RE: Zombie Survival - Version 270696

Created
Total Size1.4 GB (1,454,755,063 bytes)
Modified Size8.5 MB (8,911,339 bytes)
File Count1436
Engine Version25
Changes
Changes on 2026-05-26
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "LaunchMode": "Normal", "StartupScene": "scenes/zs/zs_test2.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "Resources": "", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "LaunchMode": "Normal",
  "StartupScene": "scenes/zs/zs_test2.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "Resources": "",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (8.5 MB modified)

+49 ~10 ⚠️
2 compiled binaries unavailable.
  • sounds/damage_taken_shot.sound_c (801 B)
  • sounds/damage_taken_shot.vsnd_c (92.7 KB)
  • sounds/dry_fire.sound_c (786 B)
  • sounds/dry_fire.vsnd_c (33.7 KB)
  • sounds/equip_health.sound_c (861 B)
  • sounds/equip_health.vsnd_c (63.1 KB)
  • sounds/flashlight/flashlight-off.sound_c (899 B)
  • sounds/flashlight/flashlight-off.vsnd_c (28.5 KB)
  • sounds/flashlight/flashlight-on.sound_c (898 B)
  • sounds/flashlight/flashlight-on.vsnd_c (141.9 KB)
  • sounds/flatline.sound_c (851 B)
  • sounds/flatline.vsnd_c (344.4 KB)
  • sounds/ui/ui.hover.1.vsnd_c (3.7 KB)
  • sounds/ui/ui.hover.sound_c (859 B)
  • sounds/ui/ui.select.1.vsnd_c (5.2 KB)
  • sounds/ui/ui.select.sound_c (861 B)
  • sounds/ui/ui.select.vsnd_c (62.8 KB)
  • sounds/ui/ui.spawn.1.vsnd_c (4.2 KB)
  • sounds/ui/ui.spawn.sound_c (860 B)
  • sounds/ui/ui.spawn.vsnd_c (96.4 KB)
  • sounds/ui/ui.undo.sound_c (861 B)
  • sounds/ui/ui.undo.vsnd_c (76.6 KB)
  • sounds/ui/ui.weapon.close.1.vsnd_c (7.1 KB)
  • sounds/ui/ui.weapon.close.sound_c (888 B)
  • sounds/ui/ui.weapon.select.1.vsnd_c (5.5 KB)
  • sounds/ui/ui.weapon.select.sound_c (884 B)
  • sounds/ui/ui.weapon.switch.1.vsnd_c (4.9 KB)
  • sounds/ui/ui.weapon.switch.sound_c (884 B)
  • sounds/weapons/ammo_pickup.sound_c (809 B)
  • sounds/weapons/ammo_pickup_01.vsnd_c (122.8 KB)
  • sounds/weapons/gun_pickup.sound_c (892 B)
  • sounds/weapons/gun_pickup_01.vsnd_c (111.1 KB)
  • sounds/weapons/gun_pickup_02.vsnd_c (132 KB)
  • sounds/weapons/melee/default impact sfx.vsnd_c (67.6 KB)
  • sounds/weapons/melee/hammer nail.sound_c (900 B)
  • sounds/weapons/melee/hammer nail.vsnd_c (34.2 KB)
  • sounds/weapons/melee/metal impact 2.vsnd_c (37.5 KB)
  • sounds/weapons/melee/metal impact.vsnd_c (45 KB)
  • sounds/weapons/melee/punch impact 2.vsnd_c (33.8 KB)
  • sounds/weapons/melee/punch impact sfx.vsnd_c (42 KB)
  • sounds/weapons/melee/punch impact.sound_c (1 KB)
  • sounds/weapons/melee/punch world hit.sound_c (916 B)
  • sounds/weapons/melee/punch world.vsnd_c (25.5 KB)
  • sounds/weapons/shotgun_pickup.sound_c (812 B)
  • sounds/weapons/shotgun_pickup_01.vsnd_c (103.7 KB)
  • sounds/world/broken glass.vsnd_c (86.4 KB)
  • sounds/world/door breaking.vsnd_c (53.8 KB)
  • sounds/world/glass material hit.sound_c (899 B)
  • sounds/world/glass material hit.vsnd_c (40.8 KB)
  • gameui/global/zshud.razor.scss (40.7 KB -> 41.8 KB)
  • items/weapons/melee/crowbar/crowbar.melee_c (752 B -> 2.4 KB)
  • items/weapons/melee/fist/fist.melee_c (733 B -> 2.2 KB)
  • items/weapons/melee/hammer/hammer.melee_c (2.1 KB -> 4.3 KB)
  • prefabs/human player controller.prefab_c (32.5 KB -> 32.9 KB)
  • prefabs/spectator player controller.prefab_c (4.4 KB -> 5.2 KB)
  • scenes/zs/zs_test2.scene_c (6.5 MB -> 6.5 MB)
  • weapons/common/foley/foley_deploy_weapon_01.sound_c (957 B -> 964 B)
  • weapons/crowbar/sounds/crowbar.hit.sound_c (1.2 KB -> 1.2 KB)
  • weapons/crowbar/sounds/crowbar.swing.sound_c (991 B -> 1001 B)