Zombie Tower Defense [Beta] - Version 309684

Created
Total Size51.3 MB (53,764,834 bytes)
Modified Size11.2 MB (11,779,930 bytes)
File Count514
Engine Version28
Changes
Changes on 2026-07-13
Meta
{ "MaxPlayers": 16, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/game.scene", "LaunchMode": "DedicatedServerOnly", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "Resources": "Ui/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 16,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/game.scene",
  "LaunchMode": "DedicatedServerOnly",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "Resources": "Ui/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (11.2 MB modified)

+9 ~16 -2
  • materials/towercollider/towercollider.vmat_c (5.4 KB)
  • materials/towercollider/towercollider_more_transparent.vmat_c (5.5 KB)
  • sounds/music/1.vsnd_c (5.8 MB)
  • sounds/music/2.vsnd_c (4.7 MB)
  • sounds/music/background.sound_c (982 B)
  • sounds/ui/button_denied - 2.sound_c (951 B)
  • sounds/ui/castle_damage.sound_c (949 B)
  • sounds/ui/castle_damage.vsnd_c (65.2 KB)
  • ui/camera/fakecursor.razor.scss (106 B)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.tobidev5.towerdefensesimulator.dll (284 KB -> 286 KB)
  • prefabs/enemies/medium_zombie.prefab_c (3.8 KB -> 3.8 KB)
  • prefabs/towers/civilian.prefab_c (9.5 KB -> 9.5 KB)
  • prefabs/towers/farm.prefab_c (7.4 KB -> 7.4 KB)
  • prefabs/towers/gangster.prefab_c (10.1 KB -> 10.1 KB)
  • prefabs/towers/grenadier.prefab_c (12.2 KB -> 12.1 KB)
  • scenes/game.scene_c (40.8 KB -> 41.6 KB)
  • sounds/effects/moneyeffect.vsnd_c (9.9 KB -> 6.5 KB)
  • sounds/general/denied.vsnd_c (5.8 KB -> 5.8 KB)
  • sounds/general/money.vsnd_c (93.6 KB -> 93.6 KB)
  • sounds/general/towerplacement.vsnd_c (35.2 KB -> 8.9 KB)
  • sounds/towers/machine gun 2.vsnd_c (12.8 KB -> 4.8 KB)
  • sounds/towers/machine gun.vsnd_c (47.3 KB -> 11.4 KB)
  • sounds/ui/button_1.vsnd_c (1.1 KB -> 3.2 KB)
  • ui/game/playergamehud.razor.scss (2.2 KB -> 3.2 KB)
  • materials/towercollider.vmat_c (5.4 KB)
  • sounds/ui/button_denied.sound_c (951 B)