Zombie Survival Revamped - Version 410239

Created
Total Size2.4 GB (2,528,758,857 bytes)
Modified Size31.4 MB (32,931,231 bytes)
File Count3837
Engine Version29
Changes
Changes on 2026-10-04
Meta
{ "MaxPlayers": 48, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "None", "MapList": [], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/lighthouse_01.scene", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Release", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "LaunchMode": "QuickPlay", "RecommendedMinPlayers": 1, "RecommendedMaxPlayers": 48, "Coop": true, "Versus": true, "MapSettings": { "UseCreateGameModal": false, "NeedsMap": false, "ShowChangeMap": false, "DefaultMap": "lighthouse_01.scene", "MapTarget": null }, "Resources": "ui/deadshift/*.svg\nui/deadshift/*.png\nui/deadshift/*.jpg", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 48,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "None",
  "MapList": [],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/lighthouse_01.scene",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Release",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "LaunchMode": "QuickPlay",
  "RecommendedMinPlayers": 1,
  "RecommendedMaxPlayers": 48,
  "Coop": true,
  "Versus": true,
  "MapSettings": {
    "UseCreateGameModal": false,
    "NeedsMap": false,
    "ShowChangeMap": false,
    "DefaultMap": "lighthouse_01.scene",
    "MapTarget": null
  },
  "Resources": "ui/deadshift/*.svg\nui/deadshift/*.png\nui/deadshift/*.jpg",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (31.4 MB modified)

+15 ~6 -33
  • materials/lighthouse_island/beach_sand.tmat_c (2.7 KB)
  • materials/lighthouse_island/beach_sand_tmat_bcr.generated.vtex_c (1.2 MB)
  • materials/lighthouse_island/beach_sand_tmat_nho.generated.vtex_c (1.3 MB)
  • materials/lighthouse_island/coast_rock.tmat_c (2.7 KB)
  • materials/lighthouse_island/coast_rock_tmat_bcr.generated.vtex_c (4.9 MB)
  • materials/lighthouse_island/coast_rock_tmat_nho.generated.vtex_c (5.3 MB)
  • materials/lighthouse_island/sea.vmat_c (5.5 KB)
  • materials/lighthouse_island/seabed.tmat_c (2.5 KB)
  • materials/lighthouse_island/seabed_tmat_bcr.generated.vtex_c (1.1 MB)
  • materials/lighthouse_island/seabed_tmat_nho.generated.vtex_c (1.3 MB)
  • materials/lighthouse_island/sea_normal_png_914f0274.generated.vtex_c (1.3 MB)
  • materials/lighthouse_island/sea_vmat_g_tcolor_7d6d4250.generated.vtex_c (1.8 KB)
  • materials/lighthouse_island/sea_vmat_g_tcolor_e1b29537.generated.vtex_c (1.8 KB)
  • materials/lighthouse_island/sea_vmat_g_trma_aaa6b351.generated.vtex_c (2.4 KB)
  • materials/lighthouse_island/sea_vmat_g_trma_cda228d.generated.vtex_c (2.4 KB)
  • .bin/package.zssb.deadshift.dll (3.4 MB -> 3.4 MB)
  • .bin/package.zssb.deadshift.xml (1.3 MB -> 1.3 MB)
  • lighthouse.scene_c (10.9 MB -> 9 MB)
  • lighthouse_scene_data/navmesh/baked.navdata (1.3 MB -> 629.9 KB)
  • main.terrain_c (92.4 KB -> 511.8 KB)
  • maps/lighthouse_01.mapmeta_c (14.4 KB -> 90.4 KB)
  • decals/impact/wood/decal_impact_wood_01.decal_c (3.4 KB)
  • decals/impact/wood/decal_impact_wood_02.decal_c (3.4 KB)
  • decals/impact/wood/decal_impact_wood_03.decal_c (3.4 KB)
  • decals/impact/wood/decal_impact_wood_04.decal_c (3.4 KB)
  • materials/effects/black.vmat_c (5.4 KB)
  • materials/effects/black_vmat_g_tcolor_e98538c1.generated.vtex_c (1.6 KB)
  • materials/lighthouse_ground/v1check/dirt_v1.tmat_c (2.8 KB)
  • materials/lighthouse_ground/v1check/dirt_v1_tmat_bcr.generated.vtex_c (5.3 MB)
  • materials/lighthouse_ground/v1check/dirt_v1_tmat_nho.generated.vtex_c (5.3 MB)
  • prefabs/surface/wood_bullet-decal.prefab_c (2.7 KB)
  • prefabs/surface/wood_bullet.prefab_c (20 KB)
  • sounds/footsteps/footstep-wood.sound_c (1.1 KB)
  • sounds/footsteps/footstep-wood01.vsnd_c (22.6 KB)
  • sounds/footsteps/footstep-wood02.vsnd_c (22.2 KB)
  • sounds/footsteps/footstep-wood03.vsnd_c (21.7 KB)
  • sounds/footsteps/footstep-wood04.vsnd_c (21.9 KB)
  • sounds/footsteps/footstep-wood05.vsnd_c (21.6 KB)
  • sounds/footsteps/footstep-wood06.vsnd_c (21.7 KB)
  • sounds/footsteps/footstep-wood07.vsnd_c (21.7 KB)
  • sounds/footsteps/footstep-wood08.vsnd_c (22.3 KB)
  • sounds/impacts/bullets/impact-bullet-wood.sound_c (1001 B)
  • sounds/impacts/bullets/wood_bullet_impact-1.vsnd_c (130 KB)
  • sounds/impacts/bullets/wood_bullet_impact-2.vsnd_c (130 KB)
  • sounds/impacts/bullets/wood_bullet_impact-3.vsnd_c (130 KB)
  • sounds/impacts/bullets/wood_bullet_impact-4.vsnd_c (130 KB)
  • sounds/impacts/melee/bluntweapon/wood-1.vsnd_c (48.7 KB)
  • sounds/impacts/melee/bluntweapon/wood-2.vsnd_c (63.8 KB)
  • sounds/impacts/melee/bluntweapon/wood-3.vsnd_c (45 KB)
  • sounds/impacts/melee/bluntweapon/wood-4.vsnd_c (48 KB)
  • sounds/impacts/melee/impact-melee-wood.sound_c (953 B)
  • surfaces/wood.surface_c (1.9 KB)
  • textures/particles/impact/wood_chunks_01.vtex_c (20.9 KB)
  • textures/particles/particle_debris_02b.vtex_c (27.9 KB)