Sometimes Down: RC

thumb
Identescroomgames.sometimes_down
Created
Updated
Latest Version 395042 322.4 MB +1 ~972
Tags achievements action adventure collection driving leaderboards multiplayer physics platformer racing rc
Links s&box
SummaryA playground of platforming time trials. Collect every RC car. Top the boards.
Description
Core mechanics working; more content on the way! - If you have suggestions for content or find a bug please join my discord and report it. I will be working on this game through the duration of the game jam. [Link preview] Sometimes Down: Around Town A playground built for climbing. And for falling. Somewhere in this city, a big green button is waiting for you. Press it and the clock starts. Rooftops, pipes, ladders, ledges, gaps that are exactly one jump too wide. Reach the red button and the clock stops. Bronze, silver, gold, and your name on a leaderboard the whole world can see. Miss the jump? Sometimes you go down. The name is a warning. Start in the warehouse. Two short courses stand between you and the rest of town. Finish both, the doors roll open, and your first car is waiting: the Maluch. It's a shitbox. You'll love it. Then become a toy. One key and you're an RC car. Not a costume, a real one: suspension that squats on landing, a tail that steps out when you flick the handbrake, headlights, a horn you can lean on. The playground that just took you ten minutes on foot is a different place at ankle height, and it's littered with rings. Rings are cash. Tricks pay. Destruction pays more. Flips, barrel rolls, spins and air time stack into combos that pay out when you land clean. Land on your roof and you get nothing. Smash lamp posts, letterboxes, parking meters and phone boxes on the way to the ramp and you build a DESTRUCTION multiplier on top. Chain the carnage into the jump and watch the number climb. Flaming rings are out there too, for anyone brave enough to thread them. Cars are earned, not bought. Every car in the garage is locked behind something you have to DO. Beat a course. Find every idol. Collect a fortune in rings. Put in the hours. From the Maluch to the pickup, the buggy, the convertible, the sports car, the Explorer 4x4, the spy car, the armour, and one long black ride for the truly committed. The Garage. Walk in and your car is up on the pedestal. Spin it, zoom it, repaint it, bolt on speed, handling and hop upgrades and watch the stat bars move before you spend a cent. Garages are marked on your compass at all times. The Corner Store. No more permanent leg day. Energy drinks make you faster or springier for a minute or two, then wear off. They pause during course runs, because leaderboard times are earned, not bought. Look under everything. Collectables are hidden in every corner of the map, and they're not lying in plain sight. Some whisper. Some mutter. Some are up. Some are very, very down. Find a full set and something unlocks. Bring friends. Quick Play drops you straight into a town with other players. Race them to the rings. Honk at them. The sun and moon are on the same clock for everyone, everywhere: a full day and night rolls past every 40 minutes. The goal Earn every car. Top every board: course times, trick points, and time played. This is a jam build and it's growing while you play. New blocks of city, new courses, and car races are next. Come back, the leaderboards will still be waiting.
Core mechanics working; more content on the way! - If you have suggestions for content or find a bug please join my discord and report it. I will be working on this game through the duration of the game jam. [Link preview] Sometimes Down: Around Town A playground built for climbing. And for falling. Somewhere in this city, a big green button is waiting for you. Press it and the clock starts. Rooftops, pipes, ladders, ledges, gaps that are exactly one jump too wide. Reach the red button and the clock stops. Bronze, silver, gold, and your name on a leaderboard the whole world can see. Miss the jump? Sometimes you go down. The name is a warning. Start in the warehouse. Two short courses stand between you and the rest of town. Finish both, the doors roll open, and your first car is waiting: the Maluch. It's a shitbox. You'll love it. Then become a toy. One key and you're an RC car. Not a costume, a real one: suspension that squats on landing, a tail that steps out when you flick the handbrake, headlights, a horn you can lean on. The playground that just took you ten minutes on foot is a different place at ankle height, and it's littered with rings. Rings are cash. Tricks pay. Destruction pays more. Flips, barrel rolls, spins and air time stack into combos that pay out when you land clean. Land on your roof and you get nothing. Smash lamp posts, letterboxes, parking meters and phone boxes on the way to the ramp and you build a DESTRUCTION multiplier on top. Chain the carnage into the jump and watch the number climb. Flaming rings are out there too, for anyone brave enough to thread them. Cars are earned, not bought. Every car in the garage is locked behind something you have to DO. Beat a course. Find every idol. Collect a fortune in rings. Put in the hours. From the Maluch to the pickup, the buggy, the convertible, the sports car, the Explorer 4x4, the spy car, the armour, and one long black ride for the truly committed. The Garage. Walk in and your car is up on the pedestal. Spin it, zoom it, repaint it, bolt on speed, handling and hop upgrades and watch the stat bars move before you spend a cent. Garages are marked on your compass at all times. The Corner Store. No more permanent leg day. Energy drinks make you faster or springier for a minute or two, then wear off. They pause during course runs, because leaderboard times are earned, not bought. Look under everything. Collectables are hidden in every corner of the map, and they're not lying in plain sight. Some whisper. Some mutter. Some are up. Some are very, very down. Find a full set and something unlocks. Bring friends. Quick Play drops you straight into a town with other players. Race them to the rings. Honk at them. The sun and moon are on the same clock for everyone, everywhere: a full day and night rolls past every 40 minutes. The goal Earn every car. Top every board: course times, trick points, and time played. This is a jam build and it's growing while you play. New blocks of city, new courses, and car races are next. Come back, the leaderboards will still be waiting.
Votes 6 6 10
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/escroomgames/sometimes_down/loadingscreen/17407ac1-2fb1-454c-bdb7-764c225a589a.png
Reviews
5 reviews
100% Recommended (5) 0% Promise (0) 0% Needs Work (0)
Usage
1 active now 38 players 98 sessions 22 hours playtime 13 minutes avg session
CCU sampled Totals captured
Data
{"Versus": true, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true, "GameConfigConfirmed": true, "RecommendedMinPlayers": 1}