefensesimulator.dll (272 KB -> 283 KB)
  • prefabs/towers/civilian.prefab_c (9.1 KB -> 8.7 KB)
  • prefabs/towers/farm.prefab_c (8.8 KB -> 7.1 KB)
  • prefabs/towers/gangster.prefab_c (9.9 KB -> 9.3 KB)
  • prefabs/towers/grenadier.prefab_c (13 KB -> 11.3 KB)
  • ressources/towers/civilian.tower_c (2.2 KB -> 2.6 KB)
  • ressources/towers/farm.tower_c (2.3 KB -> 2.3 KB)
  • ressources/towers/gangster.tower_c (2.2 KB -> 2.6 KB)
  • ressources/towers/grenadier.tower_c (3.8 KB -> 3.8 KB)
  • ressources/waves/01.wave_c (360 B -> 360 B)
  • ressources/waves/02.wave_c (360 B -> 360 B)
  • ressources/waves/03.wave_c (360 B -> 360 B)
  • ressources/waves/04.wave_c (398 B -> 400 B)
  • ressources/waves/05.wave_c (399 B -> 401 B)
  • ressources/waves/06.wave_c (359 B -> 361 B)
  • ressources/waves/07.wave_c (361 B -> 361 B)
  • ressources/waves/08.wave_c (398 B -> 400 B)
  • ressources/waves/09.wave_c (399 B -> 401 B)
  • ressources/waves/10.wave_c (365 B -> 365 B)
  • ressources/waves/11.wave_c (405 B -> 407 B)
  • ressources/waves/12.wave_c (401 B -> 405 B)
  • ressources/waves/13.wave_c (366 B -> 366 B)
  • ressources/waves/14.wave_c (402 B -> 406 B)
  • ressources/waves/15.wave_c (481 B -> 487 B)
  • ressources/waves/16.wave_c (402 B -> 405 B)
  • ressources/waves/17.wave_c (444 B -> 447 B)
  • ressources/waves/18.wave_c (403 B -> 406 B)
  • ressources/waves/19.wave_c (476 B -> 484 B)
  • ressources/waves/20.wave_c (447 B -> 450 B)
  • ressources/waves/21.wave_c (518 B -> 526 B)
  • ressources/waves/22.wave_c (400 B -> 403 B)
  • ressources/waves/23.wave_c (400 B -> 403 B)
  • ressources/waves/24.wave_c (444 B -> 446 B)
  • ressources/waves/25.wave_c (399 B -> 401 B)
  • scenes/game.scene_c (40.2 KB -> 40.8 KB)
  • ui/world/healthbar.razor.scss (608 B -> 900 B)
  • prefabs/bullets/granade.prefab_c (2.1 KB)
  • prefabs/bullets/granade2.prefab_c (2.1 KB)
  • prefabs/bullets/projectile.prefab_c (2.1 KB)
  • prefabs/enemies/boss_easy.prefab_c (3.4 KB)
  • prefabs/enemies/zombie_invisible.prefab_c (3.4 KB)
  • prefabs/enemies/zombie_large.prefab_c (3.4 KB)
  • prefabs/enemies/zombie_medic.prefab_c (3.5 KB)
  • prefabs/enemies/zombie_small.prefab_c (3.4 KB)
  • prefabs/enemies/zombie_soldier.prefab_c (3.4 KB)
  • prefabs/enemies/zombie_tank.prefab_c (3.4 KB)
  • ressources/enemies/boss_easy.enemy_c (444 B)
  • ressources/enemies/zombie_invisible.enemy_c (448 B)
  • ressources/enemies/zombie_large.enemy_c (445 B)
  • ressources/enemies/zombie_medic.enemy_c (452 B)
  • ressources/enemies/zombie_small.enemy_c (385 B)
  • ressources/enemies/zombie_soldier.enemy_c (387 B)
  • ressources/enemies/zombie_tank.enemy_c (385 B)