DON'T PRESS THE BUTTON - Version 396698

Created
Total Size221.2 MB (231,985,460 bytes)
Modified Size49.3 MB (51,678,869 bytes)
File Count2472
Engine Version29
Changes
Reformulation III update
Meta
{ "MaxPlayers": 10, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/dont_press_the_button.scene", "Resources": "animations/mayhem/citizen_motion_database.json", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 10,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/dont_press_the_button.scene",
  "Resources": "animations/mayhem/citizen_motion_database.json",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (49.3 MB modified)

+979 ~2
  • materials/prison/bs_12_beam.vmat_c (2.6 KB)
  • materials/prison/bs_15_plate.vmat_c (5.5 KB)
  • materials/prison/bs_asphalt.vmat_c (5.4 KB)
  • materials/prison/bs_asphalt_png_92a477ca.generated.vtex_c (35.8 KB)
  • materials/prison/bs_banner.vmat_c (5.4 KB)
  • materials/prison/bs_banner_png_35de0b9f.generated.vtex_c (44.7 KB)
  • materials/prison/bs_black.vmat_c (5.4 KB)
  • materials/prison/bs_black_png_655e009a.generated.vtex_c (3.3 KB)
  • materials/prison/bs_cloth.vmat_c (5.5 KB)
  • materials/prison/bs_cloth_dark_png_23105d4d.generated.vtex_c (23.4 KB)
  • materials/prison/bs_concrete.vmat_c (5.5 KB)
  • materials/prison/bs_concrete_block_png_d1d03ebb.generated.vtex_c (36.4 KB)
  • materials/prison/bs_concrete_dark.vmat_c (5.5 KB)
  • materials/prison/bs_concrete_dark_png_df8b1d30.generated.vtex_c (36.4 KB)
  • materials/prison/bs_concrete_slab_png_9a56ed88.generated.vtex_c (36.6 KB)
  • materials/prison/bs_crate.vmat_c (5.5 KB)
  • materials/prison/bs_crate_metal_png_e46bea38.generated.vtex_c (23.4 KB)
  • materials/prison/bs_floor_tile_png_98577e92.generated.vtex_c (36.3 KB)
  • materials/prison/bs_grate.vmat_c (5.4 KB)
  • materials/prison/bs_grate_heavy.vmat_c (5.5 KB)
  • materials/prison/bs_grate_heavy_png_121785af.generated.vtex_c (23.4 KB)
  • materials/prison/bs_grate_png_2126f148.generated.vtex_c (23.4 KB)
  • materials/prison/bs_hazard.vmat_c (5.4 KB)
  • materials/prison/bs_hazard_png_ff811871.generated.vtex_c (23.4 KB)
  • materials/prison/bs_iron.vmat_c (5.4 KB)
  • materials/prison/bs_iron_png_28523fa7.generated.vtex_c (23.4 KB)
  • materials/prison/bs_lamp.vmat_c (5.3 KB)
  • materials/prison/bs_lamp_amber.vmat_c (5.4 KB)
  • materials/prison/bs_lamp_cold.vmat_c (5.4 KB)
  • materials/prison/bs_lamp_cyan.vmat_c (5.4 KB)
  • materials/prison/bs_lamp_green.vmat_c (5.4 KB)
  • materials/prison/bs_lamp_red.vmat_c (5.4 KB)
  • materials/prison/bs_paving.vmat_c (5.4 KB)
  • materials/prison/bs_paving_png_1a54f6ed.generated.vtex_c (35.9 KB)
  • materials/prison/bs_rust.vmat_c (5.4 KB)
  • materials/prison/bs_rust_png_79fad3a8.generated.vtex_c (36.2 KB)
  • materials/prison/bs_screen.vmat_c (5.4 KB)
  • materials/prison/bs_screen_png_4ae20b91.generated.vtex_c (23.4 KB)
  • materials/prison/bs_slab.vmat_c (5.5 KB)
  • materials/prison/bs_steel.vmat_c (5.4 KB)
  • materials/prison/bs_steel_dark.vmat_c (5.4 KB)
  • materials/prison/bs_steel_dark_png_6b67eeee.generated.vtex_c (36.1 KB)
  • materials/prison/bs_steel_plate_png_b5ad82b.generated.vtex_c (36.9 KB)
  • materials/prison/bs_stencil.vmat_c (5.4 KB)
  • materials/prison/bs_stencil_png_2d90ad95.generated.vtex_c (7.4 KB)
  • materials/prison/bs_tile.vmat_c (5.5 KB)
  • materials/prison/bs_turf.vmat_c (5.4 KB)
  • materials/prison/bs_turf_png_1fc33243.generated.vtex_c (35.9 KB)
  • models/prison/bs_00_backdrop.vmdl_c (496.5 KB)
  • models/prison/bs_00_backdrop.vmdl_c.t.png (44.7 KB)
  • models/prison/bs_00_heat.vmdl_c (6.2 KB)
  • models/prison/bs_00_heat.vmdl_c.t.png (2.2 KB)
  • models/prison/bs_00_props.vmdl_c (390.7 KB)
  • models/prison/bs_00_props.vmdl_c.t.png (7.6 KB)
  • models/prison/bs_00_structure.vmdl_c (152 KB)
  • models/prison/bs_00_structure.vmdl_c.t.png (16.2 KB)
  • models/prison/bs_00_tiles.vmdl_c (27.7 KB)
  • models/prison/bs_00_tiles.vmdl_c.t.png (30.2 KB)
  • models/prison/bs_00_vent.vmdl_c (3.9 KB)
  • models/prison/bs_00_vent.vmdl_c.t.png (1.9 KB)
  • models/prison/bs_01_backdrop.vmdl_c (575.4 KB)
  • models/prison/bs_01_backdrop.vmdl_c.t.png (14.2 KB)
  • models/prison/bs_01_buildings.vmdl_c (130.4 KB)
  • models/prison/bs_01_buildings.vmdl_c.t.png (8 KB)
  • models/prison/bs_01_gantry_lamp.vmdl_c (9.1 KB)
  • models/prison/bs_01_gantry_lamp.vmdl_c.t.png (25 KB)
  • models/prison/bs_01_props.vmdl_c (233.5 KB)
  • models/prison/bs_01_props.vmdl_c.t.png (8.7 KB)
  • models/prison/bs_01_searchlight.vmdl_c (7.5 KB)
  • models/prison/bs_01_searchlight.vmdl_c.t.png (23.8 KB)
  • models/prison/bs_01_structure.vmdl_c (280.1 KB)
  • models/prison/bs_01_structure.vmdl_c.t.png (45.1 KB)
  • models/prison/bs_01_yard.vmdl_c (13.8 KB)
  • models/prison/bs_01_yard.vmdl_c.t.png (24.7 KB)
  • models/prison/bs_02_backdrop.vmdl_c (348 KB)
  • models/prison/bs_02_backdrop.vmdl_c.t.png (37.1 KB)
  • models/prison/bs_02_backdrop_near.vmdl_c (212.9 KB)
  • models/prison/bs_02_backdrop_near.vmdl_c.t.png (5 KB)
  • models/prison/bs_02_city_n.vmdl_c (189.4 KB)
  • models/prison/bs_02_city_n.vmdl_c.t.png (22.1 KB)
  • models/prison/bs_02_city_s.vmdl_c (206.5 KB)
  • models/prison/bs_02_city_s.vmdl_c.t.png (15 KB)
  • models/prison/bs_02_floods.vmdl_c (12.5 KB)
  • models/prison/bs_02_floods.vmdl_c.t.png (440 B)
  • models/prison/bs_02_gantries.vmdl_c (234.7 KB)
  • models/prison/bs_02_gantries.vmdl_c.t.png (11.4 KB)
  • models/prison/bs_02_lens_amber.vmdl_c (15.4 KB)
  • models/prison/bs_02_lens_amber.vmdl_c.t.png (545 B)
  • models/prison/bs_02_lens_green.vmdl_c (14.5 KB)
  • models/prison/bs_02_lens_green.vmdl_c.t.png (543 B)
  • models/prison/bs_02_lens_red.vmdl_c (16.1 KB)
  • models/prison/bs_02_lens_red.vmdl_c.t.png (557 B)
  • models/prison/bs_02_props.vmdl_c (435.8 KB)
  • models/prison/bs_02_props.vmdl_c.t.png (4.8 KB)
  • models/prison/bs_02_structure.vmdl_c (342.6 KB)
  • models/prison/bs_02_structure.vmdl_c.t.png (47 KB)
  • models/prison/bs_03_backdrop.vmdl_c (386.1 KB)
  • models/prison/bs_03_backdrop.vmdl_c.t.png (23.2 KB)
  • models/prison/bs_03_course_v0.vmdl_c (71.7 KB)
  • models/prison/bs_03_course_v0.vmdl_c.t.png (9.4 KB)
  • models/prison/bs_03_course_v1.vmdl_c (63.7 KB)
  • models/prison/bs_03_course_v1.vmdl_c.t.png (9.8 KB)
  • models/prison/bs_03_course_v2.vmdl_c (170.1 KB)
  • models/prison/bs_03_course_v2.vmdl_c.t.png (18.2 KB)
  • models/prison/bs_03_fence.vmdl_c (78.5 KB)
  • models/prison/bs_03_fence.vmdl_c.t.png (9.3 KB)
  • models/prison/bs_03_gate_cage.vmdl_c (22.5 KB)
  • models/prison/bs_03_gate_cage.vmdl_c.t.png (19.5 KB)
  • models/prison/bs_03_jet_flame.vmdl_c (15.1 KB)
  • models/prison/bs_03_jet_flame.vmdl_c.t.png (5.5 KB)
  • models/prison/bs_03_melt_weir.vmdl_c (4 KB)
  • models/prison/bs_03_melt_weir.vmdl_c.t.png (1.2 KB)
  • models/prison/bs_03_piston_head.vmdl_c (8 KB)
  • models/prison/bs_03_piston_head.vmdl_c.t.png (24.8 KB)
  • models/prison/bs_03_portal.vmdl_c (71.5 KB)
  • models/prison/bs_03_portal.vmdl_c.t.png (25.2 KB)
  • models/prison/bs_03_post_strip.vmdl_c (3.8 KB)
  • models/prison/bs_03_post_strip.vmdl_c.t.png (1 KB)
  • models/prison/bs_03_props.vmdl_c (264.5 KB)
  • models/prison/bs_03_props.vmdl_c.t.png (6.4 KB)
  • models/prison/bs_03_sluice_gate.vmdl_c (29.6 KB)
  • models/prison/bs_03_sluice_gate.vmdl_c.t.png (18.8 KB)
  • models/prison/bs_03_structure.vmdl_c (104.3 KB)
  • models/prison/bs_03_structure.vmdl_c.t.png (34.9 KB)
  • models/prison/bs_03_towers.vmdl_c (121.3 KB)
  • models/prison/bs_03_towers.vmdl_c.t.png (10.5 KB)
  • models/prison/bs_04_backdrop.vmdl_c (351.4 KB)
  • models/prison/bs_04_backdrop.vmdl_c.t.png (14.3 KB)
  • models/prison/bs_04_core.vmdl_c (38.6 KB)
  • models/prison/bs_04_core.vmdl_c.t.png (38.2 KB)
  • models/prison/bs_04_dome.vmdl_c (14.4 KB)
  • models/prison/bs_04_dome.vmdl_c.t.png (4.5 KB)
  • models/prison/bs_04_emitter.vmdl_c (40.3 KB)
  • models/prison/bs_04_emitter.vmdl_c.t.png (26.8 KB)
  • models/prison/bs_04_floorlights.vmdl_c (3.9 KB)
  • models/prison/bs_04_floorlights.vmdl_c.t.png (419 B)
  • models/prison/bs_04_hangings.vmdl_c (422.7 KB)
  • models/prison/bs_04_hangings.vmdl_c.t.png (4.5 KB)
  • models/prison/bs_04_lens.vmdl_c (4.8 KB)
  • models/prison/bs_04_lens.vmdl_c.t.png (1.3 KB)
  • models/prison/bs_04_props.vmdl_c (242.6 KB)
  • models/prison/bs_04_props.vmdl_c.t.png (11.3 KB)
  • models/prison/bs_04_structure.vmdl_c (247.1 KB)
  • models/prison/bs_04_structure.vmdl_c.t.png (29.7 KB)
  • models/prison/bs_05_backdrop.vmdl_c (464.3 KB)
  • models/prison/bs_05_backdrop.vmdl_c.t.png (47.6 KB)
  • models/prison/bs_05_elevator.vmdl_c (75.9 KB)
  • models/prison/bs_05_elevator.vmdl_c.t.png (7 KB)
  • models/prison/bs_05_props.vmdl_c (337 KB)
  • models/prison/bs_05_props.vmdl_c.t.png (6.3 KB)
  • models/prison/bs_05_structure.vmdl_c (238.5 KB)
  • models/prison/bs_05_structure.vmdl_c.t.png (48.5 KB)
  • models/prison/bs_05_tile_frame.vmdl_c (8.5 KB)
  • models/prison/bs_05_tile_frame.vmdl_c.t.png (26.4 KB)
  • models/prison/bs_05_tile_insert.vmdl_c (3.7 KB)
  • models/prison/bs_05_tile_insert.vmdl_c.t.png (1.1 KB)
  • models/prison/bs_05_warning.vmdl_c (4.2 KB)
  • models/prison/bs_05_warning.vmdl_c.t.png (444 B)
  • models/prison/bs_06_backdrop.vmdl_c (671.6 KB)
  • models/prison/bs_06_backdrop.vmdl_c.t.png (20 KB)
  • models/prison/bs_06_bomb.vmdl_c (13.6 KB)
  • models/prison/bs_06_bomb.vmdl_c.t.png (18.9 KB)
  • models/prison/bs_06_chains.vmdl_c (442.2 KB)
  • models/prison/bs_06_chains.vmdl_c.t.png (3.2 KB)
  • models/prison/bs_06_chute_lamp.vmdl_c (3.9 KB)
  • models/prison/bs_06_chute_lamp.vmdl_c.t.png (2.9 KB)
  • models/prison/bs_06_feedgrid.vmdl_c (304 KB)
  • models/prison/bs_06_feedgrid.vmdl_c.t.png (32 KB)
  • models/prison/bs_06_flap.vmdl_c (7.2 KB)
  • models/prison/bs_06_flap.vmdl_c.t.png (20.9 KB)
  • models/prison/bs_06_props.vmdl_c (368.4 KB)
  • models/prison/bs_06_props.vmdl_c.t.png (9.2 KB)
  • models/prison/bs_06_structure.vmdl_c (134.8 KB)
  • models/prison/bs_06_structure.vmdl_c.t.png (47.5 KB)
  • models/prison/bs_07_backdrop.vmdl_c (406.9 KB)
  • models/prison/bs_07_backdrop.vmdl_c.t.png (25.3 KB)
  • models/prison/bs_07_band.vmdl_c (3.6 KB)
  • models/prison/bs_07_band.vmdl_c.t.png (9.8 KB)
  • models/prison/bs_07_carrier.vmdl_c (23.5 KB)
  • models/prison/bs_07_carrier.vmdl_c.t.png (15.9 KB)
  • models/prison/bs_07_carrier_lamps.vmdl_c (7 KB)
  • models/prison/bs_07_carrier_lamps.vmdl_c.t.png (584 B)
  • models/prison/bs_07_dock_lamps.vmdl_c (5 KB)
  • models/prison/bs_07_dock_lamps.vmdl_c.t.png (703 B)
  • models/prison/bs_07_dressing.vmdl_c (226.7 KB)
  • models/prison/bs_07_dressing.vmdl_c.t.png (5.5 KB)
  • models/prison/bs_07_exit_gate.vmdl_c (22.2 KB)
  • models/prison/bs_07_exit_gate.vmdl_c.t.png (4.6 KB)
  • models/prison/bs_07_props.vmdl_c (448.3 KB)
  • models/prison/bs_07_props.vmdl_c.t.png (7.5 KB)
  • models/prison/bs_07_scanner_lens.vmdl_c (6.9 KB)
  • models/prison/bs_07_scanner_lens.vmdl_c.t.png (526 B)
  • models/prison/bs_07_shredder.vmdl_c (59.9 KB)
  • models/prison/bs_07_shredder.vmdl_c.t.png (6.7 KB)
  • models/prison/bs_07_structure.vmdl_c (146.9 KB)
  • models/prison/bs_07_structure.vmdl_c.t.png (46.4 KB)
  • models/prison/bs_07_trim_arch.vmdl_c (7.1 KB)
  • models/prison/bs_07_trim_arch.vmdl_c.t.png (2.5 KB)
  • models/prison/bs_07_trim_crouch.vmdl_c (5.9 KB)
  • models/prison/bs_07_trim_crouch.vmdl_c.t.png (2.2 KB)
  • models/prison/bs_07_trim_rect.vmdl_c (4.1 KB)
  • models/prison/bs_07_trim_rect.vmdl_c.t.png (2 KB)
  • models/prison/bs_07_trim_trap.vmdl_c (4.3 KB)
  • models/prison/bs_07_trim_trap.vmdl_c.t.png (1.9 KB)
  • models/prison/bs_08_backdrop.vmdl_c (274.1 KB)
  • models/prison/bs_08_backdrop.vmdl_c.t.png (18 KB)
  • models/prison/bs_08_backdrop_mid.vmdl_c (304.3 KB)
  • models/prison/bs_08_backdrop_mid.vmdl_c.t.png (7.4 KB)
  • models/prison/bs_08_gate.vmdl_c (19.6 KB)
  • models/prison/bs_08_gate.vmdl_c.t.png (8.2 KB)
  • models/prison/bs_08_platen_a.vmdl_c (86.3 KB)
  • models/prison/bs_08_platen_a.vmdl_c.t.png (17.9 KB)
  • models/prison/bs_08_platen_b.vmdl_c (78.7 KB)
  • models/prison/bs_08_platen_b.vmdl_c.t.png (18.4 KB)
  • models/prison/bs_08_props.vmdl_c (495.2 KB)
  • models/prison/bs_08_props.vmdl_c.t.png (3.7 KB)
  • models/prison/bs_08_ram_1.vmdl_c (8.2 KB)
  • models/prison/bs_08_ram_1.vmdl_c.t.png (13.8 KB)
  • models/prison/bs_08_ram_2.vmdl_c (8 KB)
  • models/prison/bs_08_ram_2.vmdl_c.t.png (11.5 KB)
  • models/prison/bs_08_ram_3.vmdl_c (10.3 KB)
  • models/prison/bs_08_ram_3.vmdl_c.t.png (9.7 KB)
  • models/prison/bs_08_safe_corner.vmdl_c (3.9 KB)
  • models/prison/bs_08_safe_corner.vmdl_c.t.png (1.3 KB)
  • models/prison/bs_08_safe_edge.vmdl_c (3.7 KB)
  • models/prison/bs_08_safe_edge.vmdl_c.t.png (984 B)
  • models/prison/bs_08_strobe.vmdl_c (7.4 KB)
  • models/prison/bs_08_strobe.vmdl_c.t.png (589 B)
  • models/prison/bs_08_structure.vmdl_c (254.9 KB)
  • models/prison/bs_08_structure.vmdl_c.t.png (30.5 KB)
  • models/prison/bs_09_backdrop.vmdl_c (206.5 KB)
  • models/prison/bs_09_backdrop.vmdl_c.t.png (31 KB)
  • models/prison/bs_09_chamber_door.vmdl_c (7.3 KB)
  • models/prison/bs_09_chamber_door.vmdl_c.t.png (41.5 KB)
  • models/prison/bs_09_chamber_light.vmdl_c (4.5 KB)
  • models/prison/bs_09_chamber_light.vmdl_c.t.png (1.5 KB)
  • models/prison/bs_09_chamber_lock.vmdl_c (5.6 KB)
  • models/prison/bs_09_chamber_lock.vmdl_c.t.png (12 KB)
  • models/prison/bs_09_door_120.vmdl_c (12.1 KB)
  • models/prison/bs_09_door_120.vmdl_c.t.png (38.9 KB)
  • models/prison/bs_09_door_160.vmdl_c (14.3 KB)
  • models/prison/bs_09_door_160.vmdl_c.t.png (42.6 KB)
  • models/prison/bs_09_door_80.vmdl_c (10.7 KB)
  • models/prison/bs_09_door_80.vmdl_c.t.png (32.4 KB)
  • models/prison/bs_09_door_lamp.vmdl_c (4.1 KB)
  • models/prison/bs_09_door_lamp.vmdl_c.t.png (1.8 KB)
  • models/prison/bs_09_gate_80.vmdl_c (6.4 KB)
  • models/prison/bs_09_gate_80.vmdl_c.t.png (27.6 KB)
  • models/prison/bs_09_gate_lamp.vmdl_c (4.2 KB)
  • models/prison/bs_09_gate_lamp.vmdl_c.t.png (1.5 KB)
  • models/prison/bs_09_hunter_body.vmdl_c (13.8 KB)
  • models/prison/bs_09_hunter_body.vmdl_c.t.png (24 KB)
  • models/prison/bs_09_hunter_eye.vmdl_c (4 KB)
  • models/prison/bs_09_hunter_eye.vmdl_c.t.png (787 B)
  • models/prison/bs_09_hunter_leg.vmdl_c (5.5 KB)
  • models/prison/bs_09_hunter_leg.vmdl_c.t.png (15.7 KB)
  • models/prison/bs_09_lamps_0.vmdl_c (6.5 KB)
  • models/prison/bs_09_lamps_0.vmdl_c.t.png (629 B)
  • models/prison/bs_09_lamps_a.vmdl_c (5.9 KB)
  • models/prison/bs_09_lamps_a.vmdl_c.t.png (686 B)
  • models/prison/bs_09_lamps_b.vmdl_c (6.4 KB)
  • models/prison/bs_09_lamps_b.vmdl_c.t.png (710 B)
  • models/prison/bs_09_lamps_c.vmdl_c (5.5 KB)
  • models/prison/bs_09_lamps_c.vmdl_c.t.png (629 B)
  • models/prison/bs_09_lamps_d.vmdl_c (5.7 KB)
  • models/prison/bs_09_lamps_d.vmdl_c.t.png (655 B)
  • models/prison/bs_09_marks_0.vmdl_c (22.1 KB)
  • models/prison/bs_09_marks_0.vmdl_c.t.png (995 B)
  • models/prison/bs_09_marks_a.vmdl_c (9.6 KB)
  • models/prison/bs_09_marks_a.vmdl_c.t.png (1.6 KB)
  • models/prison/bs_09_marks_b.vmdl_c (14.6 KB)
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  • models/prison/bs_09_marks_c.vmdl_c (11.5 KB)
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  • sounds/prison/blocksteel/09_divert_klaxon.vsnd_c (188.4 KB)
  • sounds/prison/blocksteel/09_door_servo.sound_c (657 B)
  • sounds/prison/blocksteel/09_door_servo.vsnd_c (80.5 KB)
  • sounds/prison/blocksteel/09_door_slam.sound_c (656 B)
  • sounds/prison/blocksteel/09_door_slam.vsnd_c (47.7 KB)
  • sounds/prison/blocksteel/09_gate_rattle.sound_c (674 B)
  • sounds/prison/blocksteel/09_gate_rattle.vsnd_c (75.8 KB)
  • sounds/prison/blocksteel/09_hub_pump.sound_c (654 B)
  • sounds/prison/blocksteel/09_hub_pump.vsnd_c (173.9 KB)
  • sounds/prison/blocksteel/09_hunter_scan.sound_c (674 B)
  • sounds/prison/blocksteel/09_hunter_scan.vsnd_c (66.5 KB)
  • sounds/prison/blocksteel/09_hunter_servo.sound_c (675 B)
  • sounds/prison/blocksteel/09_hunter_servo.vsnd_c (87.4 KB)
  • sounds/prison/blocksteel/09_hunter_servo_muffled.sound_c (715 B)
  • sounds/prison/blocksteel/09_hunter_servo_muffled.vsnd_c (87.4 KB)
  • sounds/prison/blocksteel/09_hunter_step_heavy.sound_c (696 B)
  • sounds/prison/blocksteel/09_hunter_step_heavy.vsnd_c (43.1 KB)
  • sounds/prison/blocksteel/09_hunter_step_heavy_muffled.sound_c (720 B)
  • sounds/prison/blocksteel/09_hunter_step_heavy_muffled.vsnd_c (43.1 KB)
  • sounds/prison/blocksteel/09_hunter_strike.sound_c (676 B)
  • sounds/prison/blocksteel/09_hunter_strike.vsnd_c (52.4 KB)
  • sounds/prison/blocksteel/09_hunter_windup.sound_c (676 B)
  • sounds/prison/blocksteel/09_hunter_windup.vsnd_c (36 KB)
  • sounds/prison/blocksteel/09_lights_down.sound_c (674 B)
  • sounds/prison/blocksteel/09_lights_down.vsnd_c (66.5 KB)
  • sounds/prison/blocksteel/09_lights_up.sound_c (656 B)
  • sounds/prison/blocksteel/09_lights_up.vsnd_c (66.5 KB)
  • sounds/prison/blocksteel/09_lock_release.sound_c (675 B)
  • sounds/prison/blocksteel/09_lock_release.vsnd_c (66.5 KB)
  • sounds/prison/blocksteel/09_overdrive.sound_c (657 B)
  • sounds/prison/blocksteel/09_overdrive.vsnd_c (150.8 KB)
  • sounds/prison/blocksteel/09_powerdown.sound_c (656 B)
  • sounds/prison/blocksteel/09_powerdown.vsnd_c (160.2 KB)
  • sounds/prison/blocksteel/09_room_tone.sound_c (657 B)
  • sounds/prison/blocksteel/09_room_tone.vsnd_c (347 KB)
  • sounds/prison/blocksteel/09_scan_printer.sound_c (676 B)
  • sounds/prison/blocksteel/09_scan_printer.vsnd_c (94.6 KB)
  • sounds/prison/blocksteel/09_siren.sound_c (652 B)
  • sounds/prison/blocksteel/09_siren.vsnd_c (113.3 KB)
  • sounds/prison/blocksteel/09_terminal_denied.sound_c (693 B)
  • sounds/prison/blocksteel/09_terminal_denied.vsnd_c (22 KB)
  • sounds/prison/blocksteel/09_terminal_done.sound_c (675 B)
  • sounds/prison/blocksteel/09_terminal_done.vsnd_c (57.1 KB)
  • sounds/prison/blocksteel/09_terminal_hold.sound_c (675 B)
  • sounds/prison/blocksteel/09_terminal_hold.vsnd_c (61.8 KB)
  • sounds/prison/blocksteel/09_track_ping.sound_c (658 B)
  • sounds/prison/blocksteel/09_track_ping.vsnd_c (75.8 KB)
  • sounds/prison/blocksteel/09_walls_machinery.sound_c (694 B)
  • sounds/prison/blocksteel/09_walls_machinery.vsnd_c (173.9 KB)
  • sounds/prison/blocksteel/10_barrier.sound_c (654 B)
  • sounds/prison/blocksteel/10_barrier.vsnd_c (52.4 KB)
  • sounds/prison/blocksteel/10_chains.sound_c (653 B)
  • sounds/prison/blocksteel/10_chains.vsnd_c (347 KB)
  • sounds/prison/blocksteel/10_engine_far.sound_c (657 B)
  • sounds/prison/blocksteel/10_engine_far.vsnd_c (347 KB)
  • sounds/prison/blocksteel/10_engine_near.sound_c (674 B)
  • sounds/prison/blocksteel/10_engine_near.vsnd_c (347 KB)
  • sounds/prison/blocksteel/10_engine_near_dense.sound_c (696 B)
  • sounds/prison/blocksteel/10_engine_near_dense.vsnd_c (347 KB)
  • sounds/prison/blocksteel/10_gate_lift.sound_c (656 B)
  • sounds/prison/blocksteel/10_gate_lift.vsnd_c (61.8 KB)
  • sounds/prison/blocksteel/10_gate_seal.sound_c (656 B)
  • sounds/prison/blocksteel/10_gate_seal.vsnd_c (47.7 KB)
  • sounds/prison/blocksteel/10_klaxon.sound_c (653 B)
  • sounds/prison/blocksteel/10_klaxon.vsnd_c (28.9 KB)
  • sounds/prison/blocksteel/10_klaxon_last.sound_c (674 B)
  • sounds/prison/blocksteel/10_klaxon_last.vsnd_c (29 KB)
  • sounds/prison/blocksteel/10_passby.sound_c (653 B)
  • sounds/prison/blocksteel/10_passby.vsnd_c (61.8 KB)
  • sounds/prison/blocksteel/10_plate.sound_c (652 B)
  • sounds/prison/blocksteel/10_plate.vsnd_c (61.7 KB)
  • sounds/prison/blocksteel/10_rumble.sound_c (654 B)
  • sounds/prison/blocksteel/10_rumble.vsnd_c (347 KB)
  • sounds/prison/blocksteel/10_shutter.sound_c (654 B)
  • sounds/prison/blocksteel/10_shutter.vsnd_c (52.4 KB)
  • sounds/prison/blocksteel/11_abyss_boom.sound_c (658 B)
  • sounds/prison/blocksteel/11_abyss_boom.vsnd_c (132.1 KB)
  • sounds/prison/blocksteel/11_block_fall.sound_c (657 B)
  • sounds/prison/blocksteel/11_block_fall.vsnd_c (57.1 KB)
  • sounds/prison/blocksteel/11_block_scrape.sound_c (675 B)
  • sounds/prison/blocksteel/11_block_scrape.vsnd_c (141.5 KB)
  • sounds/prison/blocksteel/11_chain_strain.sound_c (675 B)
  • sounds/prison/blocksteel/11_chain_strain.vsnd_c (282.1 KB)
  • sounds/prison/blocksteel/11_chute_arm.sound_c (656 B)
  • sounds/prison/blocksteel/11_chute_arm.vsnd_c (22.4 KB)
  • sounds/prison/blocksteel/11_deck_groan.sound_c (657 B)
  • sounds/prison/blocksteel/11_deck_groan.vsnd_c (71.1 KB)
  • sounds/prison/blocksteel/11_fall.sound_c (651 B)
  • sounds/prison/blocksteel/11_fall.vsnd_c (26.6 KB)
  • sounds/prison/blocksteel/11_gyro.sound_c (651 B)
  • sounds/prison/blocksteel/11_gyro.vsnd_c (188.3 KB)
  • sounds/prison/blocksteel/11_latch.sound_c (652 B)
  • sounds/prison/blocksteel/11_latch.vsnd_c (43 KB)
  • sounds/prison/blocksteel/11_rail_retract.sound_c (675 B)
  • sounds/prison/blocksteel/11_rail_retract.vsnd_c (47.7 KB)
  • sounds/prison/blocksteel/11_rail_warn.sound_c (656 B)
  • sounds/prison/blocksteel/11_rail_warn.vsnd_c (10.2 KB)
  • sounds/prison/blocksteel/11_ratchet.sound_c (654 B)
  • sounds/prison/blocksteel/11_ratchet.vsnd_c (9.3 KB)
  • sounds/prison/blocksteel/11_thud.sound_c (651 B)
  • sounds/prison/blocksteel/11_thud.vsnd_c (85.2 KB)
  • sounds/prison/blocksteel/11_thud_body.sound_c (657 B)
  • sounds/prison/blocksteel/11_thud_body.vsnd_c (33.6 KB)
  • sounds/prison/blocksteel/shared_lobby_computer.sound_c (697 B)
  • sounds/prison/blocksteel/shared_lobby_computer.vsnd_c (141.5 KB)
  • sounds/prison/blocksteel/shared_lobby_distant_test.sound_c (717 B)
  • sounds/prison/blocksteel/shared_lobby_distant_test.vsnd_c (188.4 KB)
  • sounds/prison/blocksteel/shared_lobby_lamp_hum.sound_c (697 B)
  • sounds/prison/blocksteel/shared_lobby_lamp_hum.vsnd_c (282.1 KB)
  • sounds/prison/blocksteel/shared_lobby_servo.sound_c (694 B)
  • sounds/prison/blocksteel/shared_lobby_servo.vsnd_c (52.4 KB)
  • sounds/prison/blocksteel/shared_lobby_speaker.sound_c (696 B)
  • sounds/prison/blocksteel/shared_lobby_speaker.vsnd_c (75.9 KB)
  • sounds/prison/blocksteel/shared_lobby_wall_tick.sound_c (698 B)
  • sounds/prison/blocksteel/shared_lobby_wall_tick.vsnd_c (38.4 KB)
  • sounds/prison/blocksteel/shared_phase_shift.sound_c (695 B)
  • sounds/prison/blocksteel/shared_phase_shift.vsnd_c (75.9 KB)
  • sounds/prison/blocksteel/shared_start_cooperation.sound_c (717 B)
  • sounds/prison/blocksteel/shared_start_cooperation.vsnd_c (132.2 KB)
  • sounds/prison/blocksteel/shared_start_hunt.sound_c (678 B)
  • sounds/prison/blocksteel/shared_start_hunt.vsnd_c (122.7 KB)
  • sounds/prison/blocksteel/shared_start_memory.sound_c (696 B)
  • sounds/prison/blocksteel/shared_start_memory.vsnd_c (85.3 KB)
  • sounds/prison/blocksteel/shared_start_objective.sound_c (699 B)
  • sounds/prison/blocksteel/shared_start_objective.vsnd_c (113.4 KB)
  • sounds/prison/blocksteel/shared_start_race.sound_c (678 B)
  • sounds/prison/blocksteel/shared_start_race.vsnd_c (104 KB)
  • sounds/prison/blocksteel/shared_start_survival.sound_c (698 B)
  • sounds/prison/blocksteel/shared_start_survival.vsnd_c (113.4 KB)
  • sounds/prison/blocksteel/shared_survivor_impact.sound_c (699 B)
  • sounds/prison/blocksteel/shared_survivor_impact.vsnd_c (104 KB)
  • .bin/package.voxelite.test.dll (1.2 MB -> 1.6 MB)
  • .bin/package.voxelite.test.xml (27.4 KB -> 108.5 KB)