Zombie Tower Defense 2 - Version 340436

Created
Total Size72.4 MB (75,917,744 bytes)
Modified Size1 MB (1,088,727 bytes)
File Count967
Engine Version28
Changes
2.1
Meta
{ "MaxPlayers": 16, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "LaunchMode": "DedicatedServerOnly", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "StartupScene": "scenes/game.scene", "Resources": "Ui/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 16,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "LaunchMode": "DedicatedServerOnly",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "StartupScene": "scenes/game.scene",
  "Resources": "Ui/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (1 MB modified)

+1 ~17 -1
  • 3dmodels/maps/grassland/grass_new_vmat_g_tnormal_b878ca53.generated.vtex_c (2 KB)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.tobidev5.zombie-tower-defense-2.dll (664 KB -> 693 KB)
  • 3dmodels/lobbymap/tent.vmdl_c (7.6 KB -> 7.7 KB)
  • 3dmodels/maps/grassland/grass_new.vmat_c (5.8 KB -> 5.6 KB)
  • materials/default/default_normal_tga_bc406e0c.generated.vtex_c (2.2 KB -> 2.2 KB)
  • prefabs/bullets/shotgunner/l1.prefab_c (2 KB -> 2 KB)
  • ressources/effects/heal.particle_c (442 B -> 442 B)
  • ressources/towers/bounty_hunter.tower_c (4.9 KB -> 4.9 KB)
  • ressources/towers/civilian.tower_c (3.9 KB -> 4.4 KB)
  • ressources/towers/gangster.tower_c (4.4 KB -> 4.4 KB)
  • ressources/towers/grenadier.tower_c (5 KB -> 5 KB)
  • scenes/game.scene_c (118.4 KB -> 118.4 KB)
  • ui/game/leavemenu.razor.scss (2.7 KB -> 3.1 KB)
  • ui/game/settingsmenu.razor.scss (2.3 KB -> 3.2 KB)
  • ui/game/towerproperties.razor.scss (7.9 KB -> 8.3 KB)
  • ui/game/winningscreen.razor.scss (14.8 KB -> 14.5 KB)
  • ui/lobby/leaderboardpanel.razor.scss (2.8 KB -> 3.5 KB)
  • 3dmodels/maps/graveyard/path_new.vmat_c (4.9 KB)