(WIP) Dear ImGui Clone
by
duccsoft
| Summary | An implementation of the Dear ImGui API |
|---|---|
| Description |
Summary This library is a work-in-progress partial implementation of the features provided by Dear ImGui. The aim of this project is to provide a faithful recreation of the functionality of Dear ImGui. Thus, any inconsistencies with the behavior of the original library should be regarded as a bug/oversight on my part. Feel free to submit a bug report or feature request as an issue on the GitHub page for this project. Source Code: https://github.com/chrisspieler/sbox-imgui Known Issues • Windows may not be collapsed, and users may not close or resize windows themselves • Countless ImGui functions are not yet implemented • Switching between game and UI input is not yet implemented • Various slider features such as text input are not yet implemented • Mouse inputs on multicomponent sliders may fall through to windows behind Supported Widgets • Text • Button • Checkbox • SliderFloat, SliderFloat2, SliderFloat3, SliderFloat4 • DragInt • Image Example Usage private void DrawWindow1() { ImGui.SetNextWindowPos( new Vector2( 300, 200 ) * ImGuiStyle.UIScale ); ImGui.Begin( "Window 1" ); if ( ImGui.Button( "Click me!" ) ) { _clickCounter++; } ImGui.Text( "Clicked {0} times.", _clickCounter ); if ( ImGui.Button( "Focus Floating Window" ) ) { _shouldFocusFloatingWindow = true; } ImGui.SliderFloat( "My Float", ref _myFloatValue, -128f, 256f ); ImGui.Button( "1" ); ImGui.SameLine(); ImGui.Button( "2" ); ImGui.SameLine(); ImGui.Button( "3" ); ImGui.SameLine(); ImGui.Button( "4" ); ImGui.Image( ExampleTexture, new Vector2( 128 ) * ImGuiStyle.UIScale, Color.White, ImGui.GetColorU32( ImGuiCol.Border ) ); ImGui.End(); }Summary
This library is a work-in-progress partial implementation of the features provided by Dear ImGui.
The aim of this project is to provide a faithful recreation of the functionality of Dear ImGui. Thus, any inconsistencies with the behavior of the original library should be regarded as a bug/oversight on my part.
Feel free to submit a bug report or feature request as an issue on the GitHub page for this project.
Source Code: https://github.com/chrisspieler/sbox-imgui
Known Issues
• Windows may not be collapsed, and users may not close or resize windows themselves
• Countless ImGui functions are not yet implemented
• Switching between game and UI input is not yet implemented
• Various slider features such as text input are not yet implemented
• Mouse inputs on multicomponent sliders may fall through to windows behind
Supported Widgets
• Text
• Button
• Checkbox
• SliderFloat, SliderFloat2, SliderFloat3, SliderFloat4
• DragInt
• Image
Example Usage
private void DrawWindow1()
{
ImGui.SetNextWindowPos( new Vector2( 300, 200 ) * ImGuiStyle.UIScale );
ImGui.Begin( "Window 1" );
if ( ImGui.Button( "Click me!" ) )
{
_clickCounter++;
}
ImGui.Text( "Clicked {0} times.", _clickCounter );
if ( ImGui.Button( "Focus Floating Window" ) )
{
_shouldFocusFloatingWindow = true;
}
ImGui.SliderFloat( "My Float", ref _myFloatValue, -128f, 256f );
ImGui.Button( "1" ); ImGui.SameLine();
ImGui.Button( "2" ); ImGui.SameLine();
ImGui.Button( "3" ); ImGui.SameLine();
ImGui.Button( "4" );
ImGui.Image( ExampleTexture, new Vector2( 128 ) * ImGuiStyle.UIScale, Color.White, ImGui.GetColorU32( ImGuiCol.Border ) );
ImGui.End();
}
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| Votes | 👍2 👎0 ❤️2 |
| Error Rate | 0% |
| Reviews |
1 reviews
100% Recommended (1)
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| Data | {} |
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