Zombie Tower Defense 2 - Version 343473

Created
Total Size76.2 MB (79,936,253 bytes)
Modified Size13.4 MB (14,062,609 bytes)
File Count1092
Engine Version28
Changes
2.2.5
Meta
{ "MaxPlayers": 16, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "LaunchMode": "DedicatedServerOnly", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "StartupScene": "scenes/game.scene", "Resources": "Ui/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 16,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "LaunchMode": "DedicatedServerOnly",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "StartupScene": "scenes/game.scene",
  "Resources": "Ui/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (13.4 MB modified)

+60 ~3
  • bin/localbuild/facepunch.actiongraphs.xml (129.5 KB)
  • bin/localbuild/microsoft.aspnetcore.components.xml (2.7 KB)
  • bin/localbuild/sandbox.access.xml (4.6 KB)
  • bin/localbuild/sandbox.compiling.xml (22.9 KB)
  • bin/localbuild/sandbox.engine.xml (2.6 MB)
  • bin/localbuild/sandbox.event.xml (2 KB)
  • bin/localbuild/sandbox.filesystem.xml (11.6 KB)
  • bin/localbuild/sandbox.hotload.xml (48.7 KB)
  • bin/localbuild/sandbox.mounting.xml (10.6 KB)
  • bin/localbuild/sandbox.reflection.xml (73.5 KB)
  • bin/localbuild/sandbox.solutiongenerator.xml (2.3 KB)
  • bin/localbuild/sandbox.system.xml (511.2 KB)
  • bin/localbuild2/facepunch.actiongraphs.xml (129.5 KB)
  • bin/localbuild2/microsoft.aspnetcore.components.xml (2.7 KB)
  • bin/localbuild2/sandbox.access.xml (4.6 KB)
  • bin/localbuild2/sandbox.compiling.xml (22.9 KB)
  • bin/localbuild2/sandbox.engine.xml (2.6 MB)
  • bin/localbuild2/sandbox.event.xml (2 KB)
  • bin/localbuild2/sandbox.filesystem.xml (11.6 KB)
  • bin/localbuild2/sandbox.hotload.xml (48.7 KB)
  • bin/localbuild2/sandbox.mounting.xml (10.6 KB)
  • bin/localbuild2/sandbox.reflection.xml (73.5 KB)
  • bin/localbuild2/sandbox.solutiongenerator.xml (2.3 KB)
  • bin/localbuild2/sandbox.system.xml (511.2 KB)
  • sounds/effects/enemydeath.vsnd_c (9.3 KB)
  • sounds/effects/moneyeffect.vsnd_c (2.2 KB)
  • sounds/general/denied.vsnd_c (3 KB)
  • sounds/general/money.vsnd_c (19.3 KB)
  • sounds/general/towerplacement.vsnd_c (3 KB)
  • sounds/music/1.vsnd_c (2.9 MB)
  • sounds/music/2.vsnd_c (2.4 MB)
  • sounds/quests/levelup.vsnd_c (17 KB)
  • sounds/quests/quest.vsnd_c (4.6 KB)
  • sounds/quests/xp.vsnd_c (4.2 KB)
  • sounds/towers/bounty_hunter/level 3_4.vsnd_c (9.8 KB)
  • sounds/towers/bounty_hunter/level 5.vsnd_c (5.3 KB)
  • sounds/towers/bounty_hunter/lvl 1_2.vsnd_c (9.4 KB)
  • sounds/towers/chemist/splash.vsnd_c (24.8 KB)
  • sounds/towers/grenadier/explosion.vsnd_c (6.3 KB)
  • sounds/towers/grenadier/throw.vsnd_c (3.4 KB)
  • sounds/towers/hunter/shooting.vsnd_c (17.1 KB)
  • sounds/towers/missile_silo/explosion.vsnd_c (17.1 KB)
  • sounds/towers/missile_silo/explosion_5.vsnd_c (32.4 KB)
  • sounds/towers/missile_silo/launch.vsnd_c (11 KB)
  • sounds/towers/police_officer/bat.vsnd_c (6.3 KB)
  • sounds/towers/police_officer/taser.vsnd_c (4.5 KB)
  • sounds/towers/police_officer/taser_bullet.vsnd_c (5.1 KB)
  • sounds/towers/shotgunner/doublebarrel.vsnd_c (4.9 KB)
  • sounds/towers/shotgunner/drumgun.vsnd_c (19.1 KB)
  • sounds/towers/shotgunner/pumpgun.vsnd_c (8.3 KB)
  • sounds/towers/source/machine gun 2.vsnd_c (2 KB)
  • sounds/towers/source/machine gun.vsnd_c (3.6 KB)
  • sounds/towers/source/pistol.vsnd_c (9.5 KB)
  • sounds/towers/source/silence pistol.vsnd_c (22.6 KB)
  • sounds/ui/buttondenied.vsnd_c (1.9 KB)
  • sounds/ui/button_1.vsnd_c (1.5 KB)
  • sounds/ui/button_5.vsnd_c (7.8 KB)
  • sounds/ui/button_close.vsnd_c (4.2 KB)
  • sounds/ui/button_closenew.vsnd_c (3.2 KB)
  • sounds/ui/castle_damage.vsnd_c (17.1 KB)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.tobidev5.zombie-tower-defense-2.dll (870.5 KB -> 871 KB)
  • sounds/music/background.sound_c (982 B -> 982 B)