Lordlings Playtest

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Identjonno.lordlings
Created
Updated
Latest Version 207656 483.4 KB +3 ~2
Tags wip
Links s&box
Summary First-person RTS for 2–4 players
Description
EARLY ALPHA PHASE. EVERYTHING SUBJECT TO CHANGE (ESPECIALLY BALANCING!) FPS + RTS. You walk around in first person and run an army at the same time. Last team with a town hall standing wins. 4 players max, 2 per team, 2 minimum to start. Late joiners spectate. When the round starts you place a town hall. Spawn grunts to gather timber from trees, cobble from rocks, food from bushes. They auto- deposit at the town hall when a resource is selected. Forge unlocks the upgrade tree (tier I/II/III gated by what you've already bought). Factory mass-produces units on a queue and can be rallied to a node, friendly building, or enemy. Walls + gates + watchtowers for defense. Doubloons drop from enemy kills and placing Forges (per tick gold gain). They pay for some upgrades and new units/buildings. Controls WASD move (Shift run, Space jump) Mouse look LMB select / place / order, drag = box-select RMB cancel placement, or with selection: demolish Ctrl+LMB add to selection 1-9, 0 build bar slots B / N Buildings / Units tab E upgrade menu (aim at your town hall) R rotate placement ghost X toggle mouse cursor Esc cancel placement / menu I wanted to get this out at least in a testing stage before the full release of S&Box. Please report all found bugs using the bug report feature (I appreciate it! really!) I plan to continue updating this until I'm happy with it.
EARLY ALPHA PHASE. EVERYTHING SUBJECT TO CHANGE (ESPECIALLY BALANCING!) FPS + RTS. You walk around in first person and run an army at the same time. Last team with a town hall standing wins. 4 players max, 2 per team, 2 minimum to start. Late joiners spectate. When the round starts you place a town hall. Spawn grunts to gather timber from trees, cobble from rocks, food from bushes. They auto- deposit at the town hall when a resource is selected. Forge unlocks the upgrade tree (tier I/II/III gated by what you've already bought). Factory mass-produces units on a queue and can be rallied to a node, friendly building, or enemy. Walls + gates + watchtowers for defense. Doubloons drop from enemy kills and placing Forges (per tick gold gain). They pay for some upgrades and new units/buildings. Controls WASD move (Shift run, Space jump) Mouse look LMB select / place / order, drag = box-select RMB cancel placement, or with selection: demolish Ctrl+LMB add to selection 1-9, 0 build bar slots B / N Buildings / Units tab E upgrade menu (aim at your town hall) R rotate placement ghost X toggle mouse cursor Esc cancel placement / menu I wanted to get this out at least in a testing stage before the full release of S&Box. Please report all found bugs using the bug report feature (I appreciate it! really!) I plan to continue updating this until I'm happy with it.
Votes 9 1 27
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/jonno/lordlings/loadingscreen/7af5c3e5-4d12-4f7e-b7ce-f34ba0e1534f.png
Package Referencesfacepunch.uf_bunker, facepunch.park_bin, facepunch.brick_pillar_a, facepunch.brick_wall_a, facepunch.citizenassets, facepunch.beech_hedge_40x128_corner, facepunch.beech_hedge_96x128, facepunch.pine_bush_regular_b, facepunch.tree_oak_big_a, facepunch.tree_oak_big_b, facepunch.tree_oak_medium_a, rust.wall_300x900_unstable, rust.chainlink_fence_gate, rust.wooden_crate_e, rust.wooden_crate_c, rust.trash_bag, rust.bottle_cluster_d, rust.rubble_pile_3x3, rust.remnant_container_6x4, rust.pipeline_300x300, rust.large_industrial_prop_e, rust.large_industrial_prop_d_c, rust.large_industrial_prop_b, rust.ladder_industrial_300, rust.ladder_industrial_300_top, rust.hobobarreldeployed, rust.electrical_box_a, rust.barricadestone, rust.barricadecoverwood, rust.rock_quarry_small_a, rust.american_beech_d, rust.car, facepunch.scaffolding_base_a, facepunch.scaffolding_clamp_a, facepunch.scaffolding_connector_a, facepunch.scaffolding_joint_a, facepunch.scaffolding_ringlock_a, facepunch.scaffolding_tube_a, facepunch.iron_fence_128, facepunch.satellite_dish_arm, facepunch.satellite_dish_mount, facepunch.metal_fences_gate_left, facepunch.metal_fences_gate_hinged, facepunch.bed_frame_01, rust.field_day_01a, rust.field_day_breeze_01a, facepunch.rock_scatter_pile_04, facepunch.catwalk, facepunch.catwalk_end, facepunch.catwalk_ladder, facepunch.boiler_exhaust_1, facepunch.debris_a_scatter_05, facepunch.metalwheelbarrow, facepunch.washingmachine, facepunch.dangersign02, facepunch.vistaflat02, facepunch.vistatower01, facepunch.vistawarehouse02a, rust.agaveb, rust.cloverslargeb
Reviews
1 reviews
0% Recommended (0) 100% Promise (1) 0% Needs Work (0)
Usage
48 players 93 sessions 6 hours playtime 4 minutes avg session
Totals captured
Data
{"Coop": true, "Versus": true, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true}