Entity Pools
| Summary | A pooling mechanism for entities with an API like C# ArrayPool<T>. Useful for situations where you are creating and deleting many entities with a limited lifespan. |
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| Description |
About Entity Pools ## Features * Generics support. Any type implementing IEntity (any Entity) and contains a parameterless constructor will suffice. * Limited capacity pools. This helps you maintain sensible entity counts and prevent excessive creations. * Overridable entity rent/return logic. Simply add the IPooledEntity interface to your entity. * Timed asynchronous returning of entities. Useful for fire and forget renting. * Networkable (All required functionality is implemented but is currently unusable due to S&box issues.) ## License Distributed under the MIT License. See the license for more information.About Entity Pools
## Features
* Generics support. Any type implementing IEntity (any Entity) and contains a parameterless constructor will suffice.
* Limited capacity pools. This helps you maintain sensible entity counts and prevent excessive creations.
* Overridable entity rent/return logic. Simply add the IPooledEntity interface to your entity.
* Timed asynchronous returning of entities. Useful for fire and forget renting.
* Networkable (All required functionality is implemented but is currently unusable due to S&box issues.)
## License
Distributed under the MIT License. See the license for more information.
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| Votes | 2 0 3 |
| Error Rate | 0% |
| Usage |
44 players
77 sessions
46 hours playtime
36 minutes avg session
Totals captured
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| Data | {} |