SandboxPlus - Version 82468

Created
Total Size385.7 MB (404,387,710 bytes)
Modified Size12.3 MB (12,889,338 bytes)
File Count808
Engine Version17
Changes
Changes on 2024-12-28
Meta
{"MaxPlayers":32,"MinPlayers":1,"CsProjName":"","ControlModes":{},"LaunchMode":"Normal","StartupScene":"scenes/menu.scene","MapStartupScene":"scenes/game.scene","ParentPackage":"","Summary":"Create and play in your own sandbox mode.","Description":"This game lets you spawn props, and constrain them into cars and forts. It\u0027s like Garry\u0027s Mod.","DedicatedServerStartupScene":"scenes/game.scene","Resources":"/menu/*\n*.vmdl_c.png\nentity/*.png\n*.spawnlist","CodePackageReferences":["facepunch.corrugated_wall_a_doublesided","facepunch.9mm_ejectbrass","katka.gravitygun","drakefruit.cube32","baik.flatscreen_tv","eurorp.monitor","smlp.camera","facepunch.pallet","facepunch.metal_fences_gate_small"]}
{
  "MaxPlayers": 32,
  "MinPlayers": 1,
  "CsProjName": "",
  "ControlModes": {},
  "LaunchMode": "Normal",
  "StartupScene": "scenes/menu.scene",
  "MapStartupScene": "scenes/game.scene",
  "ParentPackage": "",
  "Summary": "Create and play in your own sandbox mode.",
  "Description": "This game lets you spawn props, and constrain them into cars and forts. It\u0027s like Garry\u0027s Mod.",
  "DedicatedServerStartupScene": "scenes/game.scene",
  "Resources": "/menu/*\n*.vmdl_c.png\nentity/*.png\n*.spawnlist",
  "CodePackageReferences": [
    "facepunch.corrugated_wall_a_doublesided",
    "facepunch.9mm_ejectbrass",
    "katka.gravitygun",
    "drakefruit.cube32",
    "baik.flatscreen_tv",
    "eurorp.monitor",
    "smlp.camera",
    "facepunch.pallet",
    "facepunch.metal_fences_gate_small"
  ]
}

Diff (12.3 MB modified)

+80 ~31 -2
  • decals/blood-impact.decal_c (907 B)
  • decals/bullethole.decal_c (634 B)
  • materials/decals/blood-impact.vmat_c (4.8 KB)
  • materials/decals/blood-impact2.vmat_c (4.8 KB)
  • materials/decals/blood-impact2_vmat_g_tambientocclusion_be246607.generated.vtex_c (2 KB)
  • materials/decals/blood-impact_vmat_g_tambientocclusion_be246607.generated.vtex_c (2 KB)
  • materials/decals/bullethole.vmat_c (5.6 KB)
  • materials/decals/bullethole_vmat_g_tambientocclusion_6ee12b41.generated.vtex_c (1.6 KB)
  • materials/decals/concrete/concrete1_bullet_color_psd_cdde39a6.generated.vtex_c (87.4 KB)
  • materials/decals/concrete/concrete1_bullet_height_psd_9ba808df.generated.vtex_c (44.5 KB)
  • materials/decals/concrete/max/bullethole_concrete_1_normal_psd_7195fc30.generated.vtex_c (311.5 KB)
  • materials/decals/flesh/flesh1_bullet_color_psd_dfbf200d.generated.vtex_c (87.3 KB)
  • materials/decals/flesh/flesh1_bullet_normal_psd_caa33082.generated.vtex_c (87.4 KB)
  • materials/decals/flesh/flesh2_bullet_color_psd_d088b507.generated.vtex_c (87.3 KB)
  • materials/decals/flesh/flesh2_bullet_normal_psd_ec849661.generated.vtex_c (87.4 KB)
  • materials/default/default_detailmask_tga_57ae445f.generated.vtex_c (1.9 KB)
  • materials/particle/impact/fleks.vtex_c (95.5 KB)
  • materials/particles/smoke1/smoke1.vtex_c (72.8 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier.vmat_c (7.4 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_ao_tga_bfd6a81f.generated.vtex_c (467.9 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_color_tga_d36718b4.generated.vtex_c (496.7 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_detail_tga_14f0b896.generated.vtex_c (252.2 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib3.vmdl_c (6.3 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib6.vmdl_c (6.6 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_normal_tga_1c479039.generated.vtex_c (1.3 MB)
  • particles/impact.generic.smokepuff.vpcf_c (2.9 KB)
  • particles/impact.generic.smokering.vpcf_c (2.6 KB)
  • particles/impact.generic.vpcf_c (3.4 KB)
  • scenes/engine.scene_c (3.1 KB)
  • sounds/footsteps/footstep-concrete-jump.sound_c (915 B)
  • sounds/footsteps/footstep-concrete-jump01.vsnd_c (42 KB)
  • sounds/footsteps/footstep-concrete-jump02.vsnd_c (42 KB)
  • sounds/footsteps/footstep-concrete-jump03.vsnd_c (37.5 KB)
  • sounds/footsteps/footstep-concrete-jump04.vsnd_c (37.6 KB)
  • sounds/footsteps/footstep-concrete-land.sound_c (802 B)
  • sounds/footsteps/footstep-concrete-land01.vsnd_c (42.7 KB)
  • sounds/footsteps/footstep-concrete-land02.vsnd_c (42.1 KB)
  • sounds/footsteps/footstep-concrete-land03.vsnd_c (42.1 KB)
  • sounds/footsteps/footstep-concrete.sound_c (1.2 KB)
  • sounds/footsteps/footstep-concrete01.vsnd_c (25.3 KB)
  • sounds/footsteps/footstep-concrete02.vsnd_c (25.5 KB)
  • sounds/footsteps/footstep-concrete03.vsnd_c (25.1 KB)
  • sounds/footsteps/footstep-concrete04.vsnd_c (25.4 KB)
  • sounds/footsteps/footstep-concrete05.vsnd_c (26.4 KB)
  • sounds/footsteps/footstep-concrete06.vsnd_c (27.1 KB)
  • sounds/footsteps/footstep-concrete07.vsnd_c (25.8 KB)
  • sounds/footsteps/footstep-concrete08.vsnd_c (26.1 KB)
  • sounds/impacts/bullets/concrete_impact_bullet1.vsnd_c (119.4 KB)
  • sounds/impacts/bullets/concrete_impact_bullet2.vsnd_c (114 KB)
  • sounds/impacts/bullets/concrete_impact_bullet3.vsnd_c (126.2 KB)
  • sounds/impacts/bullets/concrete_impact_bullet4.vsnd_c (146.1 KB)
  • sounds/impacts/bullets/flesh_bullet_impact-1.vsnd_c (129.9 KB)
  • sounds/impacts/bullets/flesh_bullet_impact-2.vsnd_c (110.2 KB)
  • sounds/impacts/bullets/flesh_bullet_impact-3.vsnd_c (110.8 KB)
  • sounds/impacts/bullets/flesh_bullet_impact-4.vsnd_c (117.3 KB)
  • sounds/impacts/bullets/generic-bullet-impact-1.vsnd_c (100.8 KB)
  • sounds/impacts/bullets/impact-bullet-concrete.sound_c (1.1 KB)
  • sounds/impacts/bullets/impact-bullet-flesh.sound_c (1.1 KB)
  • sounds/impacts/bullets/impact-bullet-generic.sound_c (771 B)
  • sounds/impacts/melee/bluntweapon/dirt-001.vsnd_c (37.6 KB)
  • sounds/impacts/melee/bluntweapon/dirt-002.vsnd_c (43.8 KB)
  • sounds/impacts/melee/bluntweapon/dirt-003.vsnd_c (43.8 KB)
  • sounds/impacts/melee/bluntweapon/dirt-004.vsnd_c (43.8 KB)
  • sounds/impacts/melee/bluntweapon/flesh-1.vsnd_c (126.3 KB)
  • sounds/impacts/melee/bluntweapon/flesh-2.vsnd_c (112.4 KB)
  • sounds/impacts/melee/bluntweapon/flesh-3.vsnd_c (108.8 KB)
  • sounds/impacts/melee/bluntweapon/flesh-4.vsnd_c (129 KB)
  • sounds/impacts/melee/impact-melee-dirt.sound_c (1.1 KB)
  • sounds/impacts/melee/impact-melee-flesh.sound_c (1.1 KB)
  • spawnlists/wirebox/wirebox.button.spawnlist (156 B)
  • spawnlists/wirebox/wirebox.controller.spawnlist (149 B)
  • spawnlists/wirebox/wirebox.gate.spawnlist (389 B)
  • spawnlists/wirebox/wirebox.gps.spawnlist (12 B)
  • spawnlists/wirebox/wirebox.gyroscope.spawnlist (40 B)
  • spawnlists/wirebox/wirebox.keyboard.spawnlist (70 B)
  • spawnlists/wirebox/wirebox.material.spawnlist (433 B)
  • spawnlists/wirebox/wirebox.weight.spawnlist (86 B)
  • spawnlists/wirebox/wirebox.weightscale.spawnlist (17 B)
  • surfaces/default.surface_c (2 KB)
  • surfaces/flesh.surface_c (1.2 KB)
  • .bin/manifest.json (176 B -> 134 B)
  • .bin/package.base.cll (30.9 KB -> 30.9 KB)
  • .bin/package.library.trend.diagnostics.cll (690 B -> 691 B)
  • .bin/package.library.wiremod.wirelib.cll (4.1 KB -> 4.1 KB)
  • .bin/package.wiremod.sandboxplus.cll (87.8 KB -> 76.1 KB)
  • .bin/package.wiremod.sandboxplus.xml (24.8 KB -> 9.7 KB)
  • models/citizen/citizen.vanmgrph_c (60.8 KB -> 60.6 KB)
  • models/citizen/citizen.vmdl_c (6.3 MB -> 6.3 MB)
  • models/citizen/skin/citizen_eyes_advanced_color_png_8895a003.generated.vtex_c (56.3 KB -> 56.3 KB)
  • models/citizen/skin/citizen_eyes_advanced_iris_mask_psd_9299c4d0.generated.vtex_c (56.5 KB -> 56.5 KB)
  • models/citizen/skin/citizen_eyes_advanced_iris_normal_png_44bf5eb8.generated.vtex_c (58.7 KB -> 58.7 KB)
  • models/first_person/first_person_arms_punching.vanmgrph_c (17.8 KB -> 17.8 KB)
  • prefabs/player.prefab_c (25.4 KB -> 25.7 KB)
  • prefabs/weapons/gravgun/v_gravgun.prefab_c (17.4 KB -> 17.4 KB)
  • scenes/game.scene_c (3.5 KB -> 1.6 KB)
  • spawnlists/sandbox.material.spawnlist (217 B -> 83 B)
  • weapons/rust_flashlight/sounds/rust_flashlight.attack.sound_c (606 B -> 702 B)
  • weapons/rust_pistol/sound/rust_pistol.shoot.sound_c (594 B -> 674 B)
  • weapons/rust_pumpshotgun/sounds/rust_pumpshotgun.insert.sound_c (561 B -> 673 B)
  • weapons/rust_pumpshotgun/sounds/rust_pumpshotgun.pump.sound_c (557 B -> 669 B)
  • weapons/rust_pumpshotgun/sounds/rust_pumpshotgun.pumpslow.sound_c (557 B -> 669 B)
  • weapons/rust_pumpshotgun/sounds/rust_pumpshotgun.shoot.sound_c (608 B -> 720 B)
  • weapons/rust_pumpshotgun/sounds/rust_pumpshotgun.shootdouble.sound_c (624 B -> 720 B)
  • weapons/rust_smg/sounds/rust_smg.boltback.sound_c (523 B -> 619 B)
  • weapons/rust_smg/sounds/rust_smg.boltshut.sound_c (523 B -> 619 B)
  • weapons/rust_smg/sounds/rust_smg.clipin.sound_c (521 B -> 617 B)
  • weapons/rust_smg/sounds/rust_smg.clipout.sound_c (522 B -> 618 B)
  • weapons/rust_smg/sounds/rust_smg.deploy.sound_c (521 B -> 617 B)
  • weapons/rust_smg/sounds/rust_smg.dryfire.sound_c (516 B -> 596 B)
  • weapons/rust_smg/sounds/rust_smg.reloadstart.sound_c (542 B -> 622 B)
  • weapons/rust_smg/sounds/rust_smg.shoot.sound_c (583 B -> 679 B)
  • .bin/package.library.sandmod.libraryplus.cll (839 B)
  • .bin/package.library.sandmod.libraryplus.xml (472 B)