Shrimple Character Controller

thumb
Identfish.scc
Typelibrary
Created
Updated
Latest Version 301969 205.2 KB +1 ~6
Tags controller character movement walker flyer roller helper
Links s&box
SummaryA shrimple yet versatile character controller/move helper that performs great
Description
Shrimple Character Controller A shrimple yet versatile Character Controller/Move Helper that performs great. Performs 60%-200% better than standard Character Controller. You can find example scenes for the Walker, Roller, and Flyer here: Controller Example Scenes Made from scratch using the classic Collide and Slide method. For any issues please report them here: Github Issues How to use You can find code examples for the Walker, Roller, and Flyer here: Example Controllers It all boils down to: You'll have to call .Move() only if your Controller options "Manual Update" is set to true. Otherwise you can set it to false and it will always be simulated. You are also able to manually update the GameObject's transform rather than letting the Controller do it:
Shrimple Character Controller A shrimple yet versatile Character Controller/Move Helper that performs great. Performs 60%-200% better than standard Character Controller. You can find example scenes for the Walker, Roller, and Flyer here: Controller Example Scenes Made from scratch using the classic Collide and Slide method. For any issues please report them here: Github Issues How to use You can find code examples for the Walker, Roller, and Flyer here: Example Controllers It all boils down to: You'll have to call .Move() only if your Controller options "Manual Update" is set to true. Otherwise you can set it to false and it will always be simulated. You are also able to manually update the GameObject's transform rather than letting the Controller do it:
Votes 25 1 24
Error Rate0%
Reviews
4 reviews
75% Recommended (3) 25% Promise (1) 0% Needs Work (0)
Usage
609 players 1,593 sessions 1,779 hours playtime 1 hour avg session
Totals captured
Data
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