WFC City
by| Summary | a implementation of the wave function collapse to create procedural cities. |
|---|---|
| Description |
This is a demo of a procedural city. I still want to add more building types, with diferent sizes and heights. The idea would be then to create a "city center" and taller buildings being generated near the city point. After this i would like to implement zones (industrial / commercial / etc) i have no idea on what type of game this would be useful for 😐😐This is a demo of a procedural city.
I still want to add more building types, with diferent sizes and heights.
The idea would be then to create a "city center" and taller buildings being generated near the city point.
After this i would like to implement zones (industrial / commercial / etc)
i have no idea on what type of game this would be useful for 😐😐
|
| Votes | 👍10 👎4 ❤️6 |
| Error Rate | 0% |
| Usage |
75 players
96 sessions
2 hours playtime
1 minute avg session
Totals captured
|
| Data | {"SinglePlayer": true} |
| Version | Created | Size (modified) | Files | Changes |
|---|---|---|---|---|
| 85871 | 63.1 MB (48.8 MB) | 168 +40 ~43 -1 | fixed stuff exploding | |
| 85072 | 17.8 MB (5 KB) | 132 ~1 ⚠️ | increased draw distance | |
| 85048 | 17.8 MB (27.8 KB) | 132 +2 ~4 -43 ⚠️ | added smaller time steps and a way to see tileset | |
| 84541 | 64.8 MB | 172 +170 ⚠️ | first release | |
| Earlier versions of this package are not tracked. | ||||
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