Panic Balance - Version 335195

Created
Total Size563 MB (590,328,663 bytes)
Modified Size16.2 MB (17,007,293 bytes)
File Count1877
Engine Version28
Changes
Cleanup and stability fixes
Meta
{ "MaxPlayers": 16, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/pb_island.scene", "LaunchMode": "QuickPlay", "ParentPackage": null, "MapStartupScene": "scenes/pb_island.scene", "DedicatedServerStartupScene": "scenes/pb_island.scene", "SystemScene": "pbalance/scenes/pb_system.scene", "Compiler": { "RootNamespace": "PBalance", "DefineConstants": "PBALANCE", "NoWarn": "1701;1702;1591;108;114;169;618;649;1570;8669;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Release", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [], "DistinctAssemblyReferences": [] }, "Resources": "data/*\n/data/*\npbalance/items/*\n/pbalance/items/*\npbalance/skills/*\n/pbalance/skills/*\npbalance/research/*\n/pbalance/research/*\npbalance/buildings/*\n/pbalance/buildings/*\npbalance/units/*\n/pbalance/units/*\npbalance/arenas/*\n/pbalance/arenas/*\npbalance/shaders/*\n/pbalance/shaders/*\npbalance/materials/postprocess/*\n/pbalance/materials/postprocess/*\npbalance/textures/rain/*\n/pbalance/textures/rain/*\npbalance/textures/sky/clouds/*\n/pbalance/textures/sky/clouds/*\npbalance/decals/*\n/pbalance/decals/*\npbalance/sounds/*\n/pbalance/sounds/*\npbalance/textures/images/*\n/pbalance/textures/images/*\npbalance/materials/*\n/pbalance/materials/*\npbalance/terrain/*\n/pbalance/terrain/*\npbalance/textures/water/*\n/pbalance/textures/water/*\npbalance/ui/images/*\n/pbalance/ui/images/*", "GameSettings": [ { "Name": "pb_min_civilians", "Title": "Survivors to start", "Group": "Match", "Default": "4", "Options": null, "Min": 1, "Max": 16, "Step": 1 }, { "Name": "pb_max_civilians", "Title": "Max survivors", "Group": "Match", "Default": "8", "Options": null, "Min": 1, "Max": 16, "Step": 1 }, { "Name": "pb_petya_head_start", "Title": "Maniac head start (sec)", "Group": "Match", "Default": "90", "Options": null, "Min": 0, "Max": 300, "Step": 15 }, { "Name": "pb_exit_day", "Title": "Exit day", "Group": "Match", "Default": "5", "Options": null, "Min": 2, "Max": 12, "Step": 1 }, { "Name": "pb_day_length", "Title": "Day length (sec)", "Group": "Match", "Default": "240", "Options": null, "Min": 60, "Max": 600, "Step": 30 }, { "Name": "pb_night_length", "Title": "Night length (sec)", "Group": "Match", "Default": "240", "Options": null, "Min": 60, "Max": 600, "Step": 30 }, { "Name": "pb_start_gold", "Title": "Starting gold", "Group": "Match", "Default": "300", "Options": null, "Min": 0, "Max": 2000, "Step": 50 }, { "Name": "pb_countdown", "Title": "Countdown (sec)", "Group": "Match", "Default": "10", "Options": null, "Min": 3, "Max": 60, "Step": 1 }, { "Name": "pb_restart_delay", "Title": "Post-match pause (sec)", "Group": "Match", "Default": "20", "Options": null, "Min": 5, "Max": 120, "Step": 5 }, { "Name": "cl_showhints", "Title": "Show UI Hints", "Group": null, "Default": "True", "Options": null, "Min": 0, "Max": 0, "Step": null } ], "CodePackageReferences": [] }
{
  "MaxPlayers": 16,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/pb_island.scene",
  "LaunchMode": "QuickPlay",
  "ParentPackage": null,
  "MapStartupScene": "scenes/pb_island.scene",
  "DedicatedServerStartupScene": "scenes/pb_island.scene",
  "SystemScene": "pbalance/scenes/pb_system.scene",
  "Compiler": {
    "RootNamespace": "PBalance",
    "DefineConstants": "PBALANCE",
    "NoWarn": "1701;1702;1591;108;114;169;618;649;1570;8669;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Release",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [],
    "DistinctAssemblyReferences": []
  },
  "Resources": "data/*\n/data/*\npbalance/items/*\n/pbalance/items/*\npbalance/skills/*\n/pbalance/skills/*\npbalance/research/*\n/pbalance/research/*\npbalance/buildings/*\n/pbalance/buildings/*\npbalance/units/*\n/pbalance/units/*\npbalance/arenas/*\n/pbalance/arenas/*\npbalance/shaders/*\n/pbalance/shaders/*\npbalance/materials/postprocess/*\n/pbalance/materials/postprocess/*\npbalance/textures/rain/*\n/pbalance/textures/rain/*\npbalance/textures/sky/clouds/*\n/pbalance/textures/sky/clouds/*\npbalance/decals/*\n/pbalance/decals/*\npbalance/sounds/*\n/pbalance/sounds/*\npbalance/textures/images/*\n/pbalance/textures/images/*\npbalance/materials/*\n/pbalance/materials/*\npbalance/terrain/*\n/pbalance/terrain/*\npbalance/textures/water/*\n/pbalance/textures/water/*\npbalance/ui/images/*\n/pbalance/ui/images/*",
  "GameSettings": [
    {
      "Name": "pb_min_civilians",
      "Title": "Survivors to start",
      "Group": "Match",
      "Default": "4",
      "Options": null,
      "Min": 1,
      "Max": 16,
      "Step": 1
    },
    {
      "Name": "pb_max_civilians",
      "Title": "Max survivors",
      "Group": "Match",
      "Default": "8",
      "Options": null,
      "Min": 1,
      "Max": 16,
      "Step": 1
    },
    {
      "Name": "pb_petya_head_start",
      "Title": "Maniac head start (sec)",
      "Group": "Match",
      "Default": "90",
      "Options": null,
      "Min": 0,
      "Max": 300,
      "Step": 15
    },
    {
      "Name": "pb_exit_day",
      "Title": "Exit day",
      "Group": "Match",
      "Default": "5",
      "Options": null,
      "Min": 2,
      "Max": 12,
      "Step": 1
    },
    {
      "Name": "pb_day_length",
      "Title": "Day length (sec)",
      "Group": "Match",
      "Default": "240",
      "Options": null,
      "Min": 60,
      "Max": 600,
      "Step": 30
    },
    {
      "Name": "pb_night_length",
      "Title": "Night length (sec)",
      "Group": "Match",
      "Default": "240",
      "Options": null,
      "Min": 60,
      "Max": 600,
      "Step": 30
    },
    {
      "Name": "pb_start_gold",
      "Title": "Starting gold",
      "Group": "Match",
      "Default": "300",
      "Options": null,
      "Min": 0,
      "Max": 2000,
      "Step": 50
    },
    {
      "Name": "pb_countdown",
      "Title": "Countdown (sec)",
      "Group": "Match",
      "Default": "10",
      "Options": null,
      "Min": 3,
      "Max": 60,
      "Step": 1
    },
    {
      "Name": "pb_restart_delay",
      "Title": "Post-match pause (sec)",
      "Group": "Match",
      "Default": "20",
      "Options": null,
      "Min": 5,
      "Max": 120,
      "Step": 5
    },
    {
      "Name": "cl_showhints",
      "Title": "Show UI Hints",
      "Group": null,
      "Default": "True",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    }
  ],
  "CodePackageReferences": []
}

Diff (16.2 MB modified)

~5 -58
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.zytrams.pbalance.dll (2.7 MB -> 2.7 MB)
  • pbalance/prefabs/pb_exit_portal.prefab_c (97.9 KB -> 105 KB)
  • scenes/pb_island.scene_c (4 MB -> 4 MB)
  • scenes/pb_island_lab.scene_c (11.5 MB -> 9.2 MB)
  • materials/glass/glass_a.vmat_c (5.3 KB)
  • materials/glass/glass_a_vmat_g_tcolor_cec28e30.generated.vtex_c (1.6 KB)
  • materials/trimsheets/basic/trim_sheet_ao_png_81b31f30.generated.vtex_c (259.6 KB)
  • materials/trimsheets/basic/trim_sheet_ao_png_f106f760.generated.vtex_c (3.2 MB)
  • materials/trimsheets/basic/trim_sheet_normal_png_1b0a7da6.generated.vtex_c (3.9 MB)
  • materials/trimsheets/basic/trim_sheet_normal_png_37fbf6b4.generated.vtex_c (3.5 MB)
  • materials/trimsheets/basic/trim_sheet_normal_png_f1651945.generated.vtex_c (3.7 MB)
  • materials/trimsheets/metal/metal_trim_01.vmat_c (7.6 KB)
  • materials/trimsheets/metal/metal_trim_01_color_tga_f4445675.generated.vtex_c (4.7 MB)
  • materials/trimsheets/metal/metal_trim_weathered_01_color_tga_86e760d5.generated.vtex_c (4.9 MB)
  • materials/trimsheets/metal_details/metal_details_02.vmat_c (6.7 KB)
  • materials/trimsheets/metal_details/metal_details_ao_png_25a0962b.generated.vtex_c (2 MB)
  • materials/trimsheets/metal_details/metal_details_color_png_fc2d8565.generated.vtex_c (3.4 MB)
  • materials/trimsheets/metal_details/metal_details_metal_png_bf59c1e1.generated.vtex_c (221.6 KB)
  • materials/trimsheets/metal_details/metal_details_normal_png_d985063f.generated.vtex_c (4.9 MB)
  • materials/trimsheets/plastic/plastic_trim_color_tga_148b93c0.generated.vtex_c (4.9 MB)
  • materials/trimsheets/plastic/plastic_trim_dirty_blend.vmat_c (8.1 KB)
  • materials/trimsheets/pvc/pvc_trim_sheet_a_color_png_970d4dfe.generated.vtex_c (4.6 MB)
  • materials/trimsheets/pvc/pvc_trim_sheet_a_normal_png_5a645c53.generated.vtex_c (5.3 MB)
  • materials/trimsheets/rubber/rubber_trim_01.vmat_c (6.2 KB)
  • materials/trimsheets/rubber/rubber_trim_01_ao_tga_acd4bcb0.generated.vtex_c (2 MB)
  • materials/trimsheets/rubber/rubber_trim_01_color_tga_ab8a84d6.generated.vtex_c (1.9 MB)
  • materials/trimsheets/rubber/rubber_trim_01_normal_tga_dd25ee6a.generated.vtex_c (4.9 MB)
  • materials/trimsheets/rubber/rubber_trim_01_vmat_g_ttintmask_b8380a4d.generated.vtex_c (1.5 KB)
  • models/props/microwave/microwave.vmdl_c (42.1 KB)
  • models/props/microwave/microwave.vmdl_c.t.png (44.8 KB)
  • models/props/washing_machine/washing_machine_decal.vmat_c (5.9 KB)
  • models/props/washing_machine/washing_machine_decal_png_4a86205c.generated.vtex_c (823.5 KB)
  • models/weapons/sbox_ammo/12g_shell/12g_shell.vmat_c (5.9 KB)
  • models/weapons/sbox_ammo/12g_shell/12g_shell.vmdl_c (29.8 KB)
  • models/weapons/sbox_ammo/12g_shell/12g_shell.vmdl_c.t.png (23 KB)
  • models/weapons/sbox_ammo/12g_shell/12g_shell_ao_tga_41895aa8.generated.vtex_c (44.5 KB)
  • models/weapons/sbox_ammo/12g_shell/12g_shell_color_tga_2a2e35b0.generated.vtex_c (87.4 KB)
  • models/weapons/sbox_ammo/12g_shell/12g_shell_normal_tga_2e887dc3.generated.vtex_c (87.7 KB)
  • models/weapons/sbox_ammo/556x45_bullet/556x45_bullet.vmdl_c (30.4 KB)
  • models/weapons/sbox_ammo/556x45_bullet/556x45_bullet.vmdl_c.t.png (13.6 KB)
  • models/weapons/sbox_ammo/556x45_bullet/556_bullet.vmat_c (5.9 KB)
  • models/weapons/sbox_ammo/556x45_bullet/556_bullet_ao_tga_26df95c9.generated.vtex_c (44.5 KB)
  • models/weapons/sbox_ammo/556x45_bullet/556_bullet_color_tga_5a1908d.generated.vtex_c (87.5 KB)
  • models/weapons/sbox_ammo/556x45_bullet/556_bullet_normal_tga_e5934c95.generated.vtex_c (87.7 KB)
  • models/weapons/sbox_ammo/9mm_bullet/9mm_bullet.vmat_c (6.4 KB)
  • models/weapons/sbox_ammo/9mm_bullet/9mm_bullet.vmdl_c (29.1 KB)
  • models/weapons/sbox_ammo/9mm_bullet/9mm_bullet.vmdl_c.t.png (24.2 KB)
  • models/weapons/sbox_ammo/9mm_bullet/9mm_bullet_ao_tga_f63e2073.generated.vtex_c (94.4 KB)
  • models/weapons/sbox_ammo/9mm_bullet/9mm_bullet_color_tga_ecbc3379.generated.vtex_c (251.3 KB)
  • models/weapons/sbox_ammo/9mm_bullet/9mm_bullet_normal_tga_2bfaab1d.generated.vtex_c (237.8 KB)
  • pb_terrain_backup.prefab_c (1.9 KB)
  • scenes/npc_testing.scene_c (13.2 KB)
  • scenes/npc_testing_scene_data/navmesh/baked.navdata (1.6 KB)
  • textures/glass/glass_a_normal_tga_f652a229.generated.vtex_c (44.8 KB)
  • textures/glass/glass_a_rough_tga_6be07cb2.generated.vtex_c (2 MB)
  • weapons/common/effects/ejected_9mm.surface_c (1.4 KB)
  • weapons/common/effects/eject_9mm.prefab_c (3.3 KB)
  • weapons/common/effects/eject_rifle.prefab_c (3.9 KB)
  • weapons/common/effects/eject_shotgun.prefab_c (3.9 KB)
  • weapons/common/effects/shell_case_bounce.vsnd_c (48.4 KB)
  • weapons/common/effects/shell_case_bounce.wav.sound_c (919 B)
  • weapons/common/effects/shell_case_bounce2.vsnd_c (34.4 KB)