Zombie Tower Defense 2 - Version 339974
| Created | |
|---|---|
| Total Size | 72.4 MB (75,912,577 bytes) |
| Modified Size | 12.2 MB (12,790,208 bytes) |
| File Count | 967 |
| Engine Version | 28 |
| Changes | 1.0.2 |
| Meta |
Diff (12.2 MB modified)
+16 ~42 -1- sounds/ui/button_denied.sound_c (935 B)
- ui/enemyicons/easy_boss.png (1010.4 KB)
- ui/enemyicons/infected_construction_worker.png (1 MB)
- ui/enemyicons/infected_medic.png (1 MB)
- ui/enemyicons/infected_miner.png (1002.4 KB)
- ui/enemyicons/infected_police_officer.png (1020 KB)
- ui/enemyicons/infected_prisoner.png (1014.8 KB)
- ui/enemyicons/infected_soldier.png (1 MB)
- ui/enemyicons/medium_boss.png (1 MB)
- ui/enemyicons/medium_zombie.png (1006.2 KB)
- ui/enemyicons/small_zombie.png (1012.7 KB)
- ui/enemyicons/strong_zombie.png (1 MB)
- ui/game/enemyproperties.razor.scss (4.4 KB)
- ui/game/settingsmenu.razor.scss (2.3 KB)
- ui/icons/sboxlogo.png (3 KB)
- ui/icons/steam-icon.svg (1.6 KB)
- .bin/package.base.dll (180.5 KB -> 180.5 KB)
- .bin/package.tobidev5.zombie-tower-defense-2.dll (622 KB -> 664 KB)
- prefabs/enemies/easy_boss.prefab_c (3.9 KB -> 4.3 KB)
- prefabs/enemies/infected_construction_worker.prefab_c (3.9 KB -> 4.4 KB)
- prefabs/enemies/infected_medic.prefab_c (3.9 KB -> 4.4 KB)
- prefabs/enemies/infected_miner.prefab_c (3.9 KB -> 4.3 KB)
- prefabs/enemies/infected_police_officer.prefab_c (3.9 KB -> 4.3 KB)
- prefabs/enemies/infected_prisoner.prefab_c (3.9 KB -> 4.3 KB)
- prefabs/enemies/infected_soldier.prefab_c (3.8 KB -> 4.3 KB)
- prefabs/enemies/invisible_zombie.prefab_c (3.8 KB -> 4.3 KB)
- prefabs/enemies/medium_boss.prefab_c (3.9 KB -> 4.3 KB)
- prefabs/enemies/medium_zombie.prefab_c (3.8 KB -> 4.2 KB)
- prefabs/enemies/small_zombie.prefab_c (3.8 KB -> 4.5 KB)
- prefabs/enemies/strong_zombie.prefab_c (3.8 KB -> 4.2 KB)
- prefabs/maps/grasslands.prefab_c (69 KB -> 69 KB)
- prefabs/maps/graveyard.prefab_c (37.4 KB -> 37.4 KB)
- prefabs/towers/bounty_hunter.prefab_c (11 KB -> 11 KB)
- prefabs/towers/chemist.prefab_c (9.9 KB -> 9.9 KB)
- prefabs/towers/civilian.prefab_c (9.9 KB -> 9.9 KB)
- prefabs/towers/commander.prefab_c (10.9 KB -> 10.9 KB)
- prefabs/towers/farm.prefab_c (8.1 KB -> 8.1 KB)
- prefabs/towers/gangster.prefab_c (10.6 KB -> 10.6 KB)
- prefabs/towers/grenadier.prefab_c (11.1 KB -> 11.1 KB)
- prefabs/towers/police_officer.prefab_c (10.3 KB -> 10.3 KB)
- prefabs/towers/shotgunner.prefab_c (11 KB -> 11 KB)
- ressources/enemies/easy_boss.enemy_c (692 B -> 766 B)
- ressources/enemies/infected_construction_worker.enemy_c (746 B -> 806 B)
- ressources/enemies/infected_medic.enemy_c (729 B -> 798 B)
- ressources/enemies/infected_miner.enemy_c (730 B -> 794 B)
- ressources/enemies/infected_police_officer.enemy_c (723 B -> 764 B)
- ressources/enemies/infected_prisoner.enemy_c (743 B -> 823 B)
- ressources/enemies/infected_soldier.enemy_c (715 B -> 772 B)
- ressources/enemies/invisible_zombie.enemy_c (713 B -> 909 B)
- ressources/enemies/medium_boss.enemy_c (713 B -> 795 B)
- ressources/enemies/medium_zombie.enemy_c (712 B -> 775 B)
- ressources/enemies/small_zombie.enemy_c (691 B -> 744 B)
- ressources/enemies/strong_zombie.enemy_c (736 B -> 823 B)
- ressources/waves/01.wave_c (360 B -> 360 B)
- scenes/game.scene_c (117.3 KB -> 118.4 KB)
- ui/game/playergamehud.razor.scss (3.7 KB -> 6.8 KB)
- ui/game/skipwave.razor.scss (2.5 KB -> 2.5 KB)
- ui/game/winningscreen.razor.scss (12.7 KB -> 14.8 KB)
- sounds/ui/button_denied - 2.sound_c (951 B)