Infinite Procedural Generation

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Identforeignlanparty.infiniteproceduralterraingeneration
Typelibrary
Created
Updated
Latest Version 84980 193.5 KB ~5
Tags procedural terrain tool
Links s&box
SummaryTool for procedural terrain generation
Description
Infinite Procedural Generation Tool This tool uses different types of S&Box's built-in Noise ( Perlin, Simplex, Value ) to generate terrain. Features: Terrain Chunk System: Terrain chunk system that allows for infinite terrain Multiple Noise Types: ( Perlin, Simplex, Value ) Layered Noises: Combine up to 3 different Noises Export Config / Import Config: Export the noise configs to JSON / Import noise configs from JSON Export .raw: Export terrain to raw heightmap Custom Terrain Shader: Custom terrain shader that allows 10 textures to be used on the terrain Configure At Runtime: Regenerate noise and terrain with a button And More! To update library BACKUP your project then REMOVE the old library before installing newer version Tool Tutorial ( Look at chapters ) [Image] Demo GIFs : [Image] [Image] [Image] [Image] [Image] [Image] [Image] Special Thanks Sturnus : Answered my questions : Check out his awesome entry : https://sbox.game/sturnus/terraingenerationtool solwllms : For fixing https://github.com/Facepunch/sbox-issues/issues/7180 Garry : For answering my questions Matt : For fixing bugs Known Bugs Not in my code { https://github.com/Facepunch/sbox-issues/issues/7225 : Spawn Terrain Hitch : circumvented https://github.com/Facepunch/sbox-issues/issues/7196 : GPU Memory Leak : will make editor perform badly on subsequent project plays. To fix close and open editor. https://github.com/Facepunch/sbox-issues/issues/7193 : Edge Of Terrain Bevel : visual bug that adds obvious lines on chunk edges. }
Infinite Procedural Generation Tool This tool uses different types of S&Box's built-in Noise ( Perlin, Simplex, Value ) to generate terrain. Features: Terrain Chunk System: Terrain chunk system that allows for infinite terrain Multiple Noise Types: ( Perlin, Simplex, Value ) Layered Noises: Combine up to 3 different Noises Export Config / Import Config: Export the noise configs to JSON / Import noise configs from JSON Export .raw: Export terrain to raw heightmap Custom Terrain Shader: Custom terrain shader that allows 10 textures to be used on the terrain Configure At Runtime: Regenerate noise and terrain with a button And More! To update library BACKUP your project then REMOVE the old library before installing newer version Tool Tutorial ( Look at chapters ) [Image] Demo GIFs : [Image] [Image] [Image] [Image] [Image] [Image] [Image] Special Thanks Sturnus : Answered my questions : Check out his awesome entry : https://sbox.game/sturnus/terraingenerationtool solwllms : For fixing https://github.com/Facepunch/sbox-issues/issues/7180 Garry : For answering my questions Matt : For fixing bugs Known Bugs Not in my code { https://github.com/Facepunch/sbox-issues/issues/7225 : Spawn Terrain Hitch : circumvented https://github.com/Facepunch/sbox-issues/issues/7196 : GPU Memory Leak : will make editor perform badly on subsequent project plays. To fix close and open editor. https://github.com/Facepunch/sbox-issues/issues/7193 : Edge Of Terrain Bevel : visual bug that adds obvious lines on chunk edges. }
Votes 8 2 5
Error Rate0%
Data
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