Zombie Survival Revamped - Version 382320

Created
Total Size208.4 MB (218,560,203 bytes)
Modified Size2.8 MB (2,975,961 bytes)
File Count315
Engine Version29
Changes
Changes on 2026-09-17
Meta
{ "MaxPlayers": 24, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "None", "MapList": [], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/lighthouse_01.scene", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Release", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "LaunchMode": "Normal", "Resources": "ui/deadshift/*.svg", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 24,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "None",
  "MapList": [],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/lighthouse_01.scene",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Release",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "LaunchMode": "Normal",
  "Resources": "ui/deadshift/*.svg",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (2.8 MB modified)

+19 ~7 -5
  • scenes/zombievillage_01.scene_c (1.1 KB)
  • ui/deadshift/battery.svg (252 B)
  • ui/deadshift/crate.svg (231 B)
  • ui/deadshift/crowbar.svg (213 B)
  • ui/deadshift/dna.svg (248 B)
  • ui/deadshift/generator.svg (207 B)
  • ui/deadshift/grenade.svg (234 B)
  • ui/deadshift/hammer.svg (189 B)
  • ui/deadshift/health.svg (176 B)
  • ui/deadshift/medical.svg (217 B)
  • ui/deadshift/pistol.svg (202 B)
  • ui/deadshift/rifle.svg (266 B)
  • ui/deadshift/shotgun.svg (222 B)
  • ui/deadshift/smg.svg (235 B)
  • ui/deadshift/survivor.svg (204 B)
  • ui/deadshift/teleporter.svg (231 B)
  • ui/deadshift/tool.svg (205 B)
  • ui/deadshift/undead.svg (213 B)
  • ui/deadshift/wrench.svg (233 B)
  • .bin/package.sboxcool.network-storage.dll (327.5 KB -> 327.5 KB)
  • .bin/package.zssb.deadshift.dll (1.7 MB -> 1.7 MB)
  • .bin/package.zssb.deadshift.xml (788.9 KB -> 790 KB)
  • localization/en/deadshift.json (21.6 KB -> 21.5 KB)
  • models/weapons/flashlight/flashlight.vmdl_c.t.png (36.3 KB -> 18.7 KB)
  • models/weapons/teleporter/teleporter.vmdl_c.t.png (36.3 KB -> 16.9 KB)
  • models/weapons/wrench/wrench.vmdl_c.t.png (36.3 KB -> 8.6 KB)
  • materials/dev/primary_white.vmat_c (4.9 KB)
  • materials/dev/primary_white_color_tga_8be01ac1.generated.vtex_c (45 KB)
  • models/dev/box.vmdl_c (3.4 KB)
  • models/dev/box.vmdl_c.t.png (2.6 KB)
  • scenes/greybox_01.scene_c (106.7 KB)