Worldseekers (rpg, tycoon&obby)

thumb
Identbrainrotnation.worldseekers
Created
Updated
Latest Version 136943 421.5 KB +2
Tags wip
Links s&box
Summary
Description
Worldseekers is a platformer/obby game with RPG, tycoon and manual mechanics with multiplayer, all combined into a thrilling mix. Awaken on the ship and discover the fragments of shattered worlds that you'll find over time due to an unknown cause, progressing significantly with the Rebirth mechanic. (The game is in alpha and subject to changes, modifications, and the removal of progress. Updates will be constant.) Fixed: - Items can now be delivered when the host changes. - Infinite fall-to-void prevention. - Each client now controls their own teleportation points (this will expand over time). - Each client controls their own sound events. - Platforms will no longer disappear instantly if you empty them of money, preventing impossible paths. Cooldown time will now be zone-based. - Various synchronization and data retrieval issues on clients have been resolved. - Fixed an issue where the client could hear background noise that wasn't theirs. - Added data control mixing to reduce host requests and prevent overloading calls and messages. -Problem solved with the interpretation of the world system; implementation should now be simpler than before. -Now the camera doesn't pass through the front wall, and added maximum view range control for world flow -Teleport and action sounds now follow each player to avoid distance-based cutoffs -Many more changes
Worldseekers is a platformer/obby game with RPG, tycoon and manual mechanics with multiplayer, all combined into a thrilling mix. Awaken on the ship and discover the fragments of shattered worlds that you'll find over time due to an unknown cause, progressing significantly with the Rebirth mechanic. (The game is in alpha and subject to changes, modifications, and the removal of progress. Updates will be constant.) Fixed: - Items can now be delivered when the host changes. - Infinite fall-to-void prevention. - Each client now controls their own teleportation points (this will expand over time). - Each client controls their own sound events. - Platforms will no longer disappear instantly if you empty them of money, preventing impossible paths. Cooldown time will now be zone-based. - Various synchronization and data retrieval issues on clients have been resolved. - Fixed an issue where the client could hear background noise that wasn't theirs. - Added data control mixing to reduce host requests and prevent overloading calls and messages. -Problem solved with the interpretation of the world system; implementation should now be simpler than before. -Now the camera doesn't pass through the front wall, and added maximum view range control for world flow -Teleport and action sounds now follow each player to avoid distance-based cutoffs -Many more changes
Votes 14 8 8
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/brainrotnation/worldseekers/loadingscreen/64a382a3-fb06-4296-8aca-63a4f775950f.png
Reviews
3 reviews
33.3% Recommended (1) 33.3% Promise (1) 33.3% Needs Work (1)
Usage
142 players 260 sessions 81 hours playtime 19 minutes avg session
Totals captured
Data
{"MultiPlayer": true, "SinglePlayer": true, "UseCreateGameModal": true}