Sprite Tools (OBSOLETE)

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Identfacepunch.spritetools
Typelibrary
Created
Updated
Latest Version 137007 369.8 KB ~7
Tags 2d art pixel sprite tools
Links s&box
SummaryDo not use anymore, SpriteRenderer and Sprite Resource are built-in now.
Description
UPDATE: DO NOT use this library unless you've already made a game with it and need it for backwards compatibility. The Sprite resource and SpriteRenderer component now exist in-engine and do not require a Library to be used. About Sprite Tools A suite of 2D Sprite tools for S&box. Features: > 2D Sprite Resource - Animations - Change Speed/FPS - Change Origin Point - Toggle Looping - Attach Points - Broadcast Messages - Spritesheet Importer > 2D Sprite Component - Set Current Animation, along with playback speed - ActionGraph properties for each Broadcast Event - Create Attach Points as "Procedural Bone" child GameObjects - Enable/Disable Shadows - Tint Color (Tints the sprite a specific color, removing non-existent colors) - Flash Color (Blends the color of each pixel towards the Flash Color, replacing all pixels with one color) > 2D Tileset Resource - Tiles - Custom Tile Sizes - Tile Metadata (Names/Tags) - Autotile Brushes - Support for 2x2, 3x3, and 3x3 minimal tilesets - Import Autotiles from an existing Resource > 2D Tileset Component - Tile/Autotile Painting (Paint Tool, Eraser Tool, Rectangle Tool, Line Tool) - Multiple Layers (each can have it's own Tileset) - Collision Generation Report Issues Here >>> https://github.com/Facepunch/sbox-spritetools/issues <<< [Image]
UPDATE: DO NOT use this library unless you've already made a game with it and need it for backwards compatibility. The Sprite resource and SpriteRenderer component now exist in-engine and do not require a Library to be used. About Sprite Tools A suite of 2D Sprite tools for S&box. Features: > 2D Sprite Resource - Animations - Change Speed/FPS - Change Origin Point - Toggle Looping - Attach Points - Broadcast Messages - Spritesheet Importer > 2D Sprite Component - Set Current Animation, along with playback speed - ActionGraph properties for each Broadcast Event - Create Attach Points as "Procedural Bone" child GameObjects - Enable/Disable Shadows - Tint Color (Tints the sprite a specific color, removing non-existent colors) - Flash Color (Blends the color of each pixel towards the Flash Color, replacing all pixels with one color) > 2D Tileset Resource - Tiles - Custom Tile Sizes - Tile Metadata (Names/Tags) - Autotile Brushes - Support for 2x2, 3x3, and 3x3 minimal tilesets - Import Autotiles from an existing Resource > 2D Tileset Component - Tile/Autotile Painting (Paint Tool, Eraser Tool, Rectangle Tool, Line Tool) - Multiple Layers (each can have it's own Tileset) - Collision Generation Report Issues Here >>> https://github.com/Facepunch/sbox-spritetools/issues <<< [Image]
Votes 22 1 18
Error Rate0%
Reviews
5 reviews
80% Recommended (4) 20% Promise (1) 0% Needs Work (0)
Usage
1 players 18 sessions 14 minutes playtime 46 seconds avg session
Totals captured
Data
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