Bathoza
by
Increment
| Summary | [WIP] A procedurally generated looter roguelike in a futuristic setting. |
|---|---|
| Description |
This is an entry intended for the TechJam 1, but eventually to become a full game. TechJam Goals • Procedural (main focus, the only one that may be hit) • Style (blend assets to make it look great) • Least (mix simple mechanics to get most out of it) • Unexpected (who even knows what is unexpected, these peeps have seen everything) Controls • Space - generate map • WASD - movement • E - toggle UI Debug/Console Commands draw_hitboxes [durationInSeconds = 10] Draw box shaped manual hitboxes (the only ones that are used) outlines. Eventual Development The aim for "Bathoza" is to develop a full game (not for the tech jam) in the end using procedural generation for maps, loot, enemies, powerups and whatever else there is there so that when you take a dive you always get something new. The setting is for a dystopian future where you live in a city with many layers on top of each other, you'd take a dive into the "old parts" where you loot and get power-ups (single playthrough) and upgrades (across plays) making this a roguelite. The aim is to get as much as you can from a session, there are multiple exit points so you can leave at any moment, but you may leave behind nice rewards. There's exploration involved, mini boss/horde fights when you want to unlock a vault (major power-ups) and boss fights for upgrades. There are some platforming elements to it as well, you'd need to jump around and navigate the map (a desolate understructure where enemies lurk). This is the general idea for the game, for the TechJam I aim to cover as much as I can for the map generation as the main focus is procedural generation. Some Generated Maps [Image] [Image] [Image] Credits Coding • Andrei15193 Visual Assets • CraftPix.net• Free Industrial Zone Tileset Pixel Art • Itch.io• SciFi Character Pack 10 (free version) Audio Assets • PixaBay.com• Metal Footsteps Libraries • Sprite Tools Tools • S&box • Visual Studio Code • AudioTrimmer.com • GIMP Resources • S&box Documentation • S&box API Reference • S&box Issue Tracker • S&box Wiki Procedural Generation Jumpstart • Herbert Wolverson - Procedural Map Generation Techniques S&box Tutorials • How to use Sprite Tools in S&box (For 2D Games)This is an entry intended for the TechJam 1, but eventually to become a full game.
TechJam Goals
• Procedural (main focus, the only one that may be hit)
• Style (blend assets to make it look great)
• Least (mix simple mechanics to get most out of it)
• Unexpected (who even knows what is unexpected, these peeps have seen everything)
Controls
• Space - generate map
• WASD - movement
• E - toggle UI
Debug/Console Commands
draw_hitboxes [durationInSeconds = 10]
Draw box shaped manual hitboxes (the only ones that are used) outlines.
Eventual Development
The aim for "Bathoza" is to develop a full game (not for the tech jam) in the end using procedural generation for maps, loot, enemies, powerups and whatever else there is there so that when you take a dive you always get something new.
The setting is for a dystopian future where you live in a city with many layers on top of each other, you'd take a dive into the "old parts" where you loot and get power-ups (single playthrough) and upgrades (across plays) making this a roguelite. The aim is to get as much as you can from a session, there are multiple exit points so you can leave at any moment, but you may leave behind nice rewards.
There's exploration involved, mini boss/horde fights when you want to unlock a vault (major power-ups) and boss fights for upgrades. There are some platforming elements to it as well, you'd need to jump around and navigate the map (a desolate understructure where enemies lurk).
This is the general idea for the game, for the TechJam I aim to cover as much as I can for the map generation as the main focus is procedural generation.
Some Generated Maps
[Image]
[Image]
[Image]
Credits
Coding
• Andrei15193
Visual Assets
• CraftPix.net• Free Industrial Zone Tileset Pixel Art
• Itch.io• SciFi Character Pack 10 (free version)
Audio Assets
• PixaBay.com• Metal Footsteps
Libraries
• Sprite Tools
Tools
• S&box
• Visual Studio Code
• AudioTrimmer.com
• GIMP
Resources
• S&box Documentation
• S&box API Reference
• S&box Issue Tracker
• S&box Wiki
Procedural Generation Jumpstart
• Herbert Wolverson - Procedural Map Generation Techniques
S&box Tutorials
• How to use Sprite Tools in S&box (For 2D Games)
|
| Votes | 👍12 👎2 ❤️2 |
| Error Rate | 0% |
| Usage |
47 players
50 sessions
1 hour playtime
2 minutes avg session
Totals captured
|
| Data | {"SinglePlayer": true} |
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