Zombie Tower Defense [Beta] - Version 309926

Created
Total Size51 MB (53,512,220 bytes)
Modified Size629.3 KB (644,385 bytes)
File Count533
Engine Version28
Changes
Changes on 2026-07-14
Meta
{ "MaxPlayers": 16, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/game.scene", "LaunchMode": "DedicatedServerOnly", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "Resources": "Ui/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 16,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/game.scene",
  "LaunchMode": "DedicatedServerOnly",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "Resources": "Ui/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (629.3 KB modified)

+14 ~4 -7
  • prefabs/enemies/angry/angry_infected_medic.prefab_c (3.9 KB)
  • prefabs/enemies/angry/angry_infected_soldier.prefab_c (3.8 KB)
  • prefabs/enemies/angry/angry_invisible_zombie.prefab_c (3.8 KB)
  • prefabs/enemies/angry/angry_medium_boss.prefab_c (3.5 KB)
  • prefabs/enemies/angry/angry_medium_zombie.prefab_c (3.8 KB)
  • prefabs/enemies/angry/angry_small_zombie.prefab_c (3.8 KB)
  • prefabs/enemies/angry/angry_strong_zombie.prefab_c (3.8 KB)
  • prefabs/enemies/normal/easy_boss.prefab_c (3.5 KB)
  • prefabs/enemies/normal/infected_medic.prefab_c (3.8 KB)
  • prefabs/enemies/normal/infected_soldier.prefab_c (3.8 KB)
  • prefabs/enemies/normal/invisible_zombie.prefab_c (3.8 KB)
  • prefabs/enemies/normal/medium_zombie.prefab_c (3.8 KB)
  • prefabs/enemies/normal/small_zombie.prefab_c (3.8 KB)
  • prefabs/enemies/normal/strong_zombie.prefab_c (3.8 KB)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.tobidev5.towerdefensesimulator.dll (288 KB -> 288 KB)
  • scenes/game.scene_c (106.6 KB -> 106.7 KB)
  • ui/world/lobbycounter.razor.scss (1.3 KB -> 1.3 KB)
  • prefabs/enemies/easy_boss.prefab_c (3.4 KB)
  • prefabs/enemies/infected_medic.prefab_c (3.8 KB)
  • prefabs/enemies/infected_soldier.prefab_c (3.8 KB)
  • prefabs/enemies/invisible_zombie.prefab_c (3.8 KB)
  • prefabs/enemies/medium_zombie.prefab_c (3.8 KB)
  • prefabs/enemies/small_zombie.prefab_c (3.8 KB)
  • prefabs/enemies/strong_zombie.prefab_c (3.8 KB)