Dogfight: 1918
by
Colapse Moon
| Ident | colapsemoon.dogfight1918 |
|---|---|
| Created | |
| Updated | |
| Latest Version | 380722 2.6 MB ~101 |
| Tags | action aircraft airplanes arcade dogfight flight historical multiplayer pvp simulation solo war ww1 |
| Links |
|
| Summary | Intense dogfights across the many theaters of World War I |
|---|---|
| Description |
Hold the sky. The Great War. Two squadrons take off from opposite ends of a sector and close on each other. Just a canvas and wood fighter, weapons that jam and overheat, and whatever speed you carried into the turn. Eight aircraft a side, first squadron to forty-five kills. Five fronts Every map was built for this game. • Saint-Mihiel, France — September 1918. Open skies over open fields, with plenty of room to climb and dive. • The Dolomites — Autumn 1918. The Italian front in the snow. Sharp peaks, narrow valleys, and unforgiving weather. • The North Sea. Open water to the horizon, and nowhere to put a damaged machine down. • London under blackout — 1917. Night skies over the darkened city, illuminated by searchlights and landmark spires. • Wadi Far'a, Palestine — September 1918. Low-altitude dogfights through a desert canyon, flanked by steep cliffs and a railway bridge. Twenty aircraft, six air services • Triplanes, biplanes, a flying boat, and two-seat bombers for Germany, France, Austria-Hungary, Italy, the British Empire, and the Ottoman Empire — each with its own speed, climb rate, durability, and armament. Start with standard fighters on both sides and unlock the rest with francs. Multiplayer & Solo • Up to eight pilots per room, four per squadron, with AI filling the rest of the formation. Players can drop in mid-match, rooms survive host disconnections, and Solo mode lets you take off on a private sortie. Intelligent wingmen and enemies fight alongside you and respond to basic orders. Flight & Combat • Switch between first-person cockpit and third-person chase cameras. Weapons heat and jam under sustained fire, while a tactical display and an original dynamic orchestral score keep you locked into the battle. Earn francs and experience for every kill, climb forty ranks from Volunteer to Legend of 1918, unlock liveries and painted Lozenge camouflage along the way, and take the sky in your own colours. I'm a solo developer, so it's tough to fully test multiplayer on my own. If you run into any bugs or issues, please let me know on the forums! :)Hold the sky.
The Great War. Two squadrons take off from opposite ends of a sector and close on each other. Just a canvas and wood fighter, weapons that jam and overheat, and whatever speed you carried into the turn. Eight aircraft a side, first squadron to forty-five kills.
Five fronts
Every map was built for this game.
• Saint-Mihiel, France — September 1918. Open skies over open fields, with plenty of room to climb and dive.
• The Dolomites — Autumn 1918. The Italian front in the snow. Sharp peaks, narrow valleys, and unforgiving weather.
• The North Sea. Open water to the horizon, and nowhere to put a damaged machine down.
• London under blackout — 1917. Night skies over the darkened city, illuminated by searchlights and landmark spires.
• Wadi Far'a, Palestine — September 1918. Low-altitude dogfights through a desert canyon, flanked by steep cliffs and a railway bridge.
Twenty aircraft, six air services
• Triplanes, biplanes, a flying boat, and two-seat bombers for Germany, France, Austria-Hungary, Italy, the British Empire, and the Ottoman Empire — each with its own speed, climb rate, durability, and armament. Start with standard fighters on both sides and unlock the rest with francs.
Multiplayer & Solo
• Up to eight pilots per room, four per squadron, with AI filling the rest of the formation. Players can drop in mid-match, rooms survive host disconnections, and Solo mode lets you take off on a private sortie. Intelligent wingmen and enemies fight alongside you and respond to basic orders.
Flight & Combat
• Switch between first-person cockpit and third-person chase cameras. Weapons heat and jam under sustained fire, while a tactical display and an original dynamic orchestral score keep you locked into the battle.
Earn francs and experience for every kill, climb forty ranks from Volunteer to Legend of 1918, unlock liveries and painted Lozenge camouflage along the way, and take the sky in your own colours.
I'm a solo developer, so it's tough to fully test multiplayer on my own. If you run into any bugs or issues, please let me know on the forums! :)
|
| Votes | 👍9 👎3 ❤️14 |
| Error Rate | 0% |
| Loading Screen Media | https://cdn.sbox.game/org/colapsemoon/dogfight1918/loadingscreen/9107e623-d5a5-4b87-ba37-c783b0406a63.png |
| Package References | titanovsky.low_poly_rock, jammie.dirt_ground, facepunch.tarpaulin_01, facepunch.roof_tile_a, facepunch.pine_bush_regular_a, facepunch.pine_bush_regular_c, facepunch.pine_shrub_tall_a, facepunch.pine_shrub_tall_b, fish.gt_grass_medium_b, jammie.ghibli_rock, rustextended.terrain_sand, ambi.house_2, ambi.house_3, ambi.house_4, ambi.house_5, facepunch.762x51_bullet, facepunch.pistol_muzzleflash, polyhaven.namaqualand_cliff_01, polyhaven.namaqualand_cliff02, polyhaven.namaqualand_boulder_03, weevil.waterhouseafloribunda, weevil.tristaniopsislaurina, rust.desertgrassb, rust.desertgrassa, weevil.rhagodiaspinescens, tafu.tafuseamlessrock1, facepunch.floorgrassb, shovis.crackeddesertground, shovis.drydesertground, shovis.white_plaster, shovis.egyptian_sand, facepunch.suburb_block_1, facepunch.suburb_block_2, facepunch.suburb_block_3, facepunch.suburb_block_4, facepunch.suburb_block_5, facepunch.suburb_block_6, facepunch.suburb_block_7, facepunch.suburb_shed, facepunch.terrace_houses_01, facepunch.terrace_houses_02, facepunch.terrace_houses_03, facepunch.terrace_houses_04, facepunch.terrace_houses_05, facepunch.vista_oak_a, facepunch.vista_oak_b, scene.ph_qwantani_moon_noon_puresky_2k, scene.ph_qwantani_sunrise_puresky_2k, scene.acg_nightskyhdri013_2k |
| Reviews |
2 reviews
50% Recommended (1)
50% Promise (1)
0% Needs Work (0)
|
| Usage |
1 active now
53 players
89 sessions
51 hours playtime
34 minutes avg session
CCU sampled
Totals captured
|
| Data | {"Coop": true, "Versus": true, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true} |
| Version | Created | Size (modified) | Files | Changes |
|---|---|---|---|---|
| 380722 | 150.3 MB (2.6 MB) | 1390 ~101 | Changes on 2026-09-14 | |
| 380717 | 152.4 MB (19.4 MB) | 1390 +249 ~2 -206 | Changes on 2026-09-14 | |
| 379836 | 319.6 MB (1.6 MB) | 1347 ~4 | Changes on 2026-09-11 | |
| 369146 | 319.6 MB (2.2 MB) | 1347 ~16 -127 | Changes on 2026-09-09 | |
| 368889 | 409.4 MB (109.6 MB) | 1474 +143 ~41 | Changes on 2026-09-09 | |
| 368584 | 361.2 MB (99.9 MB) | 1331 +197 ~21 -62 | Changes on 2026-09-08 | |
| 368353 | 719.2 MB (36.6 MB) | 1196 +69 ~100 | Changes on 2026-09-07 | |
| 367801 | 685.3 MB (11.1 MB) | 1127 +17 ~268 -31 | Changes on 2026-09-05 | |
| 366599 | 685.6 MB | 1142 +1141 ⚠️ | Changes on 2026-09-01 | |
| Earlier versions of this package are not tracked. | ||||
Loading history…
Play Fund
Explore Play FundBased on Facepunch's official Top 20 Play Fund Packages data, other packages will not have Play Fund data available.