Sausages Must Die - Version 410956

Created
Total Size176.3 MB (184,844,288 bytes)
Modified Size141 MB (147,820,411 bytes)
File Count1857
Engine Version29
Changes
Changes on 2026-10-05
Meta
{ "MaxPlayers": 4, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [], "StartupScene": "scenes/fortress.scene", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Release", "AssemblyReferences": [], "IgnoreFolders": [] }, "RecommendedMinPlayers": 1, "RecommendedMaxPlayers": 4, "Coop": true, "Versus": false, "Resources": "ui/*.svg\nui/**/*.svg\nsounds/*.sound\nsounds/*.wav\nsounds/fx/*.sound\nsounds/fx/*.wav\nsounds/music/*.sound\nsounds/music/*.wav\ndata/*.json\nmaterials/smd/*.vmat\nmaterials/smd/*.png\nscenes/*.scene\nmodels/smd/*.vmdl\ntextures/fx/*.png\nfonts/*.ttf\nui/**/*.png", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 4,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [],
  "StartupScene": "scenes/fortress.scene",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Release",
    "AssemblyReferences": [],
    "IgnoreFolders": []
  },
  "RecommendedMinPlayers": 1,
  "RecommendedMaxPlayers": 4,
  "Coop": true,
  "Versus": false,
  "Resources": "ui/*.svg\nui/**/*.svg\nsounds/*.sound\nsounds/*.wav\nsounds/fx/*.sound\nsounds/fx/*.wav\nsounds/music/*.sound\nsounds/music/*.wav\ndata/*.json\nmaterials/smd/*.vmat\nmaterials/smd/*.png\nscenes/*.scene\nmodels/smd/*.vmdl\ntextures/fx/*.png\nfonts/*.ttf\nui/**/*.png",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (141 MB modified)

+70 ~256
  • sounds/ambience/ambient_cart.sound (294 B)
  • sounds/ambience/ambient_cart.sound_c (628 B)
  • sounds/ambience/ambient_cart.vsnd_c (4 MB)
  • sounds/ambience/ambient_cart.wav (4 MB)
  • sounds/ambience/ambient_cavern.sound (296 B)
  • sounds/ambience/ambient_cavern.sound_c (646 B)
  • sounds/ambience/ambient_cavern.vsnd_c (4 MB)
  • sounds/ambience/ambient_cavern.wav (4 MB)
  • sounds/ambience/ambient_forge.sound (295 B)
  • sounds/ambience/ambient_forge.sound_c (629 B)
  • sounds/ambience/ambient_forge.vsnd_c (4 MB)
  • sounds/ambience/ambient_forge.wav (4 MB)
  • sounds/ambience/ambient_rift.sound (294 B)
  • sounds/ambience/ambient_rift.sound_c (628 B)
  • sounds/ambience/ambient_rift.vsnd_c (4 MB)
  • sounds/ambience/ambient_rift.wav (4 MB)
  • sounds/ambience/ambient_wind.sound (294 B)
  • sounds/ambience/ambient_wind.sound_c (628 B)
  • sounds/ambience/ambient_wind.vsnd_c (4 MB)
  • sounds/ambience/ambient_wind.wav (4 MB)
  • sounds/fx/armor_ping.sound (360 B)
  • sounds/fx/armor_ping.sound_c (746 B)
  • sounds/fx/armor_ping_1.vsnd_c (26.3 KB)
  • sounds/fx/armor_ping_1.wav (25.5 KB)
  • sounds/fx/armor_ping_2.vsnd_c (23.9 KB)
  • sounds/fx/armor_ping_2.wav (23.1 KB)
  • sounds/fx/armor_ping_3.vsnd_c (26.3 KB)
  • sounds/fx/armor_ping_3.wav (25.5 KB)
  • sounds/fx/build_place_3.vsnd_c (33.3 KB)
  • sounds/fx/build_place_3.wav (32.5 KB)
  • sounds/fx/crossbow_twang_4.vsnd_c (30.6 KB)
  • sounds/fx/crossbow_twang_4.wav (29.8 KB)
  • sounds/fx/grenade_launch_3.vsnd_c (23.9 KB)
  • sounds/fx/grenade_launch_3.wav (23.1 KB)
  • sounds/fx/gun_boom_4.vsnd_c (42.7 KB)
  • sounds/fx/gun_boom_4.wav (41.9 KB)
  • sounds/fx/heavy_thud_4.vsnd_c (54.2 KB)
  • sounds/fx/heavy_thud_4.wav (53.4 KB)
  • sounds/fx/impact_flesh.sound (404 B)
  • sounds/fx/impact_flesh.sound_c (848 B)
  • sounds/fx/impact_flesh_1.vsnd_c (19.2 KB)
  • sounds/fx/impact_flesh_1.wav (18.4 KB)
  • sounds/fx/impact_flesh_2.vsnd_c (19.1 KB)
  • sounds/fx/impact_flesh_2.wav (18.4 KB)
  • sounds/fx/impact_flesh_3.vsnd_c (19.1 KB)
  • sounds/fx/impact_flesh_3.wav (18.3 KB)
  • sounds/fx/impact_flesh_4.vsnd_c (19 KB)
  • sounds/fx/impact_flesh_4.wav (18.2 KB)
  • sounds/fx/impact_pierce.sound (408 B)
  • sounds/fx/impact_pierce.sound_c (852 B)
  • sounds/fx/impact_pierce_1.vsnd_c (12.9 KB)
  • sounds/fx/impact_pierce_1.wav (12.1 KB)
  • sounds/fx/impact_pierce_2.vsnd_c (13 KB)
  • sounds/fx/impact_pierce_2.wav (12.3 KB)
  • sounds/fx/impact_pierce_3.vsnd_c (13 KB)
  • sounds/fx/impact_pierce_3.wav (12.2 KB)
  • sounds/fx/impact_pierce_4.vsnd_c (13.1 KB)
  • sounds/fx/impact_pierce_4.wav (12.3 KB)
  • sounds/fx/spike_shink_3.vsnd_c (22.8 KB)
  • sounds/fx/spike_shink_3.wav (22.1 KB)
  • sounds/fx/spike_shink_4.vsnd_c (23.8 KB)
  • sounds/fx/spike_shink_4.wav (23.1 KB)
  • sounds/fx/squeak_6.vsnd_c (16.3 KB)
  • sounds/fx/squeak_6.wav (15.5 KB)
  • sounds/fx/trap_snap_3.vsnd_c (20 KB)
  • sounds/fx/trap_snap_3.wav (19.2 KB)
  • sounds/music/battle_intensity.sound (298 B)
  • sounds/music/battle_intensity.sound_c (630 B)
  • sounds/music/battle_intensity.vsnd_c (13.5 MB)
  • sounds/music/battle_intensity.wav (13.5 MB)
  • .bin/package.topgames.sausages_must_die.dll (2.4 MB -> 2.4 MB)
  • .bin/package.topgames.sausages_must_die.xml (828.5 KB -> 828.7 KB)
  • sounds/fx/acid_hiss_1.vsnd_c (61.1 KB -> 61.1 KB)
  • sounds/fx/acid_hiss_1.wav (60.3 KB -> 60.3 KB)
  • sounds/fx/acid_hiss_2.vsnd_c (61.1 KB -> 61.1 KB)
  • sounds/fx/acid_hiss_2.wav (60.3 KB -> 60.3 KB)
  • sounds/fx/acid_hiss_3.vsnd_c (61.1 KB -> 61.1 KB)
  • sounds/fx/acid_hiss_3.wav (60.3 KB -> 60.3 KB)
  • sounds/fx/arrow_volley_1.vsnd_c (37.8 KB -> 37.8 KB)
  • sounds/fx/arrow_volley_1.wav (37.1 KB -> 37.1 KB)
  • sounds/fx/arrow_volley_2.vsnd_c (37.3 KB -> 37.3 KB)
  • sounds/fx/arrow_volley_2.wav (36.6 KB -> 36.6 KB)
  • sounds/fx/arrow_whiz_1.vsnd_c (19.4 KB -> 19.5 KB)
  • sounds/fx/arrow_whiz_1.wav (18.7 KB -> 18.7 KB)
  • sounds/fx/arrow_whiz_2.vsnd_c (21.6 KB -> 21.6 KB)
  • sounds/fx/arrow_whiz_2.wav (20.9 KB -> 20.9 KB)
  • sounds/fx/arrow_whiz_3.vsnd_c (23.9 KB -> 23.9 KB)
  • sounds/fx/arrow_whiz_3.wav (23.1 KB -> 23.1 KB)
  • sounds/fx/blade_shing_1.vsnd_c (47.3 KB -> 47.3 KB)
  • sounds/fx/blade_shing_1.wav (46.6 KB -> 46.6 KB)
  • sounds/fx/blade_shing_2.vsnd_c (49.9 KB -> 49.9 KB)
  • sounds/fx/blade_shing_2.wav (49.1 KB -> 49.1 KB)
  • sounds/fx/bone_rattle_1.vsnd_c (34.4 KB -> 34.4 KB)
  • sounds/fx/bone_rattle_1.wav (33.6 KB -> 33.6 KB)
  • sounds/fx/bone_rattle_2.vsnd_c (37 KB -> 37 KB)
  • sounds/fx/bone_rattle_2.wav (36.2 KB -> 36.2 KB)
  • sounds/fx/build_place.sound (326 B -> 363 B)
  • sounds/fx/build_place.sound_c (686 B -> 765 B)
  • sounds/fx/build_place_1.vsnd_c (38.5 KB -> 33.3 KB)
  • sounds/fx/build_place_1.wav (37.8 KB -> 32.5 KB)
  • sounds/fx/build_place_2.vsnd_c (38.4 KB -> 33.3 KB)
  • sounds/fx/build_place_2.wav (37.6 KB -> 32.5 KB)
  • sounds/fx/charge_release_1.vsnd_c (76.6 KB -> 76.6 KB)
  • sounds/fx/charge_release_1.wav (75.8 KB -> 75.8 KB)
  • sounds/fx/charm_sparkle_1.vsnd_c (62.7 KB -> 62.8 KB)
  • sounds/fx/charm_sparkle_1.wav (62 KB -> 62 KB)
  • sounds/fx/charm_sparkle_2.vsnd_c (64.9 KB -> 64.9 KB)
  • sounds/fx/charm_sparkle_2.wav (64.1 KB -> 64.1 KB)
  • sounds/fx/coin_jingle_1.vsnd_c (59.2 KB -> 59.2 KB)
  • sounds/fx/coin_jingle_1.wav (58.4 KB -> 58.4 KB)
  • sounds/fx/coin_jingle_2.vsnd_c (59.4 KB -> 59.4 KB)
  • sounds/fx/coin_jingle_2.wav (58.6 KB -> 58.6 KB)
  • sounds/fx/coin_jingle_3.vsnd_c (60.4 KB -> 60.4 KB)
  • sounds/fx/coin_jingle_3.wav (59.7 KB -> 59.7 KB)
  • sounds/fx/crossbow_twang.sound (372 B -> 412 B)
  • sounds/fx/crossbow_twang.sound_c (774 B -> 872 B)
  • sounds/fx/crossbow_twang_1.vsnd_c (33.3 KB -> 28.9 KB)
  • sounds/fx/crossbow_twang_1.wav (32.5 KB -> 28.1 KB)
  • sounds/fx/crossbow_twang_2.vsnd_c (33.3 KB -> 33 KB)
  • sounds/fx/crossbow_twang_2.wav (32.6 KB -> 32.2 KB)
  • sounds/fx/crossbow_twang_3.vsnd_c (33.3 KB -> 31.2 KB)
  • sounds/fx/crossbow_twang_3.wav (32.5 KB -> 30.4 KB)
  • sounds/fx/drain_suck_1.vsnd_c (43.9 KB -> 43.9 KB)
  • sounds/fx/drain_suck_1.wav (43.1 KB -> 43.1 KB)
  • sounds/fx/enemy_spit_1.vsnd_c (17.9 KB -> 17.9 KB)
  • sounds/fx/enemy_spit_1.wav (17.2 KB -> 17.2 KB)
  • sounds/fx/enemy_spit_2.vsnd_c (17.9 KB -> 17.9 KB)
  • sounds/fx/enemy_spit_2.wav (17.2 KB -> 17.2 KB)
  • sounds/fx/entrance_open_1.vsnd_c (136.8 KB -> 136.8 KB)
  • sounds/fx/entrance_open_1.wav (136 KB -> 136 KB)
  • sounds/fx/explosion_big_1.vsnd_c (167.9 KB -> 167.9 KB)
  • sounds/fx/explosion_big_1.wav (167.1 KB -> 167.1 KB)
  • sounds/fx/explosion_big_2.vsnd_c (150.9 KB -> 150.9 KB)
  • sounds/fx/explosion_big_2.wav (150.1 KB -> 150.1 KB)
  • sounds/fx/fear_moan_1.vsnd_c (86.3 KB -> 86.3 KB)
  • sounds/fx/fear_moan_1.wav (85.5 KB -> 85.5 KB)
  • sounds/fx/fireball_1.vsnd_c (48.2 KB -> 48.2 KB)
  • sounds/fx/fireball_1.wav (47.4 KB -> 47.4 KB)
  • sounds/fx/fireball_2.vsnd_c (48.2 KB -> 48.2 KB)
  • sounds/fx/fireball_2.wav (47.4 KB -> 47.4 KB)
  • sounds/fx/flame_whoosh_1.vsnd_c (62.8 KB -> 62.8 KB)
  • sounds/fx/flame_whoosh_1.wav (62.1 KB -> 62.1 KB)
  • sounds/fx/flame_whoosh_2.vsnd_c (62.2 KB -> 62.2 KB)
  • sounds/fx/flame_whoosh_2.wav (61.4 KB -> 61.4 KB)
  • sounds/fx/flame_whoosh_3.vsnd_c (62.8 KB -> 62.8 KB)
  • sounds/fx/flame_whoosh_3.wav (62.1 KB -> 62.1 KB)
  • sounds/fx/grenade_launch.sound (332 B -> 372 B)
  • sounds/fx/grenade_launch.sound_c (692 B -> 790 B)
  • sounds/fx/grenade_launch_1.vsnd_c (31.8 KB -> 22.9 KB)
  • sounds/fx/grenade_launch_1.wav (31.1 KB -> 22.1 KB)
  • sounds/fx/grenade_launch_2.vsnd_c (32.1 KB -> 23.6 KB)
  • sounds/fx/grenade_launch_2.wav (31.4 KB -> 22.8 KB)
  • sounds/fx/grinder_buzz_1.vsnd_c (48.2 KB -> 48.2 KB)
  • sounds/fx/grinder_buzz_1.wav (47.4 KB -> 47.4 KB)
  • sounds/fx/grinder_buzz_2.vsnd_c (47.5 KB -> 47.5 KB)
  • sounds/fx/grinder_buzz_2.wav (46.7 KB -> 46.7 KB)
  • sounds/fx/gun_boom.sound (354 B -> 388 B)
  • sounds/fx/gun_boom.sound_c (740 B -> 800 B)
  • sounds/fx/gun_boom_1.vsnd_c (61.7 KB -> 41.8 KB)
  • sounds/fx/gun_boom_1.wav (60.9 KB -> 41 KB)
  • sounds/fx/gun_boom_2.vsnd_c (67.5 KB -> 37.2 KB)
  • sounds/fx/gun_boom_2.wav (66.8 KB -> 36.5 KB)
  • sounds/fx/gun_boom_3.vsnd_c (63.1 KB -> 39.8 KB)
  • sounds/fx/gun_boom_3.wav (62.4 KB -> 39 KB)
  • sounds/fx/headshot_pop_1.vsnd_c (48.2 KB -> 48.2 KB)
  • sounds/fx/headshot_pop_1.wav (47.4 KB -> 47.4 KB)
  • sounds/fx/heavy_thud.sound (360 B -> 396 B)
  • sounds/fx/heavy_thud.sound_c (746 B -> 824 B)
  • sounds/fx/heavy_thud_1.vsnd_c (52.9 KB -> 58.6 KB)
  • sounds/fx/heavy_thud_1.wav (52.2 KB -> 57.8 KB)
  • sounds/fx/heavy_thud_2.vsnd_c (52.8 KB -> 52.3 KB)
  • sounds/fx/heavy_thud_2.wav (52.1 KB -> 51.6 KB)
  • sounds/fx/heavy_thud_3.vsnd_c (52.8 KB -> 59.6 KB)
  • sounds/fx/heavy_thud_3.wav (52 KB -> 58.8 KB)
  • sounds/fx/ice_crackle_1.vsnd_c (47.8 KB -> 47.8 KB)
  • sounds/fx/ice_crackle_1.wav (47 KB -> 47 KB)
  • sounds/fx/ice_crackle_2.vsnd_c (46.5 KB -> 46.5 KB)
  • sounds/fx/ice_crackle_2.wav (45.7 KB -> 45.7 KB)
  • sounds/fx/ice_crackle_3.vsnd_c (49.8 KB -> 49.8 KB)
  • sounds/fx/ice_crackle_3.wav (49.1 KB -> 49.1 KB)
  • sounds/fx/ice_shard_1.vsnd_c (31.8 KB -> 31.8 KB)
  • sounds/fx/ice_shard_1.wav (31.1 KB -> 31.1 KB)
  • sounds/fx/ice_shard_2.vsnd_c (31.8 KB -> 31.8 KB)
  • sounds/fx/ice_shard_2.wav (31.1 KB -> 31.1 KB)
  • sounds/fx/lightning_zap_1.vsnd_c (35.7 KB -> 21.3 KB)
  • sounds/fx/lightning_zap_1.wav (35 KB -> 20.5 KB)
  • sounds/fx/lightning_zap_2.vsnd_c (34.6 KB -> 21.4 KB)
  • sounds/fx/lightning_zap_2.wav (33.8 KB -> 20.6 KB)
  • sounds/fx/lightning_zap_3.vsnd_c (37 KB -> 21.2 KB)
  • sounds/fx/lightning_zap_3.wav (36.2 KB -> 20.4 KB)
  • sounds/fx/lightning_zap_4.vsnd_c (36.6 KB -> 21 KB)
  • sounds/fx/lightning_zap_4.wav (35.9 KB -> 20.2 KB)
  • sounds/fx/magic_beam_1.vsnd_c (61.6 KB -> 61.6 KB)
  • sounds/fx/magic_beam_1.wav (60.8 KB -> 60.8 KB)
  • sounds/fx/magic_chime_1.vsnd_c (76.4 KB -> 76.4 KB)
  • sounds/fx/magic_chime_1.wav (75.6 KB -> 75.6 KB)
  • sounds/fx/magic_chime_2.vsnd_c (73.8 KB -> 73.8 KB)
  • sounds/fx/magic_chime_2.wav (73.1 KB -> 73.1 KB)
  • sounds/fx/magic_zap_1.vsnd_c (48.2 KB -> 48.2 KB)
  • sounds/fx/magic_zap_1.wav (47.4 KB -> 47.4 KB)
  • sounds/fx/magic_zap_2.vsnd_c (47.7 KB -> 47.7 KB)
  • sounds/fx/magic_zap_2.wav (46.9 KB -> 46.9 KB)
  • sounds/fx/magic_zap_3.vsnd_c (46.1 KB -> 46.1 KB)
  • sounds/fx/magic_zap_3.wav (45.3 KB -> 45.3 KB)
  • sounds/fx/player_down_1.vsnd_c (104.2 KB -> 104.2 KB)
  • sounds/fx/player_down_1.wav (103.4 KB -> 103.4 KB)
  • sounds/fx/poof_1.vsnd_c (22 KB -> 22.1 KB)
  • sounds/fx/poof_1.wav (21.3 KB -> 21.3 KB)
  • sounds/fx/poof_2.vsnd_c (22 KB -> 22 KB)
  • sounds/fx/poof_2.wav (21.3 KB -> 21.3 KB)
  • sounds/fx/potion_health_1.vsnd_c (79.8 KB -> 79.8 KB)
  • sounds/fx/potion_health_1.wav (79 KB -> 79 KB)
  • sounds/fx/potion_mana_1.vsnd_c (79.1 KB -> 79.1 KB)
  • sounds/fx/potion_mana_1.wav (78.3 KB -> 78.3 KB)
  • sounds/fx/push_whump_1.vsnd_c (31.9 KB -> 32 KB)
  • sounds/fx/push_whump_1.wav (31.2 KB -> 31.2 KB)
  • sounds/fx/push_whump_2.vsnd_c (31.7 KB -> 31.8 KB)
  • sounds/fx/push_whump_2.wav (31 KB -> 31 KB)
  • sounds/fx/rift_alarm_1.vsnd_c (93.4 KB -> 93.4 KB)
  • sounds/fx/rift_alarm_1.wav (92.6 KB -> 92.6 KB)
  • sounds/fx/rift_whoomp_1.vsnd_c (87.2 KB -> 87.3 KB)
  • sounds/fx/rift_whoomp_1.wav (86.5 KB -> 86.5 KB)
  • sounds/fx/rift_whoomp_2.vsnd_c (91.8 KB -> 91.8 KB)
  • sounds/fx/rift_whoomp_2.wav (91 KB -> 91 KB)
  • sounds/fx/rumble_1.vsnd_c (86.8 KB -> 86.8 KB)
  • sounds/fx/rumble_1.wav (86.1 KB -> 86.1 KB)
  • sounds/fx/rumble_2.vsnd_c (88.3 KB -> 88.3 KB)
  • sounds/fx/rumble_2.wav (87.6 KB -> 87.6 KB)
  • sounds/fx/shield_break_1.vsnd_c (72.2 KB -> 72.2 KB)
  • sounds/fx/shield_break_1.wav (71.4 KB -> 71.4 KB)
  • sounds/fx/shield_break_2.vsnd_c (72.3 KB -> 72.3 KB)
  • sounds/fx/shield_break_2.wav (71.5 KB -> 71.5 KB)
  • sounds/fx/sizzle_1.vsnd_c (28.3 KB -> 28.3 KB)
  • sounds/fx/sizzle_1.wav (27.6 KB -> 27.6 KB)
  • sounds/fx/sizzle_2.vsnd_c (28.3 KB -> 28.3 KB)
  • sounds/fx/sizzle_2.wav (27.6 KB -> 27.6 KB)
  • sounds/fx/spike_shink.sound (326 B -> 400 B)
  • sounds/fx/spike_shink.sound_c (686 B -> 828 B)
  • sounds/fx/spike_shink_1.vsnd_c (33.3 KB -> 21.6 KB)
  • sounds/fx/spike_shink_1.wav (32.5 KB -> 20.9 KB)
  • sounds/fx/spike_shink_2.vsnd_c (33.3 KB -> 22.5 KB)
  • sounds/fx/spike_shink_2.wav (32.6 KB -> 21.7 KB)
  • sounds/fx/splat_1.vsnd_c (29.5 KB -> 29.5 KB)
  • sounds/fx/splat_1.wav (28.8 KB -> 28.8 KB)
  • sounds/fx/splat_2.vsnd_c (31.6 KB -> 31.6 KB)
  • sounds/fx/splat_2.wav (30.9 KB -> 30.9 KB)
  • sounds/fx/splat_3.vsnd_c (31.2 KB -> 31.2 KB)
  • sounds/fx/splat_3.wav (30.5 KB -> 30.5 KB)
  • sounds/fx/splat_4.vsnd_c (31.5 KB -> 31.5 KB)
  • sounds/fx/splat_4.wav (30.8 KB -> 30.8 KB)
  • sounds/fx/spring_boing_1.vsnd_c (65.4 KB -> 65.4 KB)
  • sounds/fx/spring_boing_1.wav (64.6 KB -> 64.6 KB)
  • sounds/fx/spring_boing_2.vsnd_c (65.4 KB -> 65.4 KB)
  • sounds/fx/spring_boing_2.wav (64.6 KB -> 64.6 KB)
  • sounds/fx/spring_boing_3.vsnd_c (65.4 KB -> 65.4 KB)
  • sounds/fx/spring_boing_3.wav (64.6 KB -> 64.6 KB)
  • sounds/fx/squeak.sound (412 B -> 444 B)
  • sounds/fx/squeak.sound_c (850 B -> 924 B)
  • sounds/fx/squeak_1.vsnd_c (14.5 KB -> 18.9 KB)
  • sounds/fx/squeak_1.wav (13.8 KB -> 18.1 KB)
  • sounds/fx/squeak_2.vsnd_c (19.7 KB -> 22.3 KB)
  • sounds/fx/squeak_2.wav (19 KB -> 21.6 KB)
  • sounds/fx/squeak_3.vsnd_c (12 KB -> 17.1 KB)
  • sounds/fx/squeak_3.wav (11.2 KB -> 16.4 KB)
  • sounds/fx/squeak_4.vsnd_c (24.9 KB -> 24.9 KB)
  • sounds/fx/squeak_4.wav (24.2 KB -> 24.2 KB)
  • sounds/fx/squeak_5.vsnd_c (17.1 KB -> 20.6 KB)
  • sounds/fx/squeak_5.wav (16.4 KB -> 19.9 KB)
  • sounds/fx/squish_1.vsnd_c (15.4 KB -> 15.4 KB)
  • sounds/fx/squish_1.wav (14.7 KB -> 14.7 KB)
  • sounds/fx/squish_2.vsnd_c (15.4 KB -> 15.4 KB)
  • sounds/fx/squish_2.wav (14.7 KB -> 14.7 KB)
  • sounds/fx/squish_3.vsnd_c (15.7 KB -> 15.7 KB)
  • sounds/fx/squish_3.wav (15 KB -> 15 KB)
  • sounds/fx/squish_4.vsnd_c (16 KB -> 16 KB)
  • sounds/fx/squish_4.wav (15.3 KB -> 15.3 KB)
  • sounds/fx/steam_hiss_1.vsnd_c (44.7 KB -> 44.7 KB)
  • sounds/fx/steam_hiss_1.wav (43.9 KB -> 43.9 KB)
  • sounds/fx/steam_hiss_2.vsnd_c (47.8 KB -> 47.8 KB)
  • sounds/fx/steam_hiss_2.wav (47 KB -> 47 KB)
  • sounds/fx/swoosh_big_1.vsnd_c (43.1 KB -> 43.1 KB)
  • sounds/fx/swoosh_big_1.wav (42.4 KB -> 42.4 KB)
  • sounds/fx/swoosh_big_2.vsnd_c (46 KB -> 46 KB)
  • sounds/fx/swoosh_big_2.wav (45.2 KB -> 45.2 KB)
  • sounds/fx/swoosh_big_3.vsnd_c (49.6 KB -> 49.6 KB)
  • sounds/fx/swoosh_big_3.wav (48.8 KB -> 48.8 KB)
  • sounds/fx/swoosh_small_1.vsnd_c (19.9 KB -> 20 KB)
  • sounds/fx/swoosh_small_1.wav (19.2 KB -> 19.2 KB)
  • sounds/fx/swoosh_small_2.vsnd_c (21.9 KB -> 21.9 KB)
  • sounds/fx/swoosh_small_2.wav (21.1 KB -> 21.1 KB)
  • sounds/fx/swoosh_small_3.vsnd_c (23.9 KB -> 24 KB)
  • sounds/fx/swoosh_small_3.wav (23.2 KB -> 23.2 KB)
  • sounds/fx/tar_squelch_1.vsnd_c (45.9 KB -> 45.9 KB)
  • sounds/fx/tar_squelch_1.wav (45.2 KB -> 45.2 KB)
  • sounds/fx/tar_squelch_2.vsnd_c (43.4 KB -> 43.4 KB)
  • sounds/fx/tar_squelch_2.wav (42.6 KB -> 42.6 KB)
  • sounds/fx/trap_snap.sound (322 B -> 357 B)
  • sounds/fx/trap_snap.sound_c (666 B -> 743 B)
  • sounds/fx/trap_snap_1.vsnd_c (37 KB -> 20.3 KB)
  • sounds/fx/trap_snap_1.wav (36.2 KB -> 19.5 KB)
  • sounds/fx/trap_snap_2.vsnd_c (37 KB -> 20.5 KB)
  • sounds/fx/trap_snap_2.wav (36.2 KB -> 19.7 KB)
  • sounds/fx/war_horn_1.vsnd_c (243.6 KB -> 243.6 KB)
  • sounds/fx/war_horn_1.wav (242.9 KB -> 242.9 KB)
  • sounds/fx/wave_clear_1.vsnd_c (117.8 KB -> 117.8 KB)
  • sounds/fx/wave_clear_1.wav (117.1 KB -> 117.1 KB)
  • sounds/fx/wind_gust_1.vsnd_c (47.5 KB -> 47.5 KB)
  • sounds/fx/wind_gust_1.wav (46.7 KB -> 46.7 KB)
  • sounds/fx/wind_gust_2.vsnd_c (48 KB -> 48.1 KB)
  • sounds/fx/wind_gust_2.wav (47.3 KB -> 47.3 KB)
  • sounds/music/battle_loop.sound (291 B -> 293 B)
  • sounds/music/battle_loop.sound_c (609 B -> 625 B)
  • sounds/music/battle_loop.vsnd_c (2.3 MB -> 13.5 MB)
  • sounds/music/battle_loop.wav (2.3 MB -> 13.5 MB)
  • sounds/music/defeat_stinger.sound (294 B -> 296 B)
  • sounds/music/defeat_stinger.sound_c (628 B -> 628 B)
  • sounds/music/defeat_stinger.vsnd_c (366 KB -> 1.2 MB)
  • sounds/music/defeat_stinger.wav (365.2 KB -> 1.2 MB)
  • sounds/music/prep_loop.sound (289 B -> 291 B)
  • sounds/music/prep_loop.sound_c (607 B -> 607 B)
  • sounds/music/prep_loop.vsnd_c (2 MB -> 13.5 MB)
  • sounds/music/prep_loop.wav (2 MB -> 13.5 MB)
  • sounds/music/victory_stinger.sound (295 B -> 297 B)
  • sounds/music/victory_stinger.sound_c (629 B -> 629 B)
  • sounds/music/victory_stinger.vsnd_c (329.1 KB -> 1.3 MB)
  • sounds/music/victory_stinger.wav (328.3 KB -> 1.3 MB)