Conchplex Particle Emitters

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Identfish.conchplexemitters
Typelibrary
Created
Updated
Latest Version 113533 35.9 KB +1 ~3
Tags particle particles
Links s&box
SummarySphere, Box and Ring emitters, with additional functionality and more easier to understand property names and layout.
Description
NOT HEAVILY TESTED LET ANY ISSUES KNOW TO NOTGAYLIEN ( LUKE ) ON DISCORD 3 new particle emitter components Conchplex Sphere Emitter Conchplex Box Emitter Conchplex Ring Emitter Conchplex Donut Emitter Conchplex Point Emitter Heavily modified base emitters, most likely slightly more intensive on particle spawning, but provides alot more adjustablity and freedom and clarity. Min Max bounds Each emmitter allows you to set a minimum value which will spawn particles between the main size and minimum size. allowing hollow emitter shapes with thickness! Bias Controls These allow you to change the density of where particles will spawn within the emitter shape Distance Bias You can bias the spawn position towards the min or max bounds of the shape, or keep it 0.5 for no bias. Position Bias Vector3 allows you to bias what area of the emitter you want the partilces to spawn towards. 1,1,1 - -1,-1,-1. Axis Clamp You can specify if you want to clamp on the positive or negative side of an axis to create more unique shapes, aditionally clamping the positive and negative of this axis will flatten the emitter positions on said axis! Adjusted Emitter controls No longer is Burst/Constant/Emit over distance all lumped into one, confusing people. now it uses an enum, may be a downgrade, but clarity is much better now. Initial velocity controls You can specify min and max vector3's for initial velocity set on the particle when it spawn. Additionally shapes have their own velocity from shape!
NOT HEAVILY TESTED LET ANY ISSUES KNOW TO NOTGAYLIEN ( LUKE ) ON DISCORD 3 new particle emitter components Conchplex Sphere Emitter Conchplex Box Emitter Conchplex Ring Emitter Conchplex Donut Emitter Conchplex Point Emitter Heavily modified base emitters, most likely slightly more intensive on particle spawning, but provides alot more adjustablity and freedom and clarity. Min Max bounds Each emmitter allows you to set a minimum value which will spawn particles between the main size and minimum size. allowing hollow emitter shapes with thickness! Bias Controls These allow you to change the density of where particles will spawn within the emitter shape Distance Bias You can bias the spawn position towards the min or max bounds of the shape, or keep it 0.5 for no bias. Position Bias Vector3 allows you to bias what area of the emitter you want the partilces to spawn towards. 1,1,1 - -1,-1,-1. Axis Clamp You can specify if you want to clamp on the positive or negative side of an axis to create more unique shapes, aditionally clamping the positive and negative of this axis will flatten the emitter positions on said axis! Adjusted Emitter controls No longer is Burst/Constant/Emit over distance all lumped into one, confusing people. now it uses an enum, may be a downgrade, but clarity is much better now. Initial velocity controls You can specify min and max vector3's for initial velocity set on the particle when it spawn. Additionally shapes have their own velocity from shape!
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