Infinite Flight

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Identjapanesemaps.infinite_flight
Created
Updated
Latest Version 305277 280 KB ~2
Tags 3d addictive arcade casual cyberpunk distance dodge endless flying glide high leaderboard matrix minimalist more mouse neon obstacle one only paper plane relaxing runner score singleplayer try upgrades
Links s&box
SummaryFold a paper plane and glide as far as you can through an endless neon city.
Description
Infinite Paper — an endless paper plane arcade game. You fold a paper plane and throw it into a neon city that never ends. Goal: fly as far as possible without crashing. Controls: • Aim your launch angle, then click to throw. • Steer with the mouse or Z S Q D. • Dive, climb, and turn to weave between buildings. The city: • Skyscrapers everywhere — hit one and your run ends. • Roads and cars pass below as you fly. • The further you go, the denser and taller the city gets. Pickups: • Boost rings launch you forward at high speed. • Coins are your currency. Upgrades: spend coins to improve launch power, wings, aerodynamics, boosters, and control. Score: distance is everything. Beat your best and climb the global leaderboard.
Infinite Paper — an endless paper plane arcade game. You fold a paper plane and throw it into a neon city that never ends. Goal: fly as far as possible without crashing. Controls: • Aim your launch angle, then click to throw. • Steer with the mouse or Z S Q D. • Dive, climb, and turn to weave between buildings. The city: • Skyscrapers everywhere — hit one and your run ends. • Roads and cars pass below as you fly. • The further you go, the denser and taller the city gets. Pickups: • Boost rings launch you forward at high speed. • Coins are your currency. Upgrades: spend coins to improve launch power, wings, aerodynamics, boosters, and control. Score: distance is everything. Beat your best and climb the global leaderboard.
Votes 11 2 12
Error Rate0%
Reviews
6 reviews
50% Recommended (3) 50% Promise (3) 0% Needs Work (0)
Usage
135 players 164 sessions 37 hours playtime 13 minutes avg session
Totals captured
Data
{"Versus": true, "MultiPlayer": true, "SinglePlayer": true}