Horizon Club
| Summary | action cars raceing vehicles taxi drive lonepine horizonclub horizon club |
|---|---|
| Description |
Idea The concept for the game stems from my experience with FH, while I loved the driving itself, I constantly felt like there was nothing to the game beyond just driving around the map and that game expected the player to entertain themselves. I want to add more purpose and engagement by letting players compete against NPCs on randomly generated routes and things like that, not just driving around. I also want to incorporate immersive elements like opening doors and refueling and things like that to give player a genuine sense that they are dealing with a real vehicle, rather than just a game asset selected from a list. Next steps more cars, more interaction with carsIdea
The concept for the game stems from my experience with FH, while I loved the driving itself, I constantly felt like there was nothing to the game beyond just driving around the map and that game expected the player to entertain themselves. I want to add more purpose and engagement by letting players compete against NPCs on randomly generated routes and things like that, not just driving around. I also want to incorporate immersive elements like opening doors and refueling and things like that to give player a genuine sense that they are dealing with a real vehicle, rather than just a game asset selected from a list.
Next steps
more cars, more interaction with cars
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| Votes | 60 13 67 |
| Error Rate | 1.32% |
| Loading Screen Media | https://cdn.sbox.game/org/evilinc/horizonclub/loadingscreen/c4779366-2ce8-4484-840c-87af6c984ac7.png |
| Reviews |
19 reviews
57.9% Recommended (11)
31.6% Promise (6)
10.5% Needs Work (2)
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| Usage |
2 active now
699 players
1,034 sessions
205 hours playtime
12 minutes avg session
CCU sampled
Totals captured
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| Data | {} |