curv&

thumb
Identdrop.per
Created
Updated
Latest Version 143497 145.2 KB +5 ~6
Tags action arcade competitive fun multiplayer snake zoomer
Links s&box
SummaryRendition of the classic multiplayer snake game in s&box
Description
Overview This game is based around a simple core idea: curve or get curved...! As a player you continuously move forward while leaving a trail behind you. Colliding with any trail or the arena boundary results in elimination. The tension and the fun comes from tight spaces and forcing others into mistakes. Controls The control scheme is intentionally minimal: • A — turn left • D — turn right That is the full input set. Success depends entirely on decision-making rather than mechanical complexity. Gameplay Mechanics • Classic Achtung inspired gameplay: Continuous motion. Periodic gaps. Lethal trails. • Powerups: Active powerups can be enabled or modified to change how matches play out. • Competitive focus: Rounds are short rewarding precise control and prediction of other players’ movements. Feedback and Development Feedback is explicitly welcome. If there are mechanics you dislike, balance issues you notice, or features you would like to see added, please leave detailed comments in the reviews. There is still a lot of obvious things missing from the first version of the game such as SFX, a leaderboard, lobby browser and further in-lobby customization.
Overview This game is based around a simple core idea: curve or get curved...! As a player you continuously move forward while leaving a trail behind you. Colliding with any trail or the arena boundary results in elimination. The tension and the fun comes from tight spaces and forcing others into mistakes. Controls The control scheme is intentionally minimal: • A — turn left • D — turn right That is the full input set. Success depends entirely on decision-making rather than mechanical complexity. Gameplay Mechanics • Classic Achtung inspired gameplay: Continuous motion. Periodic gaps. Lethal trails. • Powerups: Active powerups can be enabled or modified to change how matches play out. • Competitive focus: Rounds are short rewarding precise control and prediction of other players’ movements. Feedback and Development Feedback is explicitly welcome. If there are mechanics you dislike, balance issues you notice, or features you would like to see added, please leave detailed comments in the reviews. There is still a lot of obvious things missing from the first version of the game such as SFX, a leaderboard, lobby browser and further in-lobby customization.
Votes 12 1 25
Error Rate0%
Reviews
2 reviews
100% Recommended (2) 0% Promise (0) 0% Needs Work (0)
Usage
146 players 478 sessions 28 hours playtime 4 minutes avg session
Totals captured
Data
{"Coop": true, "Versus": true, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true}