Grass Shader+Procedural Terrain

thumb
Identdetszo.grassterrainprocedural
Created
Updated
Latest Version 85113 3.9 MB +24 ~2 -4 ⚠️
Links s&box
SummaryA procedural terrain covered in chunks of grass objects instanced by the GPU.
Description
My current hardware doesn't run S&box very well. So I can't tell if this is optimized enough... Uses the magic of GPU instancing combined with CPU chunk processing to render thousands of grass blades. [Image] There is also some procedural terrain so you don't have to walk around the same terrain every time you want to stare at grass blades. There was a lack of documentation on how buffers are implemented in S&Box. So further optimization was not possible. It took me a month to learn C# and understand all of this tricky documentation. But I'm happy with what I have achieved.
My current hardware doesn't run S&box very well. So I can't tell if this is optimized enough... Uses the magic of GPU instancing combined with CPU chunk processing to render thousands of grass blades. [Image] There is also some procedural terrain so you don't have to walk around the same terrain every time you want to stare at grass blades. There was a lack of documentation on how buffers are implemented in S&Box. So further optimization was not possible. It took me a month to learn C# and understand all of this tricky documentation. But I'm happy with what I have achieved.
Votes 30 4 5
Error Rate0%
Reviews
4 reviews
0% Recommended (0) 75% Promise (3) 25% Needs Work (1)
Usage
169 players 184 sessions 3 hours playtime 1 minute avg session
Totals captured
Data
{"SinglePlayer": true}