Case Clash

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Identjustjoe.caseclash
Created
Updated
Latest Version 238380 5.1 MB +2 ~2
Tags case casual csgo economy gamble loot movement multiplayer rng wip
Links s&box
SummarySimilar to case opening sim, I just was bored and didnt like the limitations/issues with that one.
Description
There will be issues. Havent done a ton of testing and will smooth it over as it goes on. Case Clash A live-economy CS2 case opening simulator built around real Skinport pricing, deep progression, and player-versus-player gambling. Every skin in the catalog tracks the actual market — over 27,000 priced items refreshed from Skinport, 360+ cases distributed evenly across an 18-rank CS:GO competitive ladder. The Core Loop Open cases. Spin to win real-priced skins. Trade up, upgrade, or sell. Climb the rank ladder by spending — not just earning — so progression rewards engagement, not idling. The further you climb, the more lucrative the case pool unlocked at your tier. What's in It • 27,000+ priced items. Skinport-sourced market values for every skin, sticker, charm, knife, glove, and graffiti in CS2. Souvenir items priced separately. StatTrak premium baked in. Per-wear pricing on every rolled drop — your $100 AK isn't worth the same in Field-Tested as Factory New. • 360+ cases across 18 ranks. Cheapest cases unlock at Silver I; legacy major-tournament souvenir packages and high-end collections gate at Global Elite. Roughly 20 cases per rank — there's always a fresh batch to chase. • Bank & Empire. Build a passive income engine — assign skins as workers, run generator chains, stack global multipliers. Capped around $750/sec endgame so active play always outpaces idle. • Investment account. Stash money, earn interest scaled by your collection completion and tier upgrades. Whales who hit covert drops get a real outlet for their balance. • Parkour courses. Nine rank-gated obstacle runs across the map. Short, fast runs (~5-6 seconds) with money rewards that scale to your rank. • PvP modes. Jackpot (deposit skins, winner takes the pot), case battles, coinflip with bot fallback, crash, plinko, blackjack, roulette. All host-authoritative. • Tradeup & upgrader. Real CS2 collection-weighted trade-ups. Combine 10 skins of the same rarity for a higher-tier outcome from the same drop pools. • Persistent saves. Inventory, balance, daily streaks, and progression survive disconnects. Optional cross-server save sync via a self-hosted backend if you run multiple regions. Built-In Anti-AFK Rank progression is gated on cumulative spending, not earnings. You can't grind passive income to Global Elite. Every case open, jackpot deposit, tradeup, and casino bet counts toward your rank — refunded bets and cancelled matches subtract their stake back out so cancel-and-rejoin can't be farmed. No Microtransactions, No Real-Money Anything Zero microtransactions. Zero in-game purchases. Zero ability to deposit, withdraw, or exchange anything for real currency. All inventory, balances, skins, and progression are simulated cosmetics that exist only inside this game. The pricing from Skinport is used purely to give the simulated economy realistic relative values — nothing is for sale or redeemable. AI-Assisted Development Significant portions of this game's code, balance tuning, and tooling were developed with assistance from AI (Claude) helped me rush the game out. If the game is actually played ill put more human attention to it and add minigames/more unique time consuming things.
There will be issues. Havent done a ton of testing and will smooth it over as it goes on. Case Clash A live-economy CS2 case opening simulator built around real Skinport pricing, deep progression, and player-versus-player gambling. Every skin in the catalog tracks the actual market — over 27,000 priced items refreshed from Skinport, 360+ cases distributed evenly across an 18-rank CS:GO competitive ladder. The Core Loop Open cases. Spin to win real-priced skins. Trade up, upgrade, or sell. Climb the rank ladder by spending — not just earning — so progression rewards engagement, not idling. The further you climb, the more lucrative the case pool unlocked at your tier. What's in It • 27,000+ priced items. Skinport-sourced market values for every skin, sticker, charm, knife, glove, and graffiti in CS2. Souvenir items priced separately. StatTrak premium baked in. Per-wear pricing on every rolled drop — your $100 AK isn't worth the same in Field-Tested as Factory New. • 360+ cases across 18 ranks. Cheapest cases unlock at Silver I; legacy major-tournament souvenir packages and high-end collections gate at Global Elite. Roughly 20 cases per rank — there's always a fresh batch to chase. • Bank & Empire. Build a passive income engine — assign skins as workers, run generator chains, stack global multipliers. Capped around $750/sec endgame so active play always outpaces idle. • Investment account. Stash money, earn interest scaled by your collection completion and tier upgrades. Whales who hit covert drops get a real outlet for their balance. • Parkour courses. Nine rank-gated obstacle runs across the map. Short, fast runs (~5-6 seconds) with money rewards that scale to your rank. • PvP modes. Jackpot (deposit skins, winner takes the pot), case battles, coinflip with bot fallback, crash, plinko, blackjack, roulette. All host-authoritative. • Tradeup & upgrader. Real CS2 collection-weighted trade-ups. Combine 10 skins of the same rarity for a higher-tier outcome from the same drop pools. • Persistent saves. Inventory, balance, daily streaks, and progression survive disconnects. Optional cross-server save sync via a self-hosted backend if you run multiple regions. Built-In Anti-AFK Rank progression is gated on cumulative spending, not earnings. You can't grind passive income to Global Elite. Every case open, jackpot deposit, tradeup, and casino bet counts toward your rank — refunded bets and cancelled matches subtract their stake back out so cancel-and-rejoin can't be farmed. No Microtransactions, No Real-Money Anything Zero microtransactions. Zero in-game purchases. Zero ability to deposit, withdraw, or exchange anything for real currency. All inventory, balances, skins, and progression are simulated cosmetics that exist only inside this game. The pricing from Skinport is used purely to give the simulated economy realistic relative values — nothing is for sale or redeemable. AI-Assisted Development Significant portions of this game's code, balance tuning, and tooling were developed with assistance from AI (Claude) helped me rush the game out. If the game is actually played ill put more human attention to it and add minigames/more unique time consuming things.
Votes 2 4 4
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/justjoe/caseclash/loadingscreen/5cd18e2f-c976-49aa-b9c3-beaa6f8fd172.png
Package Referencesbteam.bar_counter, trend.arcade1, randkassets.park_bench, seal.triton_and_naiad_fountain, throwupproducs.palma_03, facepunch.planter_01, ambi.obelisk, fish.street_light, fish.slot_machine, facepunch.weapon_crate, facepunch.weapon_crate_stackb, facepunch.cash_register, titanovsky.pillar1, pcjr.sboxsign, arcaneprops.gamingmonitor, thebox.poker_chips
Reviews
3 reviews
66.7% Recommended (2) 33.3% Promise (1) 0% Needs Work (0)
Usage
12 players 53 sessions 9 hours playtime 10 minutes avg session
Totals captured
Data
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