MF Unit 8

thumb
Identdoctorstudio.mf_unit_8
Created
Updated
Latest Version 395951 9.8 MB +4 ~8
Tags gun military shooter waves weapon zombie
Links s&box
SummaryCo-op wave survival for 1-4 players. Beat the boss, then vote: cash out, or risk one more round?
Description
ONE MORE ROUND Round up to three friends and hold a map against everything that wants you dead. Clear a wave, spend what you earned, and get ready for a bigger one. Every fifth wave sends a boss — and when it falls, the team votes: take the reward and walk away a winner, or stay for another cycle where everything hits harder and pays more. Nobody leaves alone. The vote is decided by majority. THE LOOP - Survive the wave — enemies get more numerous and tougher every round - Spend the break — weapon upgrades and skill points at the shop, a random gun from the mystery crate, grenades and a self-revive charge if you can afford them - Kill the boss — then decide together whether the run ends here Go down and you are not dead yet: a teammate can pick you up, or you can burn a self-revive charge. Lose everyone at once and the run is over. WHAT'S IN IT - 1-4 player co-op, drop into a friends-only or public lobby - A mystery crate with weapon rarities — the roulette spins, and the roll is committed before the animation starts - Weapon upgrades that live on the gun itself, so they travel with it when you drop it or hand it over - Five character passives bought with skill points - Headshots, a minimap, per-player stats at the end of the run - Explosive zombies, because a crowd of them should change how you fight CONTROLS WASD — move LMB — fire R — reload G — grenade E — use / pick up F — ready up R (held, while down) — self revive ABOUT Made by DoctorStudio — solo, in 12 days, for Game Jam III. This is a jam build, and it looks like one in places: the map is a blockout, the balance has been tuned by feel rather than by spreadsheet, and a few systems are younger than the deadline. Everything listed above works and has been played. If something breaks or feels wrong, tell me — that is genuinely the most useful thing you can do with a jam game. THANKS FOR GAMEJAM - Facepunch — for s&box, and for the First-Person Weapons pack the hands and weapon animations come from
ONE MORE ROUND Round up to three friends and hold a map against everything that wants you dead. Clear a wave, spend what you earned, and get ready for a bigger one. Every fifth wave sends a boss — and when it falls, the team votes: take the reward and walk away a winner, or stay for another cycle where everything hits harder and pays more. Nobody leaves alone. The vote is decided by majority. THE LOOP - Survive the wave — enemies get more numerous and tougher every round - Spend the break — weapon upgrades and skill points at the shop, a random gun from the mystery crate, grenades and a self-revive charge if you can afford them - Kill the boss — then decide together whether the run ends here Go down and you are not dead yet: a teammate can pick you up, or you can burn a self-revive charge. Lose everyone at once and the run is over. WHAT'S IN IT - 1-4 player co-op, drop into a friends-only or public lobby - A mystery crate with weapon rarities — the roulette spins, and the roll is committed before the animation starts - Weapon upgrades that live on the gun itself, so they travel with it when you drop it or hand it over - Five character passives bought with skill points - Headshots, a minimap, per-player stats at the end of the run - Explosive zombies, because a crowd of them should change how you fight CONTROLS WASD — move LMB — fire R — reload G — grenade E — use / pick up F — ready up R (held, while down) — self revive ABOUT Made by DoctorStudio — solo, in 12 days, for Game Jam III. This is a jam build, and it looks like one in places: the map is a blockout, the balance has been tuned by feel rather than by spreadsheet, and a few systems are younger than the deadline. Everything listed above works and has been played. If something breaks or feels wrong, tell me — that is genuinely the most useful thing you can do with a jam game. THANKS FOR GAMEJAM - Facepunch — for s&box, and for the First-Person Weapons pack the hands and weapon animations come from
Votes 3 0 4
Error Rate0%
Usage
1 active now 6 players 17 sessions 36 minutes playtime 2 minutes avg session
CCU sampled Totals captured
Data
{"Coop": true, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true, "GameConfigConfirmed": true, "RecommendedMinPlayers": 1}