AI Decision Maker (GLiNER 2.5)
by| Summary | Native GPU-accelerated GLiNER 2.5 decision workbench for testing structured AI choices directly inside s&box. |
|---|---|
| Description |
AI Decision Maker (GLiNER 2.5) is a native s&box proof-of-concept that lets you test structured AI decision making directly in-engine. Enter a context, task/question, and a set of candidates, then let GLiNER 2.5 Small choose the best option and rank the rest. The project runs natively inside s&box, with a GPU-accelerated backend for fast interactive inference and a scalar CPU backend retained as a reference path. Features • Native GLiNER 2.5 Small integration in s&box • GPU backend for fast decision inference • CPU backend for validation and comparison • Clean interactive decision workbench UI • Candidate ranking, scores, and diagnostics • Designed for testing AI decision-making workflows in games and tools What it’s for This project is a technical demo / workbench, not a full game. It is designed for: • experimenting with AI-driven decision selection • testing structured prompts and candidate options • exploring future NPC and gameplay AI workflows in s&box Example uses • choosing the next action for an NPC • ranking tactical options • testing survival / combat / strategy decisions • prototyping AI utility-style systems with language models This build is intended as a showcase of native in-engine AI inference and as a foundation for future gameplay experiments.AI Decision Maker (GLiNER 2.5) is a native s&box proof-of-concept that lets you test structured AI decision making directly in-engine.
Enter a context, task/question, and a set of candidates, then let GLiNER 2.5 Small choose the best option and rank the rest. The project runs natively inside s&box, with a GPU-accelerated backend for fast interactive inference and a scalar CPU backend retained as a reference path.
Features
• Native GLiNER 2.5 Small integration in s&box
• GPU backend for fast decision inference
• CPU backend for validation and comparison
• Clean interactive decision workbench UI
• Candidate ranking, scores, and diagnostics
• Designed for testing AI decision-making workflows in games and tools
What it’s for
This project is a technical demo / workbench, not a full game. It is designed for:
• experimenting with AI-driven decision selection
• testing structured prompts and candidate options
• exploring future NPC and gameplay AI workflows in s&box
Example uses
• choosing the next action for an NPC
• ranking tactical options
• testing survival / combat / strategy decisions
• prototyping AI utility-style systems with language models
This build is intended as a showcase of native in-engine AI inference and as a foundation for future gameplay experiments.
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| Votes | 👍0 👎0 ❤️1 |
| Error Rate | 0% |
| Usage |
1 players
1 sessions
16 minutes playtime
16 minutes avg session
Totals captured
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| Data | {"SinglePlayer": true, "GameConfigConfirmed": true} |
| Version | Created | Size (modified) | Files | Changes |
|---|---|---|---|---|
| 394926 | 284.2 MB | 43 +43 | Changes on 2026-09-23 |
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