Solar Command (WIP)
| Summary | First ever game -> Idle/incremental game with per planet system and economic with 3D rendered solar system |
|---|---|
| Description |
## Current Features - 3D render of the solar system with rotating camera and zoom in and out integration - Earth, Moon, and Mars gameplay states with separate inventories and progression - Tier-based production chains with unlock requirements between recipe tiers - Manual production plus timed production progress - Production level upgrades and speed upgrades - Planet exploitation research for unlocking Moon and Mars - Automation research per discovered recipe - Transport routes that ship resources from other planets back to Earth - Sell-all economy loop on Earth - In-game HUD with tabs for Production, Research, Logistics, and Resources - Planet selector tied to the solar system view - Solar system scene with focus controls for Sun, Earth, Moon, Mars, and decorative outer planets - Menu states for dock left/right, minimize, and expanded mode - Cheat toggle and quick money injection for testing ## TODO - End game with Skill tree (POE style) creating a satisfying loop - Other start system at endgame - UI tweaks and polish for the HUD, planet menus, solar map layout, and overall readability - Replace temporary emoji resource icons with final sprites and art assets - Replace temporary or placeholder planet/UI sprites where needed - Add sound design, UI audio feedback, and gameplay effects - Add more visual effects for production, research, transport, and planet interaction## Current Features
- 3D render of the solar system with rotating camera and zoom in and out integration
- Earth, Moon, and Mars gameplay states with separate inventories and progression
- Tier-based production chains with unlock requirements between recipe tiers
- Manual production plus timed production progress
- Production level upgrades and speed upgrades
- Planet exploitation research for unlocking Moon and Mars
- Automation research per discovered recipe
- Transport routes that ship resources from other planets back to Earth
- Sell-all economy loop on Earth
- In-game HUD with tabs for Production, Research, Logistics, and Resources
- Planet selector tied to the solar system view
- Solar system scene with focus controls for Sun, Earth, Moon, Mars, and decorative outer planets
- Menu states for dock left/right, minimize, and expanded mode
- Cheat toggle and quick money injection for testing
## TODO
- End game with Skill tree (POE style) creating a satisfying loop
- Other start system at endgame
- UI tweaks and polish for the HUD, planet menus, solar map layout, and overall readability
- Replace temporary emoji resource icons with final sprites and art assets
- Replace temporary or placeholder planet/UI sprites where needed
- Add sound design, UI audio feedback, and gameplay effects
- Add more visual effects for production, research, transport, and planet interaction
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| Votes | 6 2 9 |
| Error Rate | 0% |
| Reviews |
1 reviews
100% Recommended (1)
0% Promise (0)
0% Needs Work (0)
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| Usage |
29 players
52 sessions
38 hours playtime
44 minutes avg session
Totals captured
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| Data | {"SinglePlayer": true} |