KOTH - Version 92933

Created
Total Size903.1 MB (946,980,322 bytes)
Modified Size17.9 MB (18,772,549 bytes)
File Count997
Engine Version17
Changes
[sound]
Meta
{"MaxPlayers":16,"MinPlayers":1,"GameNetworkType":"Multiplayer","MapSelect":"Official","MapList":["gvar.metro","baks.training_arena","facepunch.prison","gvar.stalkyard"],"RankType":"None","PerMapRanking":false,"LeaderboardType":"None","Physics":{"SubSteps":2,"TimeScale":1,"Gravity":"0,0,-800","AirDensity":1.2,"SleepingEnabled":true,"SimulationMode":"Continuous","PositionIterations":2,"VelocityIterations":8,"SoftBodyIterations":1,"SoftBodySubsteps":1},"Compiler":{"RootNamespace":"KOTH","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"Whitelist":true,"ReleaseMode":"Release","AssemblyReferences":[],"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]},"GameCategory":"Shooter","ControlModes":{"Keyboard":true,"VR":false,"Gamepad":true},"ParentPackage":"","PackageSettings":[{"DisplayType":"Choice","Choices":[{"Value":"KillConfirmedGamemode","Name":"Kill Confirmed"},{"Value":"","Name":"No Gamemode (good for testing)"},{"Value":"FFAGamemode","Name":"Free For All"},{"Value":"WarGamemode","Name":"Conquest"}],"ConVarName":"gunfight_gamemode","DisplayName":"Active Mode","DefaultValue":"KillConfirmedGamemode","Description":"The current gamemode.","Group":"Important"},{"DisplayType":"Boolean","Choices":[],"ConVarName":"gunfight_friendly_fire_override","DisplayName":"Friendly Fire (Override)","DefaultValue":"false","Description":"If set on, friendly fire will always be active.","Group":"Game Rules"},{"DisplayType":"Boolean","Choices":[],"ConVarName":"gunfight_thirdperson","DisplayName":"Third Person (Override)","DefaultValue":"false","Description":"Should third person be available to use?","Group":"Game Rules"},{"DisplayType":"Integer","Choices":[],"ConVarName":"gunfight_kc_minimum_players","DisplayName":"Minimum Players","DefaultValue":"2","Description":"The minimum amount of required players to start a Kill Confirmed game.","Group":"Kill Confirmed","Minimum":1,"Maximum":16},{"DisplayType":"Float","Choices":[],"ConVarName":"gunfight_kc_round_countdown","DisplayName":"Round Countdown","DefaultValue":"10","Description":"The time (in seconds) it takes to start a match in Kill Confirmed.","Group":"Kill Confirmed","Maximum":30},{"DisplayType":"Float","Choices":[],"ConVarName":"gunfight_kc_round_duration","DisplayName":"Round Duration","DefaultValue":"600","Description":"The round duration (in seconds) in Kill Confirmed.","Group":"Kill Confirmed","Minimum":60,"Maximum":3600,"Step":1},{"DisplayType":"Integer","Choices":[],"ConVarName":"gunfight_kc_max_score","DisplayName":"Maximum Score","DefaultValue":"75","Description":"The score required to win a match in Kill Confirmed.","Group":"Kill Confirmed","Minimum":1,"Maximum":300}],"DefaultLeaderboards":[],"GeneralExtensions":false,"TargettedExtensions":true,"ExtensionApiVersion":1001,"Summary":"class-based shooter","Description":"","ReplaceTags":"firstperson fps shooter class team","Public":true,"CsProjName":"koth","HttpAllowList":null,"TickRate":30,"LaunchMode":"Normal","StartupScene":"scenes/menu/menu.scene","DedicatedServerStartupScene":"scenes/pl_sheff/sheff.scene","Resources":"/fonts/*\n/UI/*\n*.png","GameSettings":[],"CodePackageReferences":[]}
{
  "MaxPlayers": 16,
  "MinPlayers": 1,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Official",
  "MapList": [
    "gvar.metro",
    "baks.training_arena",
    "facepunch.prison",
    "gvar.stalkyard"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "Physics": {
    "SubSteps": 2,
    "TimeScale": 1,
    "Gravity": "0,0,-800",
    "AirDensity": 1.2,
    "SleepingEnabled": true,
    "SimulationMode": "Continuous",
    "PositionIterations": 2,
    "VelocityIterations": 8,
    "SoftBodyIterations": 1,
    "SoftBodySubsteps": 1
  },
  "Compiler": {
    "RootNamespace": "KOTH",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "Whitelist": true,
    "ReleaseMode": "Release",
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "GameCategory": "Shooter",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "ParentPackage": "",
  "PackageSettings": [
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "KillConfirmedGamemode",
          "Name": "Kill Confirmed"
        },
        {
          "Value": "",
          "Name": "No Gamemode (good for testing)"
        },
        {
          "Value": "FFAGamemode",
          "Name": "Free For All"
        },
        {
          "Value": "WarGamemode",
          "Name": "Conquest"
        }
      ],
      "ConVarName": "gunfight_gamemode",
      "DisplayName": "Active Mode",
      "DefaultValue": "KillConfirmedGamemode",
      "Description": "The current gamemode.",
      "Group": "Important"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gunfight_friendly_fire_override",
      "DisplayName": "Friendly Fire (Override)",
      "DefaultValue": "false",
      "Description": "If set on, friendly fire will always be active.",
      "Group": "Game Rules"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gunfight_thirdperson",
      "DisplayName": "Third Person (Override)",
      "DefaultValue": "false",
      "Description": "Should third person be available to use?",
      "Group": "Game Rules"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gunfight_kc_minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "2",
      "Description": "The minimum amount of required players to start a Kill Confirmed game.",
      "Group": "Kill Confirmed",
      "Minimum": 1,
      "Maximum": 16
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "gunfight_kc_round_countdown",
      "DisplayName": "Round Countdown",
      "DefaultValue": "10",
      "Description": "The time (in seconds) it takes to start a match in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Maximum": 30
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "gunfight_kc_round_duration",
      "DisplayName": "Round Duration",
      "DefaultValue": "600",
      "Description": "The round duration (in seconds) in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Minimum": 60,
      "Maximum": 3600,
      "Step": 1
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gunfight_kc_max_score",
      "DisplayName": "Maximum Score",
      "DefaultValue": "75",
      "Description": "The score required to win a match in Kill Confirmed.",
      "Group": "Kill Confirmed",
      "Minimum": 1,
      "Maximum": 300
    }
  ],
  "DefaultLeaderboards": [],
  "GeneralExtensions": false,
  "TargettedExtensions": true,
  "ExtensionApiVersion": 1001,
  "Summary": "class-based shooter",
  "Description": "",
  "ReplaceTags": "firstperson fps shooter class team",
  "Public": true,
  "CsProjName": "koth",
  "HttpAllowList": null,
  "TickRate": 30,
  "LaunchMode": "Normal",
  "StartupScene": "scenes/menu/menu.scene",
  "DedicatedServerStartupScene": "scenes/pl_sheff/sheff.scene",
  "Resources": "/fonts/*\n/UI/*\n*.png",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (17.9 MB modified)

+7 ~29 -260 ⚠️
4 compiled binaries unavailable.
  • sounds/menu/img_7079.vsnd_c (1.8 MB)
  • sounds/player/hit.sound_c (899 B)
  • sounds/player/hit1.vsnd_c (69.5 KB)
  • sounds/player/hit2.vsnd_c (70.1 KB)
  • sounds/player/hit3.vsnd_c (61.8 KB)
  • sounds/player/walkcyle.sound_c (787 B)
  • sounds/player/walkcyle.vsnd_c (894.9 KB)
  • .bin/package.base.xml (55 KB -> 55 KB)
  • dev/helper/testgrid_color_tga_f1408e43.generated.vtex_c (49.1 KB -> 49.1 KB)
  • materials/decals/concrete/concrete1_bullet_height_psd_9ba808df.generated.vtex_c (44.5 KB -> 44.5 KB)
  • materials/decals/concrete/max/bullethole_concrete_1_normal_psd_7195fc30.generated.vtex_c (311.5 KB -> 311.5 KB)
  • materials/dev/reflectivity_10_color_tga_f822f2d3.generated.vtex_c (47.2 KB -> 47.2 KB)
  • materials/dev/reflectivity_30_color_tga_e7524b00.generated.vtex_c (47.2 KB -> 47 KB)
  • materials/dev/reflectivity_60b_color_tga_7434c290.generated.vtex_c (2.4 KB -> 2.4 KB)
  • materials/dev/reflectivity_80b_color_tga_a1a73c6d.generated.vtex_c (2.4 KB -> 2.4 KB)
  • models/citizen/citizen.vanmgrph_c (61.4 KB -> 61.4 KB)
  • models/citizen/skin/citizen_eyes_advanced_color_png_8895a003.generated.vtex_c (56.3 KB -> 56.3 KB)
  • models/citizen/skin/citizen_eyes_advanced_iris_normal_png_44bf5eb8.generated.vtex_c (55.4 KB -> 55.4 KB)
  • models/citizen/skin/citizen_eyes_advanced_normal_png_fc28d47a.generated.vtex_c (61.4 KB -> 61.4 KB)
  • models/citizen/skin/citizen_skin_ao_png_c5b59611.generated.vtex_c (1.1 MB -> 1.1 MB)
  • models/citizen/skin/citizen_skin_old_ao_png_a3904bcc.generated.vtex_c (1.2 MB -> 1.2 MB)
  • models/citizen/skin/citizen_skin_young_ao_png_adaa3ef1.generated.vtex_c (1.1 MB -> 1.1 MB)
  • models/citizen/skin/citizen_skin_young_ao_png_bd72312b.generated.vtex_c (1.2 MB -> 1.2 MB)
  • models/citizen/skin/citizen_skin_young_color_png_57825f18.generated.vtex_c (4.1 MB -> 4.1 MB)
  • models/citizen/skin/skeleton/textures/skeleton_skin_mask_png_8c4bec4b.generated.vtex_c (2.4 MB -> 2.4 MB)
  • models/citizen_gibs/textures/head_gib_ao_png_984d737b.generated.vtex_c (565.9 KB -> 565.9 KB)
  • models/first_person/arms_materials/first_person_arms_ao_png_3885d3e7.generated.vtex_c (1.9 MB -> 1.9 MB)
  • prefabs/player/player.prefab_c (110.3 KB -> 110.5 KB)
  • prefabs/weapons/scattergun/w_scattergun.prefab_c (4.2 KB -> 4.3 KB)
  • projectsettings/mixer.config (2.7 KB -> 2.7 KB)
  • sounds/guns/revolver/revolver_shoot.sound_c (744 B -> 1 KB)
  • sounds/menu/img_7017.vsnd_c (385.5 KB -> 385.5 KB)
  • sounds/menu/menubackgroundnoise.sound_c (785 B -> 785 B)
  • sounds/weapons/koth/pistol.sound_c (877 B -> 882 B)
  • sounds/weapons/koth/rocketexplode.sound_c (822 B -> 815 B)
  • sounds/weapons/koth/rocketgun.sound_c (662 B -> 656 B)
  • birdchirp.vsnd_c (5.5 MB)
  • scenes/menu/img_7079.vsnd_c (1.8 MB)
  • sounds/flashbang.ring.sound_c (562 B)
  • sounds/flashbang.ring.vsnd_c (1.2 MB)
  • sounds/guns/gun.dryfire.vsnd_c (33.7 KB)
  • sounds/guns/gun_dryfire.sound_c (604 B)
  • sounds/guns/kill.sound_c (470 B)
  • sounds/guns/kill.vsnd_c (312.9 KB)
  • sounds/kill_sound.sound_c (542 B)
  • sounds/kill_sound.vsnd_c (485.1 KB)
  • sounds/menu/pls.vsnd_c (385.4 KB)
  • sounds/music/round_intro/round_start.sound_c (612 B)
  • sounds/music/round_intro/round_start_01.vsnd_c (2.7 MB)
  • sounds/player/damage_taken_shot.sound_c (537 B)
  • sounds/player/damage_taken_shot.vsnd_c (92.7 KB)
  • sounds/player/headshot_helmet_hit.sound_c (699 B)
  • sounds/player/headshot_helmet_hit.vsnd_c (212.9 KB)
  • sounds/player/headshot_helmet_hit_02.vsnd_c (213 KB)
  • sounds/player/headshot_hit.sound_c (754 B)
  • sounds/player/headshot_hit.vsnd_c (114.1 KB)
  • sounds/player/headshot_hit_02.vsnd_c (212.9 KB)
  • sounds/player/headshot_hit_03.vsnd_c (212.9 KB)
  • sounds/radio/ct/ct_1_enemy.sound_c (567 B)
  • sounds/radio/ct/ct_1_enemy.vsnd_c (63.5 KB)
  • sounds/radio/ct/ct_2_enemy.sound_c (567 B)
  • sounds/radio/ct/ct_2_enemy.vsnd_c (57 KB)
  • sounds/radio/ct/ct_3_enemy.sound_c (568 B)
  • sounds/radio/ct/ct_3_enemy.vsnd_c (52.9 KB)
  • sounds/radio/ct/ct_4_enemy.sound_c (568 B)
  • sounds/radio/ct/ct_4_enemy.vsnd_c (53.7 KB)
  • sounds/radio/ct/ct_bomb_diffused.sound_c (790 B)
  • sounds/radio/ct/ct_bomb_diffused_01.vsnd_c (66.9 KB)
  • sounds/radio/ct/ct_bomb_diffused_02.vsnd_c (75 KB)
  • sounds/radio/ct/ct_bomb_diffused_03.vsnd_c (73.4 KB)
  • sounds/radio/ct/ct_death.sound_c (916 B)
  • sounds/radio/ct/ct_death_01.vsnd_c (53.8 KB)
  • sounds/radio/ct/ct_death_02.vsnd_c (61.1 KB)
  • sounds/radio/ct/ct_death_03.vsnd_c (48 KB)
  • sounds/radio/ct/ct_death_04.vsnd_c (39.9 KB)
  • sounds/radio/ct/ct_death_05.vsnd_c (48 KB)
  • sounds/radio/ct/ct_diffusing_bomb.sound_c (809 B)
  • sounds/radio/ct/ct_diffusing_bomb_01.vsnd_c (50.5 KB)
  • sounds/radio/ct/ct_diffusing_bomb_02.vsnd_c (55.4 KB)
  • sounds/radio/ct/ct_diffusing_bomb_03.vsnd_c (48.1 KB)
  • sounds/radio/ct/ct_enemy_bomb_planted.sound_c (837 B)
  • sounds/radio/ct/ct_enemy_bomb_planted_01.vsnd_c (76.7 KB)
  • sounds/radio/ct/ct_enemy_bomb_planted_02.vsnd_c (75.1 KB)
  • sounds/radio/ct/ct_enemy_bomb_planted_03.vsnd_c (63.6 KB)
  • sounds/radio/ct/ct_enemy_down.sound_c (587 B)
  • sounds/radio/ct/ct_enemy_down.vsnd_c (41.5 KB)
  • sounds/radio/ct/ct_flashbang.sound_c (763 B)
  • sounds/radio/ct/ct_flashbang_01.vsnd_c (45.6 KB)
  • sounds/radio/ct/ct_flashbang_02.vsnd_c (38.3 KB)
  • sounds/radio/ct/ct_flashbang_03.vsnd_c (44 KB)
  • sounds/radio/ct/ct_friendly_fire.sound_c (897 B)
  • sounds/radio/ct/ct_friendly_fire_01.vsnd_c (65.2 KB)
  • sounds/radio/ct/ct_friendly_fire_02.vsnd_c (73.4 KB)
  • sounds/radio/ct/ct_friendly_fire_03.vsnd_c (71 KB)
  • sounds/radio/ct/ct_friendly_fire_04.vsnd_c (76.7 KB)
  • sounds/radio/ct/ct_good_kill.vsnd_c (55.4 KB)
  • sounds/radio/ct/ct_good_shot.sound_c (669 B)
  • sounds/radio/ct/ct_good_shot.vsnd_c (45.6 KB)
  • sounds/radio/ct/ct_grenade.sound_c (756 B)
  • sounds/radio/ct/ct_grenade_01.vsnd_c (41.5 KB)
  • sounds/radio/ct/ct_grenade_02.vsnd_c (40.7 KB)
  • sounds/radio/ct/ct_grenade_03.vsnd_c (35.8 KB)
  • sounds/radio/ct/ct_last_enemy.sound_c (678 B)
  • sounds/radio/ct/ct_last_enemy_01.vsnd_c (53.8 KB)
  • sounds/radio/ct/ct_last_enemy_02.vsnd_c (49.7 KB)
  • sounds/radio/ct/ct_lose.sound_c (1.2 KB)
  • sounds/radio/ct/ct_lose_01.vsnd_c (57 KB)
  • sounds/radio/ct/ct_lose_02.vsnd_c (79.1 KB)
  • sounds/radio/ct/ct_lose_03.vsnd_c (83.1 KB)
  • sounds/radio/ct/ct_lose_04.vsnd_c (104.4 KB)
  • sounds/radio/ct/ct_lose_05.vsnd_c (69.3 KB)
  • sounds/radio/ct/ct_lose_06.vsnd_c (92.9 KB)
  • sounds/radio/ct/ct_lose_07.vsnd_c (86.4 KB)
  • sounds/radio/ct/ct_lose_08.vsnd_c (92.9 KB)
  • sounds/radio/ct/ct_lose_09.vsnd_c (92.9 KB)
  • sounds/radio/ct/ct_molotov.sound_c (757 B)
  • sounds/radio/ct/ct_molotov_01.vsnd_c (44 KB)
  • sounds/radio/ct/ct_molotov_02.vsnd_c (39.9 KB)
  • sounds/radio/ct/ct_molotov_03.vsnd_c (46.4 KB)
  • sounds/radio/ct/ct_nice_one.vsnd_c (45.6 KB)
  • sounds/radio/ct/ct_roundstart.sound_c (781 B)
  • sounds/radio/ct/ct_roundstart_01.vsnd_c (84.8 KB)
  • sounds/radio/ct/ct_roundstart_02.vsnd_c (69.3 KB)
  • sounds/radio/ct/ct_roundstart_03.vsnd_c (76.7 KB)
  • sounds/radio/ct/ct_smoke.sound_c (735 B)
  • sounds/radio/ct/ct_smoke_01.vsnd_c (39.1 KB)
  • sounds/radio/ct/ct_smoke_02.vsnd_c (44 KB)
  • sounds/radio/ct/ct_smoke_03.vsnd_c (51.3 KB)
  • sounds/radio/ct/ct_win.sound_c (1.2 KB)
  • sounds/radio/ct/ct_win_01.vsnd_c (110.1 KB)
  • sounds/radio/ct/ct_win_02.vsnd_c (69.3 KB)
  • sounds/radio/ct/ct_win_03.vsnd_c (128 KB)
  • sounds/radio/ct/ct_win_04.vsnd_c (94.6 KB)
  • sounds/radio/ct/ct_win_05.vsnd_c (61.1 KB)
  • sounds/radio/ct/ct_win_06.vsnd_c (111.7 KB)
  • sounds/radio/ct/ct_win_07.vsnd_c (96.2 KB)
  • sounds/radio/ct/ct_win_08.vsnd_c (88.8 KB)
  • sounds/radio/ct/ct_win_09.vsnd_c (111.7 KB)
  • sounds/radio/t/t_1_enemy.sound_c (565 B)
  • sounds/radio/t/t_1_enemy.vsnd_c (59.5 KB)
  • sounds/radio/t/t_2_enemy.sound_c (565 B)
  • sounds/radio/t/t_2_enemy.vsnd_c (44 KB)
  • sounds/radio/t/t_3_enemy.sound_c (565 B)
  • sounds/radio/t/t_3_enemy.vsnd_c (56.2 KB)
  • sounds/radio/t/t_4_enemy.sound_c (566 B)
  • sounds/radio/t/t_4_enemy.vsnd_c (55.4 KB)
  • sounds/radio/t/t_bomb_diffused.sound_c (784 B)
  • sounds/radio/t/t_bomb_diffused_01.vsnd_c (70.9 KB)
  • sounds/radio/t/t_bomb_diffused_02.vsnd_c (63.6 KB)
  • sounds/radio/t/t_bomb_diffused_03.vsnd_c (57.1 KB)
  • sounds/radio/t/t_bomb_planted.sound_c (781 B)
  • sounds/radio/t/t_bomb_planted_01.vsnd_c (59.5 KB)
  • sounds/radio/t/t_bomb_planted_02.vsnd_c (59.5 KB)
  • sounds/radio/t/t_bomb_planted_03.vsnd_c (49.7 KB)
  • sounds/radio/t/t_death.sound_c (890 B)
  • sounds/radio/t/t_death_01.vsnd_c (39.9 KB)
  • sounds/radio/t/t_death_02.vsnd_c (35.8 KB)
  • sounds/radio/t/t_death_03.vsnd_c (35.8 KB)
  • sounds/radio/t/t_death_04.vsnd_c (38.2 KB)
  • sounds/radio/t/t_death_05.vsnd_c (45.6 KB)
  • sounds/radio/t/t_enemy_diffusing.sound_c (791 B)
  • sounds/radio/t/t_enemy_diffusing_01.vsnd_c (71 KB)
  • sounds/radio/t/t_enemy_diffusing_02.vsnd_c (73.4 KB)
  • sounds/radio/t/t_enemy_diffusing_03.vsnd_c (63.6 KB)
  • sounds/radio/t/t_enemy_down.sound_c (760 B)
  • sounds/radio/t/t_enemy_down_01.vsnd_c (53.8 KB)
  • sounds/radio/t/t_enemy_down_02.vsnd_c (45.6 KB)
  • sounds/radio/t/t_enemy_down_03.vsnd_c (44 KB)
  • sounds/radio/t/t_flashbang.sound_c (757 B)
  • sounds/radio/t/t_flashbang_01.vsnd_c (49.7 KB)
  • sounds/radio/t/t_flashbang_02.vsnd_c (45.6 KB)
  • sounds/radio/t/t_flashbang_03.vsnd_c (63.6 KB)
  • sounds/radio/t/t_friendly_fire.sound_c (784 B)
  • sounds/radio/t/t_friendly_fire_01.vsnd_c (57.1 KB)
  • sounds/radio/t/t_friendly_fire_02.vsnd_c (59.5 KB)
  • sounds/radio/t/t_friendly_fire_03.vsnd_c (69.3 KB)
  • sounds/radio/t/t_good_kill.vsnd_c (49.7 KB)
  • sounds/radio/t/t_good_shot.sound_c (649 B)
  • sounds/radio/t/t_grenade.sound_c (652 B)
  • sounds/radio/t/t_grenade_01.vsnd_c (41.5 KB)
  • sounds/radio/t/t_grenade_02.vsnd_c (61.1 KB)
  • sounds/radio/t/t_last_enemy.sound_c (674 B)
  • sounds/radio/t/t_last_enemy_01.vsnd_c (53 KB)
  • sounds/radio/t/t_last_enemy_02.vsnd_c (80.7 KB)
  • sounds/radio/t/t_lose.sound_c (789 B)
  • sounds/radio/t/t_lose_01.vsnd_c (51.3 KB)
  • sounds/radio/t/t_lose_02.vsnd_c (44 KB)
  • sounds/radio/t/t_lose_03.vsnd_c (98.6 KB)
  • sounds/radio/t/t_lose_04.vsnd_c (69.3 KB)
  • sounds/radio/t/t_molotov.sound_c (818 B)
  • sounds/radio/t/t_molotov_01.vsnd_c (51.3 KB)
  • sounds/radio/t/t_molotov_02.vsnd_c (55.4 KB)
  • sounds/radio/t/t_molotov_03.vsnd_c (41.5 KB)
  • sounds/radio/t/t_molotov_04.vsnd_c (49.7 KB)
  • sounds/radio/t/t_nice_kill.vsnd_c (48 KB)
  • sounds/radio/t/t_planting_bomb.sound_c (784 B)
  • sounds/radio/t/t_planting_bomb_01.vsnd_c (63.6 KB)
  • sounds/radio/t/t_planting_bomb_02.vsnd_c (48.1 KB)
  • sounds/radio/t/t_planting_bomb_03.vsnd_c (59.5 KB)
  • sounds/radio/t/t_roundstart.sound_c (845 B)
  • sounds/radio/t/t_roundstart_01.vsnd_c (57 KB)
  • sounds/radio/t/t_roundstart_02.vsnd_c (57 KB)
  • sounds/radio/t/t_roundstart_03.vsnd_c (76.6 KB)
  • sounds/radio/t/t_roundstart_04.vsnd_c (73.4 KB)
  • sounds/radio/t/t_smoke.sound_c (729 B)
  • sounds/radio/t/t_smoke_01.vsnd_c (53.7 KB)
  • sounds/radio/t/t_smoke_02.vsnd_c (73.3 KB)
  • sounds/radio/t/t_smoke_03.vsnd_c (65.2 KB)
  • sounds/radio/t/t_well_done.vsnd_c (45.6 KB)
  • sounds/radio/t/t_win.sound_c (864 B)
  • sounds/radio/t/t_win_01.vsnd_c (61.1 KB)
  • sounds/radio/t/t_win_02.vsnd_c (55.4 KB)
  • sounds/radio/t/t_win_03.vsnd_c (49.7 KB)
  • sounds/radio/t/t_win_04.vsnd_c (57 KB)
  • sounds/radio/t/t_win_05.vsnd_c (63.5 KB)
  • sounds/soundscapes/birdchirp_soundscape.sndscape_c (461 B)
  • sounds/ui/buy.sound_c (538 B)
  • sounds/ui/buy.vsnd_c (54.7 KB)
  • sounds/ui/countdown/countdown_activate.sound_c (611 B)
  • sounds/ui/countdown/countdown_activate.vsnd_c (27.7 KB)
  • sounds/ui/countdown/countdown_beep.sound_c (591 B)
  • sounds/ui/countdown/countdown_beep.vsnd_c (22.4 KB)
  • sounds/ui/hitsound/ui.hit.sound_c (526 B)
  • sounds/vehicles/fpv_drone/drone_fly_loop.sound_c (617 B)
  • sounds/vehicles/fpv_drone/drone_fly_loop_01.vsnd_c (134 KB)
  • ui/armor.png (12.6 KB)
  • ui/bomb.png (17 KB)
  • ui/bot_avatar.png (4.8 KB)
  • ui/chat/radio.png (2 KB)
  • ui/crown.png (1.1 KB)
  • ui/dead.png (2.1 KB)
  • ui/defusekit.png (9.6 KB)
  • ui/equipment/armor.png (8.1 KB)
  • ui/equipment/defusekit.png (10.4 KB)
  • ui/equipment/helmet.png (8 KB)
  • ui/explosion.png (698 B)
  • ui/fire.png (717 B)
  • ui/firemode/automatic.png (1.9 KB)
  • ui/firemode/burst.png (1.9 KB)
  • ui/firemode/semi.png (1.8 KB)
  • ui/fp.png (4.4 KB)
  • ui/headshot.png (3.5 KB)
  • ui/health.png (11.5 KB)
  • ui/helmet.png (13.8 KB)
  • ui/hit/hit_marker.png (3.2 KB)
  • ui/hit/kill_marker.png (9.4 KB)
  • ui/hit/kill_marker_headshot.png (11.1 KB)
  • ui/icons/drone.png (2.3 KB)
  • ui/items/c4.png (202.1 KB)
  • ui/koth/logo-border.png (26.4 KB)
  • ui/koth/logo-trans.png (18 KB)
  • ui/koth/logo.png (25.4 KB)
  • ui/line_mask.png (1.7 KB)
  • ui/maps/de_refinery.jpg (318.9 KB)
  • ui/maps/edinburgh.jpg (270 KB)
  • ui/maps/shipment.jpg (219.4 KB)
  • ui/marker.png (1.4 KB)
  • ui/minimaps/cashgrab/cashpoint.png (1.4 KB)
  • ui/minimaps/cashgrab/extract.png (1.5 KB)
  • ui/minimaps/enemy_icon.png (5.9 KB)
  • ui/minimaps/enemy_missing.png (7.2 KB)
  • ui/minimaps/icon-map_bomb.png (2.3 KB)
  • ui/minimaps/icon-map_skull.png (1.9 KB)
  • ui/minimaps/minimap_de_garry.png (759 KB)
  • ui/minimaps/minimap_de_garry_hammer.png (51 KB)
  • ui/minimaps/minimap_de_garry_hammer_2.png (498.4 KB)
  • ui/minimaps/minimap_edinburgh.png (654.1 KB)
  • ui/minimaps/minimap_fps_testing.png (670.8 KB)
  • ui/minimaps/player_icon.png (9.6 KB)
  • ui/no-connection.png (1.5 KB)
  • ui/party-member.png (15 KB)
  • ui/resource.png (1.5 KB)
  • ui/teams/anarchists.png (27.2 KB)
  • ui/teams/anarchists_logo-o.png (888.4 KB)
  • ui/teams/anarchists_logo.png (6.2 KB)
  • ui/teams/anarchists_logo_bannaer.png (954.4 KB)
  • ui/teams/anarchists_logo_banner.png (77.3 KB)
  • ui/teams/anarchists_logo_white.png (173.9 KB)
  • ui/teams/operators.png (19.1 KB)
  • ui/teams/operators_logo.png (983.2 KB)
  • ui/teams/operators_logo_banner.png (1 MB)
  • ui/teams/operators_logo_white.png (247.7 KB)
  • ui/teams/spectator.png (11.7 KB)
  • ui/wallbang.png (2.3 KB)
  • ui/weapon-items-icons.psd (5.5 MB)
  • ui/weapons/grenades/he_grenade_01.png (14.3 KB)
  • ui/weapons/grenades/molotov_grenade_01.png (16.3 KB)
  • ui/weapons/grenades/smoke_grenade_01.png (15.4 KB)
  • ui/weapons/grenades/stun_grenade_01.png (14.8 KB)
  • ui/weapons/guns/m4_01.png (23.5 KB)
  • ui/weapons/guns/m700_01.png (15.2 KB)
  • ui/weapons/guns/mp5_01.png (20.4 KB)
  • ui/weapons/guns/spaghellim4_01.png (19.4 KB)
  • ui/weapons/guns/usp_01.png (13.6 KB)
  • ui/weapons/melee/trench_knife_01.png (16.7 KB)
  • ui/wings.png (2.5 KB)