Overclock
by| Summary | Co-op cyberpunk roguelite: hold a neon street against waves of gangs, drones and corporate guns. |
|---|---|
| Description |
OVERCLOCK The corporations need somewhere to test their new hardware and half-baked software, and runners come cheap. You earn credits by living through wave after wave on a proving ground where enemies come in crowds and the arena has its own ways of killing you. Mix modules from three corporations into builds none of them planned for, solo or with up to three friends, in this top-down co-op roguelite. The Fight Writes the Music Every shot, dash and explosion feeds into the track as you play, and the more you shoot, the faster and denser the electronic score gets. Buggy Builds, Patched Bosses Most modules ship with a bug. Implants are sold as-is and untested, so one of your stats is guaranteed to take a hit until you deal with it. Level a module up in the shop between waves, and at levels III and VI it picks up new mechanics. Want a bug-free module? You'll have to hunt down a boss for the patch Corporations CRYOTEK · Absolute zero tolerance. Cold is control. VOLTA · The city runs on us. So do you. HARDPOINT · Nothing to hack. No chips. No patches. Just recoil. 6 Runners • Ranger. Dual pistols, alternating fire. Good everywhere, best nowhere, and fine with that. • Juggernaut. Shotgun from the hip. The plan is simple: get up close and empty both barrels. • Netrunner. A fragile hacker with a smart pistol. Aim roughly their way: smart rounds steer themselves, and every hit resets your script cooldowns. • Ghost. A sniper in a dark hood. One bullet, three bodies in a row. Don't stand in front of him. • Engineer. Turrets and drones do the fighting, and anyone who breaks through the perimeter gets finished off with plasma. • Ronin. Dives into the crowd with a monoblade and cuts everything in a wide arc. Survives on regeneration alone. Nothing to reload. Progression and Endless Mode When a run is over, you keep the data it earned and spend it in the menu to unlock new modules and runners. Clear all 25 waves and beat five bosses to open Endless Mode, where the run never ends: the deeper you go, the more the image glitches and tears, and the corporations start sending disposal squads to shut you down.OVERCLOCK
The corporations need somewhere to test their new hardware and half-baked software, and runners come cheap. You earn credits by living through wave after wave on a proving ground where enemies come in crowds and the arena has its own ways of killing you. Mix modules from three corporations into builds none of them planned for, solo or with up to three friends, in this top-down co-op roguelite.
The Fight Writes the Music
Every shot, dash and explosion feeds into the track as you play, and the more you shoot, the faster and denser the electronic score gets.
Buggy Builds, Patched Bosses
Most modules ship with a bug. Implants are sold as-is and untested, so one of your stats is guaranteed to take a hit until you deal with it. Level a module up in the shop between waves, and at levels III and VI it picks up new mechanics. Want a bug-free module? You'll have to hunt down a boss for the patch
Corporations
CRYOTEK · Absolute zero tolerance. Cold is control.
VOLTA · The city runs on us. So do you.
HARDPOINT · Nothing to hack. No chips. No patches. Just recoil.
6 Runners
• Ranger. Dual pistols, alternating fire. Good everywhere, best nowhere, and fine with that.
• Juggernaut. Shotgun from the hip. The plan is simple: get up close and empty both barrels.
• Netrunner. A fragile hacker with a smart pistol. Aim roughly their way: smart rounds steer themselves, and every hit resets your script cooldowns.
• Ghost. A sniper in a dark hood. One bullet, three bodies in a row. Don't stand in front of him.
• Engineer. Turrets and drones do the fighting, and anyone who breaks through the perimeter gets finished off with plasma.
• Ronin. Dives into the crowd with a monoblade and cuts everything in a wide arc. Survives on regeneration alone. Nothing to reload.
Progression and Endless Mode
When a run is over, you keep the data it earned and spend it in the menu to unlock new modules and runners. Clear all 25 waves and beat five bosses to open Endless Mode, where the run never ends: the deeper you go, the more the image glitches and tears, and the corporations start sending disposal squads to shut you down.
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| Votes | 👍11 👎4 ❤️21 |
| Error Rate | 0% |
| Loading Screen Media | https://cdn.sbox.game/org/beebanco/overclock/loadingscreen/ab05cee5-aa40-4a86-9745-ea2fe82b60ea.png |
| Reviews |
5 reviews
80% Recommended (4)
0% Promise (0)
20% Needs Work (1)
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| Usage |
1 active now
43 players
157 sessions
99 hours playtime
38 minutes avg session
CCU sampled
Totals captured
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| Data | {} |
| Version | Created | Size (modified) | Files | Changes |
|---|---|---|---|---|
| 423796 | 127.1 MB (7.2 MB) | 1843 ~5 | Changes on 2026-10-15 | |
| 423411 | 127.2 MB (77.9 MB) | 1843 +2 ~869 -60 | Changes on 2026-10-14 | |
| 423193 | 185.6 MB (8.6 MB) | 1901 +18 ~3 | Changes on 2026-10-13 | |
| 423190 | 184.2 MB (7.3 MB) | 1883 ~3 -18 | Changes on 2026-10-13 | |
| 423182 | 185.6 MB (5.2 MB) | 1901 ~1 | Changes on 2026-10-13 | |
| 423174 | 185.6 MB (6.5 MB) | 1901 +18 ~1 | Changes on 2026-10-13 | |
| 423169 | 184.2 MB (5.2 MB) | 1883 ~1 | Changes on 2026-10-13 | |
| 423167 | 184.2 MB (7.3 MB) | 1883 ~3 | Changes on 2026-10-13 | |
| 423066 | 184.2 MB (8 MB) | 1883 ~28 | Changes on 2026-10-13 | |
| 422972 | 184.8 MB (65.9 MB) | 1883 +78 ~203 -12 | Changes on 2026-10-12 | |
| 422900 | 158.6 MB (5.4 MB) | 1817 ~23 | Changes on 2026-10-12 | |
| 422897 | 158.5 MB (4.9 MB) | 1817 ~1 | Changes on 2026-10-12 | |
| 422894 | 158.5 MB (27.3 MB) | 1817 +9 ~38 | Changes on 2026-10-12 | |
| 422875 | 143.2 MB (7.4 MB) | 1808 +12 ~14 | Changes on 2026-10-12 | |
| 422810 | 142.8 MB (28.7 MB) | 1796 +18 ~5 -46 | Changes on 2026-10-12 | |
| 422807 | 200.1 MB (44 MB) | 1824 +4 ~514 -27 | Changes on 2026-10-12 | |
| 422798 | 268.6 MB (262.7 MB) | 1847 +1294 ~304 -143 | Changes on 2026-10-12 | |
| 410841 | 44.3 MB (5.7 MB) | 696 +24 ~74 | Changes on 2026-10-05 | |
| 410764 | 43.1 MB (6.4 MB) | 672 +120 ~34 | Changes on 2026-10-05 | |
| 410740 | 40.5 MB (1.9 MB) | 552 ~1 | Changes on 2026-10-05 | |
| 410739 | 40.5 MB (12.1 MB) | 552 +78 ~68 -4 | Changes on 2026-10-05 | |
| 410631 | 33.3 MB (9.8 MB) | 478 +67 ~157 -127 | Changes on 2026-10-05 | |
| 410514 | 35.2 MB | 538 +538 | Changes on 2026-10-04 |
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