zcontracts - Version 21450

Created
Total Size31.3 KB (32,102 bytes)
File Count5
Engine Version10
Changes
Changes on 2023-07-03
Meta
{"ProjectTemplate":null,"CsProjName":"","Compiler":{"RootNamespace":"Sandbox","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;","References":[],"DistinctReferences":[]},"Summary":"A code library to easily integrate contracts/missions into games and addons.","Description":"This project is based on a semi-active project of mine with the same name that aimed to recreate the TF2 Contracker system in SourceMod. Server operators will be able to create custom contracts/missions. I\u0027m aiming to have the code be plug-and-play with an entity component that handles the event logic and I will let games/addons define ways to select and save Contracts.","Public":false,"ReplaceTags":"contracts missions objectives progression","Resources":"","CodePackageReferences":[]}
{
  "ProjectTemplate": null,
  "CsProjName": "",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "References": [],
    "DistinctReferences": []
  },
  "Summary": "A code library to easily integrate contracts/missions into games and addons.",
  "Description": "This project is based on a semi-active project of mine with the same name that aimed to recreate the TF2 Contracker system in SourceMod. Server operators will be able to create custom contracts/missions. I\u0027m aiming to have the code be plug-and-play with an entity component that handles the event logic and I will let games/addons define ways to select and save Contracts.",
  "Public": false,
  "ReplaceTags": "contracts missions objectives progression",
  "Resources": "",
  "CodePackageReferences": []
}

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